Yet another 5th class hope: The Enchanter I truly wanted to try showing my guess/hope before we know the truth... Alright, maybe the name could be changed... But "Enchanter" for now does work to describe it well... The idea is to allow a class which can be either a bow/crossbow or a sword/shield class(but not both at the same time due to the lack of weapon switch) So let's see... The Enchanter Thematically, she is mostly European, you know a good ol' shiny armor class. They look pretty much like the Iron Wolves... They specialize in imbuing magic into objects. These could be the skill groups: Imbuing: The tree is focused on imbuing items with elemental magic. By the end-game skills they also have some nice sorc-like twists, with some "shape-shifting". The skills by themselves end up working a lot like the Amazon's elemental skills when used with ranged weapons. Possible skills: Â· Fire Enchant: Imbues the given weapon with fire for a short time Â· Frost Enchant: Imbues the given weapon with frost for a short time. Â· Lighting Enchant: Imbues the given weapon with lightning for a short time. Â· Blaze: Imbues the char's boots with fire, letting it burn the ground as he/she passes by, Â· Shock Armor: Imbues the char's armor with lightning, making it electrify enemies with each attack received. Â· Freezing Form: Imbues the character him/herself with frost. This means that the char gains freezing attack and resistance, and aura of cold, but also loses health over time. Â· Burning Form: Imbues the character him/herself with Fire. The rest can be guessed now. An important note is that skill runes could be used for making, say, a fire arrow turn into a exploding arrow. Or a lightning arrow into a chain lightning arrow. The possibilities are interesting. Combat Training: These are the ones that allow the class to use weapons betterly, also has some tricky techniques here and there. Possible skills: Â· Precise strike: A single hit which can't be missed. It can make critical hits however and always uses the minimun damage possible. Works with both arrows or swords. Â· Trick Blow: The Enchanter does two strikes, one of them is a fake one to distract the target and the second one strikes with a critical strike. Â· Pummel: The Enchanter pushes the enemy towards letting it fall down for some seconds. When using swords and shields this can cause a a decent ammount of damage. When using ranged weapons it allows the Enchanter to take a safer distance to attack. I'm a bit thorn on this "tree". It could have a lot of skills that can be used with any weapon (with some different results) or it could be weapon specific. I also don't know what skills could be useful... But, it would be nice to see a known ability like "Multishot" actually a skill rune stuff. Adding the Multistrike (or whatever is called) skill rune into precise striking could make it shot a lot of arrows at the same time, or make more than one sword swing. Enchanting: These skills are probably the most interesting ones. The enchanter enchants certain objects or creatures around him, to make combat work betterly. Some of these work like traps for instance and use items as resources, others work as buffs against mobs. Possible Skills: Â· Item Trap: Enchants an item on the ground to make it explode. Â· Decoy: Controls an item on the ground to turn it into a decoy, enemies attack the decoy instead of the Enchanter (the item can be picked afterwards if it's not destroyed by the mobs) Â· Floating Weapon: Controls a weapon on the ground, turning it into a temporary ally (the item can be picked afterwards if it's not destroyed) Â· Thorns: Enchants an area, making it thorny allowing it to damage enemies for a time. Â· Un-enchant: Like the old unsummon skill, allows you to recover the enchanted item before the power consumes. Â· Repulsion Trap: Enchants an item on the ground to make it repel enemies. It's truly an strange set of skills, some item-based skills also depend on the item's stats. -------------- Hmn... I had not worked on a resource yet... But I do consider it should have 2 simultaneous resources... One that is used only in the Combat Training skills and partially on the Imbue skills... Another one that is used only in the Enchanting skills and partially on the Imbue skills... -------------- Possible problems with the idea... Well, it is way too much a "Jack of all trades" class. It has a bit of a warrior, of a rogue and of a sorcerer... This could be good, but could also make it a way too complicated class... It's also a problem to focus combat skills not to be biased with ranged attacks. If the enchanter could only have ranged specialized skills it could be interesting too... ---------------- So, what do you guys think? Am I mad?