WW Ghost Assassin Guide V2.0

Sass

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

Level 50.


The level you cast (after + skills) is the DR you get. It adds to gear as usual, so with Enigma, you need only 42. If need be, Ber(s) in the helm are fine.
 

quickA

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

My ghost is finished at last.Tell me if u think i should change something

Armour : enigma gothic 11 ed
Helm : 2 sin 20 fcr 7 min damage (!!) 39 life , 32 all res (um'ed atm)
Amulet : Mara's 29 / highlords
Ring 1 : Raven 20 / 23x
Ring 2 : 10 fcr 115 ar 39 life 26 mana light res 19
Belt : Arachnid / tgods
Gloves : trang
Boots : Rare boots 30 frw 10 fhr light res 40 (!) , cold res 32 , psn res 27 (i find psn res very helpful) / hotpurs (to deal with bm sorcs)
Claw 1 : Chaos suwayyah 3 venom 337 ed
Claw 2 : Fury greater talon 3 venom 2 mindblast
Claw 3 : Fools feral 40 ias + some minor mods , 2 sockets (um um )

Inventory : 7 x shadow skillers 35 + life / Anni + torch / rest is filled with small charms life + single res (only 19-20 life , 9 + res) and a few life / ar scs.

Now i'll post a pick.Keep in mind its done with my own bo , and no prebuff whatsoever.Fury equiped.Fools gets me to 14k ar.

http://i36.tinypic.com/2872gqf.jpg
 

quickA

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

Well , i wanna present my ghost in this new ladder.I did cost me a little fortune due to physical damage build (small charms max / ar / life )

http://img703.imageshack.us/img703/2483/screenshot872.jpg

Diadem : 2 skills 20 fcr 21 strenght 17 @ (jah'ed)
Chaos suwayyah 3 ls 1 wof 2 blade fury (saves me 5 skill points)
Feral 40 ias 285 ed 17 max damage fools mod (um'ed)
Enigma gp 14 ed
Trang gloves 73 def
Dancers 2 25
Arachnid
Raven 20 249 ar
Fcr ring 112 ar 18 strenght 37 mana 10 @
Highlord amulet

Inventory

Torch 20/18
Anni 19/19/8

Shadow skiller 43 life

Small charms (max / ar / life)

Bearfoot
3/18/18
3/18/19

M
3/19/19
3/17/19
3/20/19
3/19/19
3/18/18
3/18/18
3/15/19

Brown
3/19/19
3/18/19
3/18/18
3/15/19
3/18/19
3/18/19
3/19/18
3/19/18
3/16/19
3/18/18
3/16/19
3/17/19

Small charms life + all res

Bearfoot
18/5
18/5
19/5

M
18/5
19/3

Brown
19/5
18/5
18/5
18/5

Small charms life + light res

Bearfoot
20/10
20/10
19/11
19/11
 

Sass

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

She's certainly coming along excellently. Have you gotten to try the physical build out yet?
 

quickA

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

She's certainly coming along excellently. Have you gotten to try the physical build out yet?
Of course.Hits harder than venom build.Also much more life and a small boost in ar.The small downside is : you wont have enough points for all (fade needs to be maxed for dr and alot of points in weapon block for 60 % )
Thats why i went for a 3 ls ( !!! ) 2 blade shield 1 wof chaos base claw.Saves much needed skill points.

The big downside is its price.


 

Shadowshifter

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

So I have a question ... I'm trying to make a physical damage ghost build (I think ...), anyways right now i have a ds enigma, trangs, arach, highlords, and raven. Looking for a nice 2/20 circlet and fcr ring, and going to use sandstorm treks for now until i get a better pair of boots. anyways, so for a runic talon fury/feral claw chaos setup, what +mods should i look for? venom? mind blast? fade?
 

alphaz

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

Well , i wanna present my ghost in this new ladder.I did cost me a little fortune due to physical damage build (small charms max / ar / life )

http://img703.imageshack.us/img703/2483/screenshot872.jpg

Diadem : 2 skills 20 fcr 21 strenght 17 @ (jah'ed)
Chaos suwayyah 3 ls 1 wof 2 blade fury (saves me 5 skill points)
Feral 40 ias 285 ed 17 max damage fools mod (um'ed)
Enigma gp 14 ed
Trang gloves 73 def
Dancers 2 25
Arachnid
Raven 20 249 ar
Fcr ring 112 ar 18 strenght 37 mana 10 @
Highlord amulet

Inventory

Torch 20/18
Anni 19/19/8

Shadow skiller 43 life

Small charms (max / ar / life)

Bearfoot
3/18/18
3/18/19

M
3/19/19
3/17/19
3/20/19
3/19/19
3/18/18
3/18/18
3/15/19

Brown
3/19/19
3/18/19
3/18/18
3/15/19
3/18/19
3/18/19
3/19/18
3/19/18
3/16/19
3/18/18
3/16/19
3/17/19

Small charms life + all res

Bearfoot
18/5
18/5
19/5

M
18/5
19/3

Brown
19/5
18/5
18/5
18/5

Small charms life + light res

Bearfoot
20/10
20/10
19/11
19/11
So you're good with 30fhr?


 

quickA

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

Since you can wirldwind out from everything and have claw block up to 60 % its ok.
27 fhr

27 fhr breakpoint on an assasin lets you recover at 6 frames.Thats the same as a 86 fhr on a necromaster / paladin.
 

scribblesxp

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

hey guys i have a question about what fool's claw i should use on my ghost (i have a fury feral as well)

some background equipment:
ammy: highlords
inventory: 2x shadow / 31x 3/xx/xx
chaos: suwayyah

i'm wsm bugging

now, i have these two claws at my disposal and i was wondering what i should go with
claw#1 feral claws
249% ed
fool's
40%ias
2 open socket
+1 mindblast

claw#2 feral claws
291%ed
fool's
+1 min damage
30%ias
ethereal (zod'd) and no open sockets

go with high physical damage (claw#2 hits like a truck: 130-354) since i'm built like a physical-oriented ghost anyways? or should i make claw#1 50%ow and stick with that?
could i make claw #1 emulate my fury and ditch my 0 staffmod fury feral?
 

Karth

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

hey guys i have a question about what fool's claw i should use on my ghost (i have a fury feral as well)

some background equipment:
ammy: highlords
inventory: 2x shadow / 31x 3/xx/xx
chaos: suwayyah

i'm wsm bugging

now, i have these two claws at my disposal and i was wondering what i should go with
claw#1 feral claws
249% ed
fool's
40%ias
2 open socket
+1 mindblast

claw#2 feral claws
291%ed
fool's
+1 min damage
30%ias
ethereal (zod'd) and no open sockets

go with high physical damage (claw#2 hits like a truck: 130-354) since i'm built like a physical-oriented ghost anyways? or should i make claw#1 50%ow and stick with that?
could i make claw #1 emulate my fury and ditch my 0 staffmod fury feral?
My build isn't the same as yours, but I have two similar claws and use each for different purposes:

1. cruel fool's 40% ias RT, umed
2. Eth cruel fool's 20% ias suwayyah, zoded

1 is a very nice 'pubbing' claw, it can work in almost any situation because it has fool's mod to let me hit those high def characters, some open wounds, decent damage, and high trap laying speed.
2 is a somewhat less versatile claw. It is useful against 'glass cannon builds' and/or those that can be safely tri-whirled, other ghosts, and ww barbs.

I will admit that I have a nonstandard build; I can switch gear around to maintain a decent amount of open wounds% with the second claw, so your experience with a 0 open wounds, high-damage claw might be a little different.


 

alphaz

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

hey guys i have a question about what fool's claw i should use on my ghost (i have a fury feral as well)

some background equipment:
ammy: highlords
inventory: 2x shadow / 31x 3/xx/xx
chaos: suwayyah

i'm wsm bugging

now, i have these two claws at my disposal and i was wondering what i should go with
claw#1 feral claws
249% ed
fool's
40%ias
2 open socket
+1 mindblast

claw#2 feral claws
291%ed
fool's
+1 min damage
30%ias
ethereal (zod'd) and no open sockets

go with high physical damage (claw#2 hits like a truck: 130-354) since i'm built like a physical-oriented ghost anyways? or should i make claw#1 50%ow and stick with that?
could i make claw #1 emulate my fury and ditch my 0 staffmod fury feral?
I would say fury feral is better than both rare claws in most matchups.

vs claw #1, fury will have more average damage due to more ow and deadly strike. claw #1 is only better in terms of AR, but vs most casters your AR with fury would suffice.

the lack of open wound and slow base on claw #2 makes it worse than fury and claw #1 in most matchups, it's only good in terms of raw phys damage but if you can't reach 9fpa trap laying speed, it's only viable vs melee chars.


 
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monSin

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

Has anyone tried switching boots+helm (treks and 2/20/29life/5max/89ar/37fr/Shael) in my case for Gores+Guillaume(Jah-ed) for a duel vs paladin ? 50% crushing blow is not to be joked in assassins case, wonder if anyone tried the strategy to he fullest (vs paladins a fools claw in this case). Or is Angelics setup with a possible Fury (or fools for extra ar) maybe better ? I'm bashing my head on this, so if anyone can jump to comment or to suggest something different but effective would be appreciated.

edit. or maybe some visio helm as another option
 
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Robobaby

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

I started a Hybrid WW Sin on the 2008 ladder and remade it as a Ghost in early 2009 or thereabouts. Well, today I finally finished it after 3 years and quitting D2 twice. Its a bitter sweet victory in the sense that none of my dueling partners play anymore but I figured I'd post it up to mark the personal end of an era so to speak.



(In case you were wondering, the rejuvs were for saving my butt when entering death trap thrones with ondals + exp shrine. I don't drink the Ribena in 1vs1. Thats just not tea and crumpets.)

9 frame trap laying
50% DR
60% Weapon Block
The usual

Gear:

"Chaos" Suwayyah (3 Venom, 3 LS, 3 Mb, 340% ED)
"Fury" Feral Claw (3 Venom, 3 LS, 1 DFlight)
My Dinky Fools Greater Talon! (30% IAS, Fools, 1 LS/3 Fade, 2 sockets "UmUm") [AR = 15,748. Thanks Anya! Thanks Larzuk!]

"Havoc Circlet" Diadem (2 Sin/20% FCR/+84 AR/+20 Str/+28% Fire Res/MDR 3) socketed with a 15% IAS/15% All Res jewel

"Ghoul Band" Ring (10% FCR/+105 AR/+15 Str/+85 Mana)

Maras
Trang's Gloves
Arachs
Ravenfrost
2/25 SDancers

CTA/Spirit switch

Inventory:

20/20 ATorch
20/19/9 Anni
1x Shadow/FHR GCs
8x Shadow/Life GCs (30/36/39/40/40/41/41/42)
1x Life/Mana SC (18/15)
1x FHR/AR SC (5/34)
1x FHR/Max/AR SC (5/3/17)
7x Max/AR/Life SCs:
3/14/20
3/13/17
3/13/17
3/12/17
3/11/17
3/12/10
3/19/6

Stash:

4x Life/Resist scs (20/10 CR, 19/11 CR, 17/10 LR, 16/10 CR)
My Dinky Dual Res Boots! (30% frw/+4 Dex/+20% LR/+35% CR)

Gear flexibility is not great due to the Str req of SDancers which provides the Dex to wear claws. I would have liked to ween myself off them, but to replace what I've already got, I would need mass Dex elsewhere - probably boots and circlet. I'd also lose +2 Shadow skills from SDancers which I've already built around. Most likely my Shadow Master would suffer and I'd have to level into the 95+ range which is depressingly boring.
 
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Azaar

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

Not sure if they changed Fade but i dont see it saying where it adds DR.
Fade's PDR percentage is a hidden bonus, sorta like Blessed Aim's 5% AR bonus per hard point to the Paladin, or Resist Cold/Fire/Lightning's passive bonus to the Paladin's cold/fire/lightning resistances.


 

Karth

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

I thought I was gonna see some real discussion here, or an interesting question.
:cry:
 

renchak

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

No much action in this thread, but was wondering if Greater Claws +3venom +1shadowmaster is worth making either Fury or Chaos in?
 

Karth

Diabloii.Net Member
Re: WW Ghost Assassin Guide V2.0

Do you have a second claw with +3 venom, or not enough strength to use a Spirit on BO switch? If yes to one of those, I suppose it could work.

I much prefer Elite claw bases though, even if I have to stat some dexterity. If I had to use an Exceptional claw I'd go for a GT.
 
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