WW Barb Guide. Short How to make Beat All Character without Too Much Fancy Wiggling: Str: 40, + more if your anni is less than 20 Dex: 40, + more if your anni is less than 20 Vit: Lots Energy: 10 Skills: 1 bash 1 conc 1 stun 1 zerk 1 leap attack 14 leap 20 ww 20 ax mastery 1 inc stamin 7 inc speed 1 iron skin 1 nat res + more if level more 1 howl 10 shout + more if level more 20 battle order 1 battle command Main Gear: Arreat Face 40/15 ias Breast Plate Enigma Imp Shank Boot 2x raven frost Arachnid Mesh Dracul Glove Grief Zerker Beast Zerker Highlord Wrath 2x Heart of Oak (switch) 39x 3/20/20 1 anni Side Gear: 2x Eagle Turn Rings Demon limb Vergundo Belt Gore Riders Crown of Ages (BerBer) Widow Maker (hel) *if your a pussy =) Get it to 90+ to hit consistently and have good life and everything, max shout last. How to Duel: VS Blizz Sorc Wear 2x Raven Frosts. Teleport to the sides and whirl long, blizz sorc have bad health no eshield, 2 good whirls and they're dead. Leap up and down to deter ice blast spamming or namelocks. Short whirl to death quickly if you have good enough gear to tank. VS Fire/Lightning Sorc Wear 2x Eagle Turns. Against No-Eshield, Leap up and down to deter aggression and chase and short whirl, chase circularly, so you dont get hit by spamming. Against Good Eshield Sorc, After hitting once leap away and wait a few seconds then attack again. Repeat 2 or 3 times and they're dead. VS Wind Druid Wear CoA. Against Regular windy, tele on top and short whirl to death, or wait for them to attack and short whirl to death. For high block high life defensive spamming windy, always tele behind or to the sides of them in no more than 1 or 2 motions, start short whirls. For extremely defensive windy, predict teleporting motion and perform long whirls in that area. VS Bow Zon Wear CoA. Teleport as little as possible as soon as you seen an attack, tele and short whirl. Against nonstop run zons, tele and long whirl in the direction of their running. If you are chased by alot of GA, whirl behind a rock or tree, or leap behind there. Dont try to tele it. VS Charged Strike Zon Wear Imp Shanks. Short whirl and spam mana potions. VS Whirlwind Assasin Wear Coa and Antidote pot prebuff if they are extremely good. Whirl and kill. VS Trap Assasin Wear eagle turns and gore riders. Exhaust the traps so assasin starts recasting traps. Attack while he is recasting and never when you have stun swirls over your head, start short whirls. If he runs away and there are few traps, continue chasing with whirl, tele, and short whirl. If he runs away and there are many traps and he spams mind blast, short whirl or leap slowly away, turning slightly each time, until you are either far away or behind some rocks. Repeat until dead. VS Hammer Paladin Use Demon limb enchant and wear Gore Riders and Raven Frosts. If he has a hammer field already up, leap two or three times to shift him around and teleport to lower left corner and whirl long straight up. If he has just started creating hammer field, triangle whirl clockwise until dead. If he charges, always teleport 1 screen ahead of where he's heading and perform long whirls in random directions, and do not follow him into hammer fields. The best time to attack is when he has reached a new location and has begun to cast hammers; teleport to lower left corner and either begin short whirls or whirl straight upwards. If you suck, use widow maker. VS Smite Paladin Wear CoA and vergundo belt. whirl as far as possible from the paladin as possible while still hitting. if he chases then whirl away. if you get life tapped wait for it to wear off. If you are a pussy use widow maker. VS Foh Paladin Wear Imp Shank and Eagle turns, use demon limb enchant. Teleport on top and begin short whirls. Against high damage foher, hide behind rock, tree, corner, or house until he comes near but green aura is not on. Teleport then, and begin short whirls. If you cannot tank him, Stay far away, attack suddenly, short whirl 2 or 3 times, then teleport away. VS Barbarian Wear Coa and vergundo belt and Whirl and Drink Potions. If you want to win against a BvB build, use widow maker and teleport. VS Poison Necromancer Leap up and down until poison necro has come near and been knocked back. Teleport though the poison nova and begin short whirls. Antidote potion prebuff if necesary. VS Bone Necromancer Wear 2x eagle turn rings and gore riders. Attack only when there are no spirits visibly following you. Begin short whirls. If there are spirits following you and you are mid whirl, run for half a second before attempting to tele. Better yet, start leaping. Bone spirits cannot hurt you even if they hit you, while leaping nonstop. If Necro is far away and you are not attacking, leap in place. when you see knock back animation, namelock and teleport. Use corner and rocks to get rid of bone spirits and invisible bone spirit. To escape from many spirits, start leaping. This stops the necro from chasing as well as makes you immune to bone spirit. Attack as soon as no spirits are following you. VS Public Game Wear CoA, 2x Raven Frost, and Imp Shanks as default. This gives you protection vs every element and type of damage; you will not die to blizz, arrows, or fire instantly; however your damage will suck. Then replace pieces with arreats, gores, and eagle turns if the respective dangers are not present; i.e. no blizz sorc, dont need ravens; no physical damage, dont need coa. General Things to Know Always leap in place, the goal is to create a knockback field. Always combine running with teleporting since running doesnt make you pause. Whirlwind Desyncs more and more the longer it gets, so you can hit things you normally wouldnt think you'd hit. Always play offensively, even against hammerdin, since correctly done it is stronger than running away and teleporting back. If someone is giving you a hard time because of too much -Resist, then you can use two um-runed wizardspikes combined with resist stacking fcr rings and thaw/antidote pots as fit, giving you well over 350% of any resist you might require as well as 8 frame cast and unlimited mana. The method for using open wounds only damage is to touch 3-5 times until their health is gone, then perform one short whirl. I have never found this to be necesary to beat anyone, but if they give you a hard time and you just want to win, this is how to beat any elemental damage caster easily without using absorb. You will beat everyone you come across. Nothing will win in a 1v1 and only more than 3 or 4 people at once will have a chance against you in public game. If you lose, its cause you played badly and didnt follow the instructions. The hardest duel is High block marrow-bugged necromancer with max block, DR, and wizardspike gloves. However, proper using of leap to delete bone spirits and possessing a high quality Grief Weapon will cause those to lose as well. Dont ask why there isn't something included in here, it probably is already. Or you didnt look hard enough.