Ww Bug Unveiled whirlwind is bugged testing scenario: 14000 AR lvl ** barb, using eth botd zerker, 1680- 5400 damage, whirling a stand-still necro with 2000 health, 1700 defense, 75 block, and lvl 85. chance to hit: 90% expected results: last break 3-range ww = 6 hits, and the hits do on average 300 pvp damage without taking into consideration critical strike. assumiing 1.5 hits per ww, it should take 4-5 whirls to kill the necro. should be about 3-4whirls because of criticals. actual results: fifteen whirls failed to kill the necro; the test was repeated about 30 times, and not once was the necro killed, and most of the time the necro had more than half health remaining when the mana ran out. most of the wws failed to connect at all. either 1-2 dinging/hitting noises and animations were seen or heard each time. also, a charsi-bought normal dagger hit the necro at an equal rate as the eth botd zerker. this probably means something is wrong. either the ww breaks have been WAY changed, ww has been fixed at 2 hits max per target, or ww's weapon range is restricted to that of a fist, or ONE. when the necro walks, a similar effect is noted, except the barb hit almost no times at all and eventually got bored and stopped. when the necro runs, he is hit numerous times and dies as expected. for all u barb players out there its worth testing, if we make enough noise hopefully blizzard will listen and fix this bug. or feature.