kingdryland said:
I'll use here something that Stoutwood posted in another forum.Smite vs Zeal that is.
Guess what,Zeal is uninterruptible as well...
During the zeal, yes, you cannot be interruped, but you can be hit between zeals, and your attacks will stop. Just as if a trapper started mind blasting you, someone can just WW around and keep attacking, where that really is not possible with zeal.
Well, if smite needed Ar to hit, or accurately modeled the damage that was possible with "a trash can lid"
Quite honestly, I dobut a 70k defense paladin is just going to put his shield down, turn around, and let someone hit him around with a trashcan lid, while he has a very large, very sharp Axe to retaiate to the much lower defense opponet with.
It isnt accurate or fair. Before Grief, smites were a joke. It is not fair that they can do the same ammount of damge, but have a 100% chance to hit -- instead of a 6-12% chance to hit.
Smiting or WW has never been allowed in gm zeal vs zeal dueling. Live with it.
Ce Olba said:
Who the hell are you to determine what's melee and what's not, if you do not have any idea of the history of the word. Did you know that it's a French word?
I am only repeating socially accepted norms, and the concepts I have put down are not new in any way.
From Wikipedia:"M?l?e (from French, from Old French meslede, from Vulgar Latin miscul?ta "mixed") generally refers to disorganized hand-to-hand combat involving a group of fighters. A m?l?e ensues when groups become locked together in combat with no regard to group tactics or fighting as an organized unit; each participant fights as an individual."
I do not care about the definition of the word, only the socially accepted norms of combat in this game that the word referrs to.
Ok, so according to this the only melee PvP viable skill in the game would be Feral Rage and Fury. All others are either moving, no AR or uninterruptable.
Nope, essentially everything but smite, charged strike, and WW.
You're actually just another whiner who got his zealot beaten by a smiter I guess.
Your another whiner who had his zealot lose to a godly one, even one like mine - but me using something dumb, like a rare dagger that hits the FPS break point, If you looked at the stats that my character had, you could clearly see that no matter the weapon I can run over zealots with less than 50%dr, 2000 life,20k defense, and low damage.
Ive killed other zealots punching, only using the open wounds on my Gores to kill, The stat differences do matter.
The problem is that these "UberCrap" builds that suck, go grab grief, and start smiting. Good smite has a 100% chance to win over a Zealot, so these horrible characters use grief as a crutch to win. If you want to use an attack that does not require AR, I will go grab 20 revives, and throw some 6000 damge bone spirits at you.
Using revive charges on a hammerdin is more fun, sometimes that happens.
So you admit that your zealer sucks too much and that you need multiple characters to beat a smiter. Good. Also, re-check what's "melee" on Wikipedia please.
Smiting a zealot is not fair. It never has been, It never will. Dont come on here crapping on my character because your a failure at zealing. You smite zealots because it will be the only way you will beat them.
Do not make false statements based on numbers, they lie a lot.
Your "40K" with prebuffing isnt impressive. My zealot had 70k defense with out buffing.
You should see what defense a 70k zealot has with a level 50+ shout. Just because of the large defense gap, most zealots do not use exile vs barbs that do not use WW. Why? It is not fair - the lifetap or the aura.
I had 56K defense with a simple HOZ, get off my nuts. 40K + prefuff is not impressive.
I do not care for your "wikipedia" based argument about how your ww/charged strike/smite crap should be allowed to play a zealot based on a fair,
Good Mannered system, or the typical constraints of what normal people understand is that dueling.
Charged strike always hits, thats why it is not melee, not the fact that it is elemtal damage.
People like you make threads saying that "its not fair" that you cant use 2x dwarf stars, rising sun, hotspurs, and exile against a single tree fireball sorcess, and you use "wikipedia" to try to argue that point.
Your pathetic.
Without a chance of losing, winning means nothing
I'm sorry, but hitting someone with a trash-can lid qualifies as melee just as hitting someone with a pool cue 5 times very quickly does. The fact that you'll almost always hit someone with a trash can lid while they could dodge a pool cue doesn't change the definition.
In an arena where only large, sharp, metal pool cues are allowed, bringing a 5 foot wide trashcan lid to smite with isnt fair or acceptable, hence do not cry when they go to continue the arms race, and they dont bring a pool cue.
They bring a Howitizer.