ww + fools claw question

ptizzle

Banned
ww + fools claw question

on a sin, does the AR from fools claw add to WW?

when ww skill selectd, fools claw does not show dmg/ar on char screen

when left and right click is regular attack, it show fools claw's ar/dmg.

if i ww with chaos+fools. will i hit more cuz of fools claw on 2nd hand?
 

DuffMacane

Diabloii.Net Member
ptizzle said:
on a sin, does the AR from fools claw add to WW?

when ww skill selectd, fools claw does not show dmg/ar on char screen

when left and right click is regular attack, it show fools claw's ar/dmg.

if i ww with chaos+fools. will i hit more cuz of fools claw on 2nd hand?

I'm not sure but it probably does. Why would fools modded claws w/ skills go for 70+ hrs if it didn't work?

I know you have to put the claws on a certain way.
 

Von Lazuli

Diabloii.Net Member
For WW, fool's needs to be on the primary hand, otherwise the AR will not carry over. So simply equip it on the glove side and then tap weapon-switch twice. Now check your AR.

Laz
 

Sechler

Diabloii.Net Member
DuffMacane said:
I'm not sure but it probably does. Why would fools modded claws w/ skills go for 70+ hrs if it didn't work?
Holy mother of god... 70hrs. I have 3 = i'm insanely weathly.

Yeah Von, like ptizzle said.... Just keep it on the left, and problem solved. ONce it's there, you shouldn't have to mess w/ it, when you switch to cta and back.
 

HappyAssassin

Diabloii.Net Member
Can't be any Fools claw. To rate 70 it would need +3 Venom or Lightning Sentry, Weapon Block, and similar WWsin skills, as well as + Sin skills and IAS. ED% helps too. As well as being Runic. Most Fool's claws you see aren't worth much. Ideally,

+2 Sin skills
Fools
+3 LS
+3 Weapon Block
+3 (Fade, Venom, Dragon Flight, Blade Shield, take your pick)
200+ Ed%
2 Sockets (Um Um usually)

Virtually impossible to spawn though, :cry:
 

KICKZILLA

Diabloii.Net Member
HappyAssassin said:
Can't be any Fools claw. To rate 70 it would need +3 Venom or Lightning Sentry, Weapon Block, and similar WWsin skills, as well as + Sin skills and IAS. ED% helps too. As well as being Runic. Most Fool's claws you see aren't worth much. Ideally,

+2 Sin skills
Fools
+3 LS
+3 Weapon Block
+3 (Fade, Venom, Dragon Flight, Blade Shield, take your pick)
200+ Ed%
2 Sockets (Um Um usually)

Virtually impossible to spawn though, :cry:
70 hrs? that claw would be hundreds esp if it had knockback
 

Sechler

Diabloii.Net Member
BLA_KIKLE19 said:
probably a noob question...but what is Fools mod???? :scratch:
thx! lol
-kyle
It's a real handy mod u'll see on rare items. On weapons it's a +max dmg per level and + attack rating per level mod. At higher levels it's insane, and can put an angelic ammy and ring combo outta business. My lvl 87 sin's fool claw has roughly 1,440 bonus to attack rating and +42 to max dmg. It can also spawn as % attack rating is increased per level. That same character has 2 sin, fools diadem w/ 86% increase to attack rating based on char lvl.

I only paid 1.5 hrs for this claw...
+2 sin skills
215% enhanced dmg
+43 to max dmg (fools)
+1440 to attack rating (fools)
+5-5X fire dmg
+1 to mind blast
+1 to blade shield
in a wrist sword tho.. so i socketed w/ 15ias/all res jewel
The base claw i'm thinking I gotta a stinkin fat deal on tho, it's prolly worth more than a ohm + mal.
 

baffle

Diabloii.Net Member
HappyAssassin said:
+2 Sin skills
Fools
+3 LS
+3 Weapon Block
+3 (Fade, Venom, Dragon Flight, Blade Shield, take your pick)
200+ Ed%
2 Sockets (Um Um usually)

Virtually impossible to spawn though, :cry:
Impossible, no virtual about it. Your claw has 4 prefixes (+2 assa, fool's, cruel, mechanic's).

Besides, you forgot to put IAS and eth/self-repair on it.
 

Quietus

Diabloii.Net Member
Sechler said:
It can also spawn as % attack rating is increased per level.

This is incorrect. THere's the Fool's mod, which adds ar/max per level, and then there's Visionary, which adds 1%/level. Two different mods.
 

HappyAssassin

Diabloii.Net Member
Well, whatever, was trying to give an idea of the mods that would make for a super expensive claw. And yeah, I did forget IAS, which is vital. :sad2:

Anyway, it's tough to remember the game's rules when you're making up dream equipment. Key words, "making up."
 

Quietus

Diabloii.Net Member
HappyAssassin said:
Well, whatever, was trying to give an idea of the mods that would make for a super expensive claw. And yeah, I did forget IAS, which is vital. :sad2:

Anyway, it's tough to remember the game's rules when you're making up dream equipment. Key words, "making up."

I've never found that to be an issue.

+2 sin skills
great automods (3 venom, 3 light sentry, 3 to another helpful skill)
mechanic's (2os) or cruel (200-300 % ed)
fool's (ar/max per level)
quickness (40 ias)
self repair

This leaves one suffix, potentially :

Transcendance (15-20 min)
Slaughter (15-20 max)
Simplicity (-30% requirements)
 

baffle

Diabloii.Net Member
quietus said:
Transcendance (15-20 min)
Slaughter (15-20 max)
Simplicity (-30% requirements)
Bear (knockback) would rock there as well, although I believe not all WWsins like it.
 

pimpadryla

Diabloii.Net Member
a fools claw is primary weapon to add a mass number or ar, make sure u have a good second mode on the claw( skils, or max dmg or so) also, make sure the claw is fastest like scissors claw or something close to it
 

HappyAssassin

Diabloii.Net Member
Scissor's isnt the fastest. Best base claw in this order,

Runic (-30)
Feral (-20)
Suwayyah (0, low requirements, but slow. Ew)
 
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