Zealer

kingdryland

Diabloii.Net Member
SicHalo said:
what do u mean total chance?

Ok even if you where supposed to get this huge defence vs an attack like WW it will not make such a huge difference and on the other hand to reach the high defence you will still maybe end up sacrficing dmg or something for gear.
Actually maxed defiance plus a big fat glitched vortex/eth glitched prudence are enough to take you to the 70's,and you can keep your grief,coa,angelics and what not. High defense makes a difference in melee pvp,but that's something I don't wish to discuss/debate in a thread like this ,where somebody came out of nowhere and started posting theories.
 

SicHalo

Diabloii.Net Member
kingdryland said:
Actually maxed defiance plus a big fat glitched vortex/eth glitched prudence are enough to take you to the 70's,and you can keep your grief,coa,angelics and what not. High defense makes a difference in melee pvp,but that's something I don't wish to discuss/debate in a thread like this ,where somebody came out of nowhere and started posting theories.
true it makes some difference but if this was the case you would see more palas walking arround with this kida defence. obviously when it comes to say zeal vs zeal it will make a difference as its two types of skills vs eachother and usally almost like barb vs barb it comes down to who has the higher defence, lvl differences, and attack ratting that usally seperates the winner from loser.

But say WW vs zeal and maybe fury or something which naturally can reach huge ar well fury can this say 3-4 % difference from say a 50k defence pala too a 75k + pala is not too huge with everything factored, i.e block, defence and lvl.
 

fhpchris

Diabloii.Net Member
kingdryland said:
I'll use here something that Stoutwood posted in another forum.Smite vs Zeal that is.

Guess what,Zeal is uninterruptible as well...
During the zeal, yes, you cannot be interruped, but you can be hit between zeals, and your attacks will stop. Just as if a trapper started mind blasting you, someone can just WW around and keep attacking, where that really is not possible with zeal.


Well, if smite needed Ar to hit, or accurately modeled the damage that was possible with "a trash can lid"

Quite honestly, I dobut a 70k defense paladin is just going to put his shield down, turn around, and let someone hit him around with a trashcan lid, while he has a very large, very sharp Axe to retaiate to the much lower defense opponet with.

It isnt accurate or fair. Before Grief, smites were a joke. It is not fair that they can do the same ammount of damge, but have a 100% chance to hit -- instead of a 6-12% chance to hit.

Smiting or WW has never been allowed in gm zeal vs zeal dueling. Live with it.

Ce Olba said:
Who the hell are you to determine what's melee and what's not, if you do not have any idea of the history of the word. Did you know that it's a French word?

I am only repeating socially accepted norms, and the concepts I have put down are not new in any way.


From Wikipedia:"M?l?e (from French, from Old French meslede, from Vulgar Latin miscul?ta "mixed") generally refers to disorganized hand-to-hand combat involving a group of fighters. A m?l?e ensues when groups become locked together in combat with no regard to group tactics or fighting as an organized unit; each participant fights as an individual."
I do not care about the definition of the word, only the socially accepted norms of combat in this game that the word referrs to.

Ok, so according to this the only melee PvP viable skill in the game would be Feral Rage and Fury. All others are either moving, no AR or uninterruptable.
Nope, essentially everything but smite, charged strike, and WW.


You're actually just another whiner who got his zealot beaten by a smiter I guess.
Your another whiner who had his zealot lose to a godly one, even one like mine - but me using something dumb, like a rare dagger that hits the FPS break point, If you looked at the stats that my character had, you could clearly see that no matter the weapon I can run over zealots with less than 50%dr, 2000 life,20k defense, and low damage.

Ive killed other zealots punching, only using the open wounds on my Gores to kill, The stat differences do matter.

The problem is that these "UberCrap" builds that suck, go grab grief, and start smiting. Good smite has a 100% chance to win over a Zealot, so these horrible characters use grief as a crutch to win. If you want to use an attack that does not require AR, I will go grab 20 revives, and throw some 6000 damge bone spirits at you.

Using revive charges on a hammerdin is more fun, sometimes that happens.


So you admit that your zealer sucks too much and that you need multiple characters to beat a smiter. Good. Also, re-check what's "melee" on Wikipedia please.
Smiting a zealot is not fair. It never has been, It never will. Dont come on here crapping on my character because your a failure at zealing. You smite zealots because it will be the only way you will beat them.

Do not make false statements based on numbers, they lie a lot.
Your "40K" with prebuffing isnt impressive. My zealot had 70k defense with out buffing.

You should see what defense a 70k zealot has with a level 50+ shout. Just because of the large defense gap, most zealots do not use exile vs barbs that do not use WW. Why? It is not fair - the lifetap or the aura.

I had 56K defense with a simple HOZ, get off my nuts. 40K + prefuff is not impressive.
I do not care for your "wikipedia" based argument about how your ww/charged strike/smite crap should be allowed to play a zealot based on a fair, Good Mannered system, or the typical constraints of what normal people understand is that dueling.

Charged strike always hits, thats why it is not melee, not the fact that it is elemtal damage.

People like you make threads saying that "its not fair" that you cant use 2x dwarf stars, rising sun, hotspurs, and exile against a single tree fireball sorcess, and you use "wikipedia" to try to argue that point.

Your pathetic.

Without a chance of losing, winning means nothing
I'm sorry, but hitting someone with a trash-can lid qualifies as melee just as hitting someone with a pool cue 5 times very quickly does. The fact that you'll almost always hit someone with a trash can lid while they could dodge a pool cue doesn't change the definition.
In an arena where only large, sharp, metal pool cues are allowed, bringing a 5 foot wide trashcan lid to smite with isnt fair or acceptable, hence do not cry when they go to continue the arms race, and they dont bring a pool cue.

They bring a Howitizer.
 

pedu

Diabloii.Net Member
Smiting or WW has never been allowed in gm zeal vs zeal dueling. Live with it.
:laugh: Yep, and im guessing ww has never been allowed in smite vs smite.
 
fhpchris said:
During the zeal, yes, you cannot be interruped, but you can be hit between zeals, and your attacks will stop. Just as if a trapper started mind blasting you, someone can just WW around and keep attacking, where that really is not possible with zeal.


Well, if smite needed Ar to hit, or accurately modeled the damage that was possible with "a trash can lid"

Quite honestly, I dobut a 70k defense paladin is just going to put his shield down, turn around, and let someone hit him around with a trashcan lid, while he has a very large, very sharp Axe to retaiate to the much lower defense opponet with.

It isnt accurate or fair. Before Grief, smites were a joke. It is not fair that they can do the same ammount of damge, but have a 100% chance to hit -- instead of a 6-12% chance to hit.

Smiting or WW has never been allowed in gm zeal vs zeal dueling. Live with it.




I am only repeating socially accepted norms, and the concepts I have put down are not new in any way.




I do not care about the definition of the word, only the socially accepted norms of combat in this game that the word referrs to.



Nope, essentially everything but smite, charged strike, and WW.


Your another whiner who had his zealot lose to a godly one, even one like mine - but me using something dumb, like a rare dagger that hits the FPS break point, If you looked at the stats that my character had, you could clearly see that no matter the weapon I can run over zealots with less than 50%dr, 2000 life,20k defense, and low damage.

Ive killed other zealots punching, only using the open wounds on my Gores to kill, The stat differences do matter.

The problem is that these "UberCrap" builds that suck, go grab grief, and start smiting. Good smite has a 100% chance to win over a Zealot, so these horrible characters use grief as a crutch to win. If you want to use an attack that does not require AR, I will go grab 20 revives, and throw some 6000 damge bone spirits at you.

Using revive charges on a hammerdin is more fun, sometimes that happens.




Smiting a zealot is not fair. It never has been, It never will. Dont come on here crapping on my character because your a failure at zealing. You smite zealots because it will be the only way you will beat them.



Your "40K" with prebuffing isnt impressive. My zealot had 70k defense with out buffing.

You should see what defense a 70k zealot has with a level 50+ shout. Just because of the large defense gap, most zealots do not use exile vs barbs that do not use WW. Why? It is not fair - the lifetap or the aura.

I had 56K defense with a simple HOZ, get off my nuts. 40K + prefuff is not impressive.
I do not care for your "wikipedia" based argument about how your ww/charged strike/smite crap should be allowed to play a zealot based on a fair, Good Mannered system, or the typical constraints of what normal people understand is that dueling.

Charged strike always hits, thats why it is not melee, not the fact that it is elemtal damage.

People like you make threads saying that "its not fair" that you cant use 2x dwarf stars, rising sun, hotspurs, and exile against a single tree fireball sorcess, and you use "wikipedia" to try to argue that point.

Your pathetic.





In an arena where only large, sharp, metal pool cues are allowed, bringing a 5 foot wide trashcan lid to smite with isnt fair or acceptable, hence do not cry when they go to continue the arms race, and they dont bring a pool cue.

They bring a Howitizer.

We arn't talking about fairness, were talking about wether smite is melee or not. If you smack someone over the head with a trashcan lid, USING YOUR GODDAMN HANDS, ITS MELEE. Theres no reason that fairness has to do with it being or not being melee.

WW and smite isn't allowed in a zeal duel??! WHAT GAVE YOU THAT IDEA?!?!?!

Edit: Zeal won't stop when you get hit, and he didn't come crying that his zealot died.
 

kingdryland

Diabloii.Net Member
Zeal won't stop during the 5 hits no matter what afaik. And seriously, astreon's smiters were a mountain for zealots to climb, before grief was born.
 

Ce Olba

Banned
fhpchris said:
During the zeal, yes, you cannot be interruped, but you can be hit between zeals, and your attacks will stop. Just as if a trapper started mind blasting you, someone can just WW around and keep attacking, where that really is not possible with zeal.
Yet the attack is uninterruptable once you start it.

It isnt accurate or fair. Before Grief, smites were a joke. It is not fair that they can do the same ammount of damge, but have a 100% chance to hit -- instead of a 6-12% chance to hit.
What were Smiters in PvM before Grief? Nothing. Blizzard most likely made Grief thinking about PvM Smiters.

Smiting or WW has never been allowed in gm zeal vs zeal dueling. Live with it.
Who the hell cares about "gm zeal vs zeal" dueling? I ain't talking about no "gm zeal vs zeal" dueling, I'm talking about pub games. Zealots are nothing in pubs, because they suck. End of story.

I do not care about the definition of the word, only the socially accepted norms of combat in this game that the word referrs to.
Tell me. Who the hell are you to say that Smite is not melee. Melee is hand-to-hand combat, aka Smite _is_ melee. The definition of the word is _all_ about this question.

Nope, essentially everything but smite, charged strike, and WW.
I bet you just got your *** beaten by a fc zon, a wwer and a smiter. Good luck.

Your another whiner who had his zealot lose to a godly one, even one like mine - but me using something dumb, like a rare dagger that hits the FPS break point, If you looked at the stats that my character had, you could clearly see that no matter the weapon I can run over zealots with less than 50%dr, 2000 life,20k defense, and low damage.
Too bad I never played Zealots, except one for Uber Tristram, I'm a barb player if you cannot spot that yet.

The problem is that these "UberCrap" builds that suck, go grab grief, and start smiting. Good smite has a 100% chance to win over a Zealot, so these horrible characters use grief as a crutch to win. If you want to use an attack that does not require AR, I will go grab 20 revives, and throw some 6000 damge bone spirits at you.
Ain't my problem that you get your *** beaten by pub smiter and that your zealot is not strong enough, without his "BM Grief" to beat the pubbies.

Smiting a zealot is not fair. It never has been, It never will. Dont come on here crapping on my character because your a failure at zealing. You smite zealots because it will be the only way you will beat them.
Roflmao. Too bad I do not play Zealots in PvP. My first-ever PvP char was a Smiter, a crap-ish one, when Grief was just released.

How come it's not "fair" to Smite a Zealot? Are you gonna tell a Summoner that he cannot use summons because it's "unfair"?

Your "40K" with prebuffing isnt impressive. My zealot had 70k defense with out buffing.
And I made a smiter on open who had 170k defense. Who gives a ****?

You should see what defense a 70k zealot has with a level 50+ shout. Just because of the large defense gap, most zealots do not use exile vs barbs that do not use WW. Why? It is not fair - the lifetap or the aura.
In the last year of PvPing, I've met 2 Zealots in pub games. I beat both of them, but how come they didn't whine about Grief or WW? Because they're good, they do not need to whine when they lose. You're just another one of those who needs a pathetic excuse to losing.

I do not care for your "wikipedia" based argument about how your ww/charged strike/smite crap should be allowed to play a zealot based on a fair, Good Mannered system, or the typical constraints of what normal people understand is that dueling.
The discussion is not about "fairness" nor "Good mannered" at least not according a single person's rules.

Charged strike always hits, thats why it is not melee, not the fact that it is elemtal damage.
How about you go shop yourself a Blizzard company, make a D3 and then decide that Charged Strike is not melee? That's the only way you can ever have the authority to say what's what and what's not what.

People like you make threads saying that "its not fair" that you cant use 2x dwarf stars, rising sun, hotspurs, and exile against a single tree fireball sorcess, and you use "wikipedia" to try to argue that point.
No, sorry, I only use Hotspurs and 40% fcr vs FBers, and that's if I bother to 1v1 them. Most FBers I just tele ww to death and that's it. As for the usage of wikipedia, I'm just trying to show you what's the point of the words you're using, as you clearly do not have any idea of the real meaning of the words.

Your pathetic.
Said a whiner to someone who beat him too easily.

In an arena where only large, sharp, metal pool cues are allowed, bringing a 5 foot wide trashcan lid to smite with isnt fair or acceptable, hence do not cry when they go to continue the arms race, and they dont bring a pool cue.
THE DIFFERENCE IS, THAT THERE ARE NO OFFICIAL RULES ON D2. Quit with your "fairness" arguement, it's pointless. Quit with your "GM" arguement, it's pointless. My point is, there's no official rules to dueling on D2, so you cannot say this is this and that is that.

OT: It wasn't long ago that I had 1500 posts, nor was it a long ago I had 1400 posts, nor was it a long ago someone pointed out that I had 1337 posts. Soon I have 1600 posts. How the hell?
 

hellspare

Diabloii.Net Member
You need loooooads of ar against melee characters, and don't ever duel a smiter, because once his first smite lands you're basically helpless.
If you have alot of ar zealers can be deadly, since they probably deal the most damage per second out of all the melee builds.
 
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