August 29, 2012
Obvious vote is obvious… now that you’ve had a week to test out (or to complain and refuse to play while wearing your best “NO” face) the Diablo III v1.04 patch, what do you guys think? The patch brought buffs to dozens of character skills/runes, weakened monsters in many ways, increased drop rates, greatly improved Unique items, introduced the grind-tastic Paragon system, and much more.
August 24, 2012
Below are some more changes that went live with 1.0.4 but were not documented with the patch notes.
August 21, 2012
Okay, if you thought you were done with drama and reading for the day, think again friends. Patch 1.0.4 will be released tonight during the scheduled maintenance window at the following times.
August 20, 2012
I assume that “excellence” was one such translation from the Brazilian leak. It only makes sense, now, that “Paragon” was the proper word. Many have been wondering and guessing how this system would work. Wonder no more, as we finally have details regarding the new and improved magic and gold find mechanic.
August 18, 2012
A concern raised by Neoreturn that the monster abilities soon to be given to some of the reworked Legendary items may be difficult to distinguish from the ones inflicted by monsters. For example ‘on fire’ – how will we determine if that effect has come from a monster or a player’s weapon. Additionally, when from a player’s weapon will it inflict damage to allies. Vaeflare fielded this one:
August 17, 2012
After churning out a blog on each class it seems as if we shall have to wait for Jay to dole out the last surprise for 1.04: Magic find. Lylirra was kind enough to drop this gem;