Re: ww claws question
This build is going to fail from the start
Wirlwind assasins or ghosts (more popular term) need enigma for movement.Dragon flight is way too slow and unrealible.Not to mention the true power of ghosts is the ammount of stun they can put up.For this you need trap laying speed.
First of all , read tienje guide.
Let me make up a build for you.I have a ghost myself and works great.
Armour : enigma
Helm : 2 assasin 20 fcr + mods circlet
Boots : shadow dancers
Belt : arachnid
Ring 1 : raven (its a must)
Ring 2 : fcr
Amulet : highlords
Gloves : trang
Get a chaos in a suwayyah.Best damage output you can get.After this , try to completly ignore fury as it cannot compare to a high damage fools.
Fury must be in a feral / runic (-20 / -30 ias)
The search for a good fools might be difficult , but in the end it worth it.
The mods you wanna look for
-High ed (250 +)
-some ias
-fools mod (obviously)

-etheral + self repair
-2 sockets
-forget skills as ghost dont need them
With this build you will reach a 65 fcr breakpoint and 48 fhr (30 dancers + shael in helm or charms) and 9 frames trap laying speed (maximum).Ofc , you will wsm bug claws.
Also a great physical damage (high damage claws , highlords).
Building a ghost with just venom (which is the most overrated skill ) is bad.Physical will hit much harder everytime.
Inventory is a bit tricky though.Going for 9 x shadow skillers is just a no-no.Try to get as many max damage / ar / life small charms as u can.Expensive i know , but you wont regret this.
Im opened for any questions as long as u drop your forti build
