WW/Trap Claw Question

Lycanthronick

Diabloii.Net Member
WW/Trap Claw Question

I am looking to make a WW/Trap hybrid and was wondering what kind of claws I need to look for. So far I have the following...

3os Scissor Suwayyah with 3+ Light Sentry for Fury?

Scissor Suwayyah 3+ Light Sentry Chaos claws with 338%ed.

Magic Scissor Suwayyah w/2os, 3+Light Sentry, 40ias, 80%+ed(around 90-100 average damage)
- double Light Facit this? Or double Um it?

Magic Fools Scissor Suwayyah with kb and 2os.
- double shael? Or double Um?

Is the magic claw any good? Are the mods on my claws not good enough? IE: should I look for venom insted of trap mods? How expensive is a claw with both mods on them?

Any help is appreciated. I am completely new to this build and could use some help. I don't know if trap ww sins prebuff with venom claws, and then switch to trap chaos/fury? What is the best option?
 

HappyAssassin

Diabloii.Net Member
None of those claws are good. WW/Trappers need claws with a high base speed because they need to lay traps quickly. This means Runic Talons, Greater Talons, Greater Claws and Feral claws. Keep in mind, you can use x2 Runic Talons or Greater Talons, but not x2 Greater or Feral Claws. 1 of each is okay most of the time.
 

Lycanthronick

Diabloii.Net Member
ahhh I see. Thank you for the input Happy! So I need as fast attack speed as is possible on my claws, and plus skills are secondary? Would the scissor claws be ok for pure ww/venom/ow?

Is fcr basically only used for dragon flight and tele on a ww/trap build?

I am sorry for all the questions, but I am learning a lot and have already read most of the guides with trap and ww info. I'm just slow. :jig: :jig: :jig:
 

PrkChopXpress

Diabloii.Net Member
FCR is used for mind blast spamming and (I think) the trap tree skills that don't use sentries. It has no effect on DFlight or trap sentry laying (Charged Bolt Sentry, Wake of Fire, Lightning Sentry, Wake of Inferno and Death Sentry).

And facets don't effect trap sentry damage. Sentries are considered minions, so facets are useless.
 

order

Diabloii.Net Member
check out tienje's ghost guide. you should be able to find the answers to any questions you may have about claws and your build.
 

CaptnSparrow

Diabloii.Net Member
ahhh I see. Thank you for the input Happy! So I need as fast attack speed as is possible on my claws, and plus skills are secondary? Would the scissor claws be ok for pure ww/venom/ow?

Is fcr basically only used for dragon flight and tele on a ww/trap build?

I am sorry for all the questions, but I am learning a lot and have already read most of the guides with trap and ww info. I'm just slow. :jig: :jig: :jig:

Even a pure whirlwind Assassin uses traps for stunlock. Claw speed and good skills are both important, and using a Greater Talon (fastest claw) with no skills is still a pretty bad idea. Just gotta be patient and keep looking. A ww/trap especially needs skills to keep decent trap damage.

Dragon Flight will always be a 24 frame attack, nothing will change it. Cast rate is for teleport and mind blast.

Questions are good things, it's better you ask them now than break the bank on something you won't be able to use effectively.



 

Lycanthronick

Diabloii.Net Member
So basically, 2 Greater Talons with 3+Light Sentry and 3+Rabies would be the best options for my Chaos and Fury claws, since my damage will be open wounds+venom+claws? I assume the lower phys damage on Greater Talons would mean little, as a trap/ww hybrid does not focus on phys damage?

Are there any other claws that would work well for a trap/ww hybrid? I read Happy's awsome guide at the top for info and came to the conclusion that Greater Talons Chaos+Fury with ias gear would reach the last trap laying bp, last ww bp and if! I can find the mods I want, would be the best option.
 

CaptnSparrow

Diabloii.Net Member
Well, your primary claw will alwways have 40ias.

When using 2 Runic or Greater Talons (both with weapon speed of -30, averaging to -30), you need 42 ias from gear to hit 9 frame trapping. Since this includes all gear but your offhand claw, the 40ias from your primary claw and 15 ias from a jewel in the helm hits the breakpoint. Now, if you use a Greater Talon and a Feral/Greater Claw, then you have -30 and -20 speeds, which average to -25. At this speed, you'll need 52 ias total. Once again, the 40 from primary and the 15 from jewel provide enough. So, if you have only 1 socket in your helm (and that helm isn't a 08 Valk), the only options for claws are 2 Greater/Runic Talons or a Runic/Greater Talon and a Feral/Greater Claw.

Now, if you're using something like a 3/20/2 helm, then you can manage 2 ias jewels, meaning 30ias can come from the helm. When using 2 Feral Claws, both with weapon speed on -20, you get an average of -20. At that speed, you need 63 ias total. With 30 in the helm and 40 from the claw, we end up with 70, which hits the breakpoint.

Finally, if you are in possession of an 08 Valk helm, which has 30ias as one of its mods, you can socket it with another 15 ias jewel, hitting a total of 45. Assuming the ias tables are correct, you can wear a Greater Talon (-30) and a Suwayyah (0), which averages to -15, requiring 75 ias for 9 frame trapping. With 40 on primary and 45 in your helm, you have 85 total ias, which again can hit the breakpoint.




So yeah, depends on gear huh.
 

Lycanthronick

Diabloii.Net Member
That is actually the best explanation I have heard so far, for trap speed with WW. That was a huge help. I know I have probably read what you just explained, 5 times, but your explanation actually made sense to me. :flowers:
 
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