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Paragon Levels: The Max Level Controversy Revisited

Since Blizzard announced the new Paragon Levels system and implemented it in v1.04, I’ve been 1) enjoying the feature, and 2) thinking back on the “max level 60” controversy from a couple of years ago. The whole issue is summarized pretty well in our Max Level wiki article, but if you weren’t around back in September 2010, here’s a quote from the official statement here.

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Diablo 3’s Inferno Difficulty Has Been Defeated

Team Method finished off the final boss of Act Four and they have now completed the Inferno difficulty. Well, “completed” is a relative term, since as many of you guys have pointed out their progress through Inferno was largely an exhibition of run-and-stun techniques, as most normal monsters were bypassed with all the battles concentrated on the few Elites required to complete quests… and most of those were passed with “chain rezing” dead teammates during the mad scramble battles. (Team nolife will join Method in a full completion very shortly, as they are live streaming the last boss as I type this update. Note that they are on the US server, while Method is on EU, so nolife is actually faster by hours played.)

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