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Zealot Weapon of choice

Discussion in 'Paladin' started by gropestha, May 2, 2005.

  1. gropestha

    gropestha IncGamers Member

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    Zealot Weapon of choice

    Okay, i just started a new character (because i didn't like my assassin and my werewolf needs a better weapon) and it just so happens to be a Paladin. What i want to know is that, for a zealot, would it be a choice of using a pole arm type weapon? I just found some magical pole arm type weapon with my wolf and when i equipped him with it my hit rate went from 1800~ to 8900~. The damage is decent if i use it in normal but i don't know about nightmare and hell (around 170 max damage). So i started to think that maybe a pole arm type would be nice to put on my zealot (who's only level 14 right now). I'm not too sure and so that's why i'm asking about it.

    Should i stick with a one handed/two handed sword/mace or what?
    please give me something i can think about (just not something too difficult to think about because finals are coming). :clap:
     
  2. mhl12

    mhl12 IncGamers Member

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    you should try to stick with a one hand weapon and shield because holy shield is what keeps you alive half the time in the game. lol

    edit: also, zeal increases your attack rating so you dont really need to worry about that too much.
     
  3. gropestha

    gropestha IncGamers Member

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    what about armor then?

    okay, one handed weapon and a shield...i'll use those.
    what about armor? would it be better to have something light weight decent defense or just use a heavy weight high defense?
    i was looking around online and i see two that caught my eye. It was Templar's Might & Tyrael's Might (i'm playing ladder).

    Tyrael's Might
    Defense: 1322-1502
    Indestructible
    Req Strength: none
    Type: Medium
    Req Level: 84
    +120-150% Enhanced Defense
    +50-100% Damage to Demons
    20% Faster Run/Walk
    +20-30 to Strength
    +20-30 to all Resistances
    Cannot be Frozen
    -100% Requirements
    Slain Monsters Rest in Peace

    Templar's Might
    Defense: 1622-1923
    Durability: 60
    Req Strength: 232
    Type: Medium
    Req Level: 74
    +170-220% Enhanced Defense
    +250-300 Defense vs. Missile
    +10-15 to Strength
    +10-15 to Vitality
    20% Faster Hit Recovery
    +40-50 Maximum Stamina
    +1-2 to Offensive Auras (Paladin only)

    the +1-2 offensive auras look nice but the other one says it doesn't require strength! The chances of me finding one of these are pretty damn rare but still! If i were to come across both of them, which would be a better choice? Or is there another option that i'm not seeing?
     
  4. LorveN

    LorveN D3 Off Topic Moderator

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    both those armors are such expensive ones. They are not worth the price.
    If you are up to expensive, or semi-expensive, go for the Chains of Honor runeword, or fortitude runeword (ladder only). Both are far better than the ones you mentioned talking about every mod except the defense ;)
    Cheap options are as always shaftstop, gladiators bane etc.
     
  5. Cadet

    Cadet IncGamers Member

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    Go Fortitude. Use CoH only if you really need resists.

    As far as using a polearm...I think it'd be an interesting build to try. Only concern is IAS, being no pally can ever seem to get faster than a "normal" attack speed from them. I've wanted to do this ever since seeing a crusader using a BotD warpike in action.
     
  6. mhl12

    mhl12 IncGamers Member

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    both the armors you mentioned are very expensive, especially tyreal's might since its one of the rarest items in diablo 2. Thats not an item you can get easily.
     
  7. hikids

    hikids IncGamers Member

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    For my dream set up woudl be this
    helm-kiria's or deluim
    wep - famine or heaven light
    armor- foh
    shield- sancutary
    boots - gore rider (dont really worry about)
    belt- string o ears
    gloves- dracs or soul drainor
    rings- carrion wind /raven frost
    ammy- cresent moon/ 3+ skills leach
    well there is my dream set up
    happy hunting ;)
    it ma be crack pot but its my home grow crack
     
  8. kz777

    kz777 IncGamers Member

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    i would definitely recommend a high damage one-handed sword, for a non-expensive one i would recommend a mid-ed eth crytic/conquest Oath, the ias doesn't really matter much since you should have fant aura

    if your making another kind of zealot, such as frostadin or tesladin, then i'd recommend you with something faster, such as a grief phase blade

    i just made a frostadin yesterday and my following setup is this:

    helm: dream demonhead(switch to COA when i get to the lvl req)
    weap: grief 38/390
    shield: hoz
    armor: arch fort
    ammy: seraphs
    ring: raven/dual leech(i use a cgrip, and no its not the nl version)
    gloves: rends/laying of hand(for boss purposes)
    belt: verdungos
    boots: gores

    you can also make a fant zealer with this setup, and he'll own more with this really high ias and mass amount of dmg, but its just more fun to see monsters freeze to death before you even reach them :)
     

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