WWsin Gear Help

Inked

Banned
WWsin Gear Help

I have decided to start a WWsin again and I got all my skills just i would like some help with my gear. How would this work?

Fort
Chaos-Jade
Dungos
Trangs
Shadow Dancers
HighLords
Angelic Rings and Ammy
Shako

Would this to Well against most casters and would this even be able to put up a fight against melee druids and pallys?
 

HappyAssassin

Diabloii.Net Member
It will die horribly and often.

Chaos/Fury first of all, Um the shako, or use a circlet with res and AR mods, don't use Dancers on a non-nigma assassin, try to find a +Str Open Wounds belt over Dungos (With Max fade). Also, Fort is trash imo, use bramble. Not to dis Fortitude WWsins, there are a very few good ones, but for most Bramble is much better.

Also, it's very hard to use Highlords and Angelics at the same time. :undecided: Unless you have the super rare and deadly Highlord's ring, I'd go with either Highlords or Metalgrid ammy with Dual ravens, or Angelics, keeping in mind that Angelics will cost you res.
 

Inked

Banned
lol sorry had too many items on my mind at the time :p

I find Bramble not even worth the price. IMO i think its garbage just like ur opinion on fort. I would use angelics first off over the ravens or highlords. Also i am obviously gunna Um the shako...i would never just leave a shako clean sorry for not putting that. But if i were to not use fort i would NEVER choose enigma i would choose Chains before enigma. I was also thinking a Nats armor with 3 Psn facets like in the guide suggested.

Also i heard the Chaos/Jade worked really well?:S what happened to that? or is that only for casters and not good at all for melee characters?

I am also not worried about resistance with all the gear plus i still think Dungos is #1 choice for belt.

also why not Dancers without Enigma? That doesnt even make sense to me.



EDITED GEAR:

Fort (or 3psn Facted Nats?)
Chaos-Fury
Dungos
Trangs
Shadow Dancers
Angelic Rings and Ammy
Shako (Um'd)
 

SnowBlind

Diabloii.Net Member
Your physical dmg is going to be low so fortitude isnt going to add a whole lot, imo never ever use fortitude on a wwsin unless you have a full inv of max dmg charms and a 3xx dmg claw that hits max ww bp to support it, otherwise it just isnt worth the dmg loss from bramble or the versatility you could gain from enigma.
 

Inked

Banned
I was even told by so many WWsin players that bramble is not even worth it and doesnt even add that much more. And enigma i dont understand the point unless its not even used for the teleport because the dragon flight.
 

SnowBlind

Diabloii.Net Member
DF is unreliable, running reduces block to 0 so everything will hit you, if you won't use enigma then bramble is only other option as fortitude is pure trash unless you have the items mentioned above to go with it.

Average chaos claw will do 150 avrg dmg, lets assume 10 3 max dmg sc's in inv, so that brings it up to 165 avrg dmg before % multipliers.

165*3=495 added damage from Fortitude

After PVP Penalty this is 84.15 damage, after 50% DR it goes even further down to 42.775.

Due to most people having low poison res and the bonus duration length in hell bramble is adding alot more than 84 damage vs people who don't gear up vs it (99% of people you meet in duel games won't).
 

order

Diabloii.Net Member
im gonna clear a lot of things up. first of all...

psn dmg > physical

in hell poison has double duration therefore doing more dmg than physical. also bramble comes with the handy thorns aura, nice fire and great psn resists, and the big bonus..... 50% FHR which will automatically set you at a nice bp for sins.

happyassasin was saying that if u use shadowdancers your str stat imput will be so extremely high considering you have pretty much +12str with your current gear plus anni and hf if u have them. that means you will have to add after hf and anni say.... 120 pts into str. if u use bramble or enigma that number will be reduced to say.... 50-60 pts. use gores or uped gores if you decide to use bramble or enigma.

more life = more duels won

enigma is also a very viable armor for wwsins, but it is often overlooked. it may not add as much psn dmg as bramble, but the utility of it outweighs the lack of dmg in some cases such as... greater claw block, master, mb, traps, resistance, DR, tons more vita, option of using teleport for defensive or offensive, frw ect. teleport takes less frames cast than dragon flight as well.

snowblind was right on the fact that you need some hard to come by charms and claws to make a fort worthwhile on a wwsin. a fort on a kicker may not be such a bad idea, but your going ww.

another thing. u will need to use at least one ravenfrost for cbf mod. if u dont your toast.
 

RetroStar

Diabloii.Net Member
Inked said:
I was even told by so many WWsin players that bramble is not even worth it and doesnt even add that much more. And enigma i dont understand the point unless its not even used for the teleport because the dragon flight.
Tele works about a million times more effective than dragon flight. You need a target to teleport for DF, if you're in a tight situation and without a target, you're toast.
 

Inked

Banned
Ok thanks for alot of help guys how about this updated build:


Shako (um)
Enigma
Chaos-Fury
Angelic Ring/Amy
Raven Frost
Gores (Or would treks be better for some more FHR and such)
Dungos
Trang Gloves
 

monte cristo

Diabloii.Net Member
I'd say: gores definately better. This way you'll have very high OW with both Chaos and Fury hitting. And assas are all suckers for OW and Poison =)

Verdungo is a fine choice. I wouldn't plan my attributes for a +25-30str belt, as those get easily changed for a better one. Still, if you have the time, look for a nice 10%OW belt with other mods like str, resists and 24%fhr.

Now for the mentioned fhr, Treks are not needed for that. If you have to, get some fhr small charms or a shadow skiller with 12%fhr.
 

HappyAssassin

Diabloii.Net Member
Shako (um)
Enigma
Chaos-Fury
Angelic Ring/Amy
Raven Frost
Gores (Or would treks be better for some more FHR and such)
Dungos
Trang Gloves:

Now this is looking better. Pretty tough assassin here, resists might be a bit of a problem, but over all strong. I've seen some good sin who used a setup like this.

I'd like to add that you CAN play an effective assassin without engima, the teleporting kind is pretty different, but you NEED Bramble to do it. Let me explain about bramble. Assuming a 50% (just for the sake of easy arithmatic and because it's good to get a high one), Bramble adds 50% to your Psn damage when you cast Venom (what you see on the char screen), but, it also adds that AGAIN when you hit the enemy. So, with trangs, you are getting 75% added to Venom when you cast, and 75% again when you hit, for a 150% damage boost, which is 1/2 of fort. Now, keep in mind that this is poison damage, and we are in hell so you've got to factor in the double duration. Bramble adds damage way beyond what you see on the Char screen. My hybrid has 3.5k ww in engima and 4.4k ww with bramble, on the char screen, the actual damage difference is much higher. Finally, Fort gives a little res, some Hp, some Fcr, but Bramble makes it easy to hit the 86% Fhr Bp, give a powerful aura (which looks cool) and maxes your poison res. Perhaps I should have explained all this in the first place. :smiley:
 

Inked

Banned
hrmm...

So would bramble or Enigma be better now... Should i leave like that or with Bramble.. I myself really dislike Bramble but if its that much better I will use it.

Also is bramble worth more or abouts the same price as an enigma:S?
 

SicHalo

Diabloii.Net Member
Me and Happyassassin use the same build which revolves arround enigma, howere i change between the bramble and enigma, but then again we use WW/trappers i think with either setup u will do well.
 

Inked

Banned
K well i got a Bramble and a Enigma now and my Claws :)

Also whats better for charms (obviously got anni and Torch)
but Psn charms or Shadow Skillers? Which is better? Or should i even use life charms or what?
 

HappyAssassin

Diabloii.Net Member
Venom ruins poison charms. Use shadow skillers and 20 life scs, possibly with some res mixed in. That's if you are poor. Rich would benefit from Life/Ar scs. Personnally, I think 20/36 is better for a wwsin than 3/20/20 (assuming perfects) because of the Ar problems wwsins have.
 

WhiteAlien

Banned
Inked said:
K well i got a Bramble and a Enigma now and my Claws :)

Also whats better for charms (obviously got anni and Torch)
but Psn charms or Shadow Skillers? Which is better? Or should i even use life charms or what?
well, well....have you calculated your resistances? :laugh: I think you must reconsider your gear. If you cant get over 100% res in Hell without Anya quest you became generally useless against any sorc build what is actually your main target.

I'm very suprised that nobody mentioned the most important item for pure wwsin (I guess is what you wona make) and I know that HappyAssasin has negative attitude to it :tongue: (yes, coz he have hybrid build) - you need CoA !!! It grants anything that wwsin needs - resistances, FHR, +1skills, DR and 2 sockets. lol

About Bramble - use it only if you can get one with +40% poison dmg, otherwise Enigma or Nats is better

About belt - (also noone mentioned :shocked: ) Tgods is good option. You dont need extra DR from dungos, plus you get light res to 85, 20 vita and 20 str. Dungos adds 40 vita, BUT 20str+20vita = 40 vita imo

Boots - still shadows are best option inspite if huge str req, again +25 dex = 25 str or 25 vita. Without them you must add pts in dex to wear claws, so save those pts for str or vita. +30%fhr +2 shadow sk !

Amu - Maras and Metalgrid is realy good option and with 2 ravens it is superior to Angelics

Claws - noone mentioned also Fool's claw. If you can get one with knockback it can be really handy sometimes to have 20k AR
With this setup you can use fury 90% of time what means you dont need to worry about OW and other OW resources. Just put it in left hand.
 
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