WrathOfMages, a Vengeance Necro

onderduiker

Diabloii.Net Member
So I just checked about the Feral Axe and ... I'm not sure. With the same ias I could hit an 11 frame attack with it, instead of a 13 one. Faster is always better, so it's definitely appealing. But a quick calculation of the dps shows me that the Decapitator would still come out first when it comes to damage. Problem is, I'm not sure my calculations are accurate. As a matter of fact, they probably aren't.

Anyway, here they are, and maybe someone else can jump in and correct me if needed.
A minor point: both displayed and actual weapon damage round down to the nearest point, so an average Kingslayer Feral Axe with +10 Minimum and +40 Maximum Damage has exactly 97-470 (283.5 average) and the Decaptitator has exactly 181-519 (350 average). Beyond this point, damage is rounded down to the nearest 1/256 point at each remaining stage of damage calculation.

A slightly more serious point: there are 25 frames per second so you'd multiply that by 25/11 and 25/13 respectively, not 24/11 and 24/13, to calculate weapon DPS (so ~644.3 and ~673.1 average respectively).

The most serious point: unlike when calculating weapon damage, you don't add 100% to level 9 Vengeance's +118% fire, lightning and cold damage since weapon damage is 100% physical but 0% fire, lightning and cold damage, so you multiply by 1.18 (*3), not 2.18 (*3), resulting in ~2280.9 and ~2382.7 average elemental DPS respectively from Vengeance.

3) I don't know how realistic the +min and +max dam values of 10 and 40 are; if these are bigger, the difference in dps would become smaller
Sharp Grand Charms have +(7-10) Maximum Damage (and +(49-76) Attack Rating) each, so 4-6 would give you +40 or more in total, and a rare ring can have +(5-9) Minimum Damage, so that's fairly realistic... and then there are War Traveler Battle Boots, which add 15-25 Damage all by themselves.
 

T72on1

Diabloii.Net Member
Ok. Thanks once again onderduiker :).

WrathOfMages finally has made some more progress.

Act 4 was somewhat slower than the previous acts, as it usually is, so I tuned down to /p3. Progress was rather uneventful, although the game did taunt me once:

Screenshot120.jpg

Yes, thank you so much for that tp shrine. Incredibly useful !!!

When killing the last seal boss and his minions, WrathOfMages dinged 30. I put a point into Lower Resist, but for the Diablo fight obviously I used Decrep again. I also tuned down to /p1, but I really shouldn't have, as he went down really fast.

Screenshot121.jpg

Gotta love Bonesnap, with it's huge damage and big CB !!!

For Act 5 I switched to an elemental damage setup. The Bonesnap went out, and in came a Skystrike bow for me and another one for my merc. I also equiped a Lore helm to increase my skill levels, and specifially LR. I put the difficulty back to /p5 but rushed through most of the content, only occasionally stopping to kill boss packs, large groups and superuniques. Killing those went well though, and only after using the bow for a while I realized it didn't only have the good lightning damage (1 - 250), but also a small chance to cast lvl 6 Meteor on striking. It's only 2% CTC, but between me and my merc it happened often enough to be useful.

The fun really started when I hit level 33 and could equip a Kuko Shakaku. Explosive arrows, piercing and good fire damage + LR = win :cool:. Not soon after that I reached Pindle, which I ran from level 34 to 43.5, on /p8. This went really well: cast CG and Bone Armor, resurrect 6 mages (7 at the end), rush past Pindle and his minions to enter the Hall and immediately back up, to have my army with me, then fire a few times and all were dead.

Ancients were done on /p3, but I could easily have gone higher. After that I put the setting back to /p8. The waves posde no problems, although the last 2 were a tad slower. I was surprised with my Mages' damage output though. By that time Skeleton Mastery was maxed, and I was working on Skeleton Mages, with only 1 point in the other skills. No revives yet.

Baal was done on /p5. He summoned his clone twice, but overall didn't pose much of a problem. His drops were crappy as usual.

Screenshot123.jpg

At that moment WrathOfMages was level 45. To start in NM, I did some retwinking. I found a superior 4os Rune Bow in my stash, which I used to make Harmony. I also equiped a Ravenfrost, which allowed me to reach the Dex req for the Rune Bow. I also upgraded my amulet by a rare with +1 Necro skills, 16% res all, 20% poison res and 1 - 19 lightning damage.

This way I did the first 2 quests in Act 1, on /p5. Killing speed wasn't super fast, but definitely good. WrathOfMages reached level 46.

All in all I have enjoyed this character a lot so far, especially after going the elemental damage route. Hopefully this will stay this way. More to come soon.
 

T72on1

Diabloii.Net Member
Thanks.

Gimmershred IG is definitely a good suggestion. 100% in the theme of the character. Problem is, I only have 4 or so iirc, and from my previous experience with another Necro using an IG, I know they go poof quite a lot. That other Necro used Mages and LR too, so I made a few IG out of Tiamat's Rebuke. That item suited the theme very well too, with it's rainbow damage, CTC more elemental damage and res all. Problem was that the 4 or so shields that I had didn't last long.

Maybe with Enigma it's less of a problem? Or how do you guys keep an IG alive and not disappearing?
 

Brak

Diabloii.Net Member
Yeah teleporting will help a ton since he just gets stuck sometimes. I didn't use teleport on my meleemancer and would TP if I was trying to keep him alive. But like many, I just gave up and used a Clay Golem after a while :(
 

T72on1

Diabloii.Net Member
It will be a while before I pick this character up again (the Assassin is in Hell Act 1 now), but still I already want to come back to this thread. Reason: choice of merc ... I'm still unsure if I'll take an Act 1 one or Act 2 one. Moreover, now it's not only between Act 1 Cold one with Harmony or an Act 2 BA or Holy Freeze with Infinity. I suddenly started to think about an Act 1 cold rogue with a Faith bow, to increase that slow attack speed to more acceptable levels.

This is the way I see it now:

Rogue with Harmony: most stylish, most in line with the elemental theme of the build
Rogue with Faith: probably most fun way to play the Necro, since my attack speed wouldn't be terribly slow. Downside is that it means I'll need to find another Jah for that second Dream I want for the Sorc in the Sept
Desert Merc with Infinity. Probably the strongest option. Downside is that this type of merc with this weapon will already be used so many times, in and outside this Sept

So yeah, opinions please ...
 

PhineasB

Diabloii.Net Member
Rogue with Faith! The Sept is stylish to begin with, so why not? And a Faith Rogue is plenty powerful in her own right (the little skeleton warriors are also handy). Finally, then you'll have the Faith to use with other characters :)
 

Brak

Diabloii.Net Member
Rogue with Ice :D
I don't think fanat is going to make the Mages attack that much faster because of minions having a hard attack delay. The couple frame boost will be rather small. Harmony might be just as useful as Faith since the Mages should spend less time mulling about with faster run walk.
 

T72on1

Diabloii.Net Member
After what seems like ages, finally an update. Sorry that it took so long, but playing time has been scarce, and time to write about it even more so. Anyway, here's some pics, telling the story.

Screenshot049.jpg

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Not much to say about the first 2 acts. I used revives whenever elemental types were available. I doubt they did much damage, but they certainly added flavor to everything.

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Speaking about revives ... using Gloams fits the theme really well, it's also super fun, but at the same time ... very confusing !!! Who is shooting who? I have no clue :).

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Act 3 saw me finding a few very nice low to mid level items.

Mephisto was easy enough. Elemental damage of me and my army was quite good, CB on the weapon did the rest.

Screenshot067.jpg

Found this nice Lore base in Act 4. Got a Ko from the forge, but found a Pul shortly after. From act 4 on I was playing on /p5 instead of /p8 by the way, as I liked to keep my killing speed high. Relatively speaking that is, as single attack characters are never really fast.

I was a bit afraid that Diablo would give me a hard time, but he fell easily.

At level 65, somewhere in Act 5, I changed quite some gear: Shako, Highlord's, Chains of Honor, Lava Gouts, Verdungo's and Faith on my merc. Especially the Faith made a very big difference, Fanatism helped a lot to hit, to hit fast and to hit hard. Ever since, whenever I don't have Fana around because my merc got stuck somewhere, it feels so slow that I just tp out and get back in, to have her with me. Same story as with Paschendale !!!

Because of this, /p5 felt fast again. I tried /p8 briefly, but that was a tad too slow.

After I had rescued Anya, I did what I have done with my previous characters, and I went after Nihlathak, so I could personalize my weapon. I plan to do this for the entire Sept.

Ancients were easy, very easy even, but I almost died twice ... two time to the death explosion of a FE Ancient. I guess I'll never learn ;). Luckily enough it was a NDE, not an actual death.

Waves were easier than I expected. I did forget to tune up to /p8, so it was /p5 only.

Screenshot070.jpg

I stuck to that player setting for Baal, and had no troubles at all. And again, no good drops, obviously :(.

After that, as I was level 72.5, I went straight to Hell. Since my resists were quite low, I switched some gear. IK belt, boots and gloves came in for the reasons Jesse mentioned. I also got another ring, with high fire and lightning resist, some AR and life steal. I also threw out some elemental damage charms and got some with res / life instead. That way I took on act 1. I briefly tried /p5, but that was way too slow, so I tuned down to /p3.

Act 1 didn't pose me any troubles. This one was a nice one though:

Screenshot071.jpg

Immune to cold, and being LE and FE probably highly resistant to fire and lightning as well. She took quite a while to take down. I took down Andariel at level 76.

So far, so good. No deaths yet, not even from my merc :). The theme is really fun, with all the elemental damage around. Killing is slow though, so I might take a break from this character now, and either start another one from the Sept, or get back to Nihlathak running with my level 98 Sorc.
 
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Southpaw8668

Diabloii.Net Member
Thanks.

Gimmershred IG is definitely a good suggestion. 100% in the theme of the character. Problem is, I only have 4 or so iirc, and from my previous experience with another Necro using an IG, I know they go poof quite a lot. That other Necro used Mages and LR too, so I made a few IG out of Tiamat's Rebuke. That item suited the theme very well too, with it's rainbow damage, CTC more elemental damage and res all. Problem was that the 4 or so shields that I had didn't last long.

Maybe with Enigma it's less of a problem? Or how do you guys keep an IG alive and not disappearing?
Definitely with Enigma, max Golem Mastery and maybe some points in Blood Golem for the life bonus.
 

BKC

Diabloii.Net Member
i would dream the dream (as in double dream) :) + LR + the damage from vengeance i think it will be quite the killer
 

T72on1

Diabloii.Net Member
Nah, double Dreams is for another character.

After a short break I continued WrathOfMages. Progress was quite slow on /p3, and compared to the huge speed of the WolfBarb in the Sept even painfully slow. So I got a bit impatient, tried to up the speed and got a first death in Cellar level 1 :(. Stupid really, because I had cleared a large crowd there, but with only the boss to go I figured I'd be fine, very well knowing that he would 1hit kill me most likely. After all I was amped and the boss was a Blunderbore with the extra strong mod. And so yeah, he killed me, as my BO wore out just as he swung. Really, really silly, as this character should be quite easy to finish without any deaths, seeing as how many meatshields and crowd control skills I have available.

Dropwise I did have a good period around that time, finding a Stormshield, Trang's body armor and Seraph's Hymn in quite quick succession.

In the tomb running up to Duriel I had the game crashing, which meant another slowdown. So when coming back I decided to leave the game at /p1 and just go like that. This way I could clear the area again smoothly and take down the big bug:

Screenshot086.jpg

Since I noticed how impatient I was, knowing that's absolutely no good to continue, I decided to create the Sorc in the Sept instead. Obviously I will return to WrathOfMages in between, to finish him, or at least do another act.
 

T72on1

Diabloii.Net Member
Screenshot108.jpg

Indeed, WrathOfMages has reached Patriarch status !!!

He continued his adventures in Act 3. Unfortunately he got 2 more deaths there :(. One was from a boss pack of those huge trees, which hit me while I was amped. Definitely one which could be prevented as well, but I just noticed I was too impatient for the slow playing style, required to do a Vengeance Necro properly. I guess I'm too used to fast play these days. The other death was because I had a few minutes left, and decided to just make a rush for the Travincal waypoint, trying to Dim Vision everything. I got cornered and died.

Embarrassing obviously, and a bit of a shame as well, as the theme of the build itself works like I figured it would, Mages complementing the rainbow damage of Vengeance very well. Like I said, I guess I'm getting too spoiled with all my good gear and powerful characers. Also I really want to finish this Sept before moving over to Path of Exile for a while, but with the expansion for that game expected to hit in early August, I'm even more impatient.

Anyway, after that I took it a bit slower, actually taking the time to use proper tactics. That way I got through the next 2 acts without any deaths or NDEs. I did tune down to /p1, because even /p3 felt too grindy.

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I got an Um from forge.

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Thanks to the Clay Golem and Decrep, boss fights were never an issues luckily enough. When killing Diablo I was a bit past level 80, which obviously is lower than I usually am.

For Act 5 I took it rather slow, which made me enjoy the playing more, and kept me alive. Except for one occasion, which gets me far too often ...

Screenshot100.jpg

Death from FE death explosion at the Ancients ... again !!! Definitely not the first time. My fire res wasn't too bad actually, but my BO ran out and I didn't notice in time to refresh.

In WSK I got one good drop:

Screenshot101.jpg

Definitely nice for that level.

Waves were done on /p8, because I felt that's the least I could do to make up for the low player setting for the rest. For Lister and his pack I tuned back to /p1 though, as I felt like I wouldn't stand a chance otherwise. Ample use of Decrep got me through.

Screenshot104.jpg

Baal was done on that player setting too, and was easy enough, with CG and Decrep, and CB taking big chunks of his life when I hit him.

Screenshot105.jpg

His drop was epic ...

Screenshot106.jpg

... not :(.

These were his final stats:

Screenshot107.jpg

AR was quite low, but with IS from the Rogue around, I hit things well.

This is the full character dump:

Code:
Name:       WrathOfMages
Class:      Necromancer
Experience: 835770409
Level:      82

           Naked/Gear
Strength:   161/238
Dexterity:  107/148
Vitality:   207/209
Energy:     25/27
HP:         610/905
Mana:       187/350
Stamina:    352/352
Defense:    26/1722
AR:         490/30471

Fire:       148/108/48
Cold:       103/63/3
Lightning:  183/143/83
Poison:     95/55/-5

MF:         100       Block:      16
GF:         56
FR/W:       40
FHR:        49
IAS:        75
FCR:        0

Amplify Damage: 1/6
Dim Vision: 1/6
Weaken: 1/6
Iron Maiden: 1/6
Terror: 1/6
Confuse: 1/6
Life Tap: 1/6
Attract: 1/6
Decrepify: 1/6
Lower Resist: 5/10

Teeth: 1/6
Bone Armor: 1/6
Poison Dagger: 0/0
Corpse Explosion: 1/6
Bone Wall: 20/25
Poison Explosion: 0/0
Bone Spear: 1/6
Bone Prison: 8/13
Poison Nova: 0/0
Bone Spirit: 0/0

Skeleton Mastery: 20/29
Raise Skeleton: 1/10
Clay Golem: 1/10
Golem Mastery: 1/10
Raise Skeletal Mage: 20/29
Blood Golem: 1/10
Summon Resist: 1/10
Iron Golem: 1/10
Fire Golem: 0/0
Revive: 1/10

Tome of Identify
Fingerprint: 0xaf5d8d79
Item Level: 10
Version: Expansion 1.10+

Horadric Cube
Fingerprint: 0x85c1af84
Item Level: 13
Version: Expansion 1.10+

Graverobber's Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0xca787403
Item Level: 80
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+22 to Life

Graverobber's Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0xd9a253a6
Item Level: **
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
16% Extra Gold from Monsters

Graverobber's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x2a1b9979
Item Level: 80
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)

Steel Grand Charm of Balance
Grand Charm
Required Level: 41
Fingerprint: 0xfd02a104
Item Level: 81
Version: Expansion 1.10+
+12% Faster Hit Recovery
+131 to Attack Rating

Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xce490e0d
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+14 to Attack Rating
+20 to Life

Bronze Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x79ae0991
Item Level: 68
Version: Expansion 1.10+
+10 to Attack Rating
+20 to Life

Iron Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x2772b317
Item Level: 80
Version: Expansion 1.10+
+22 to Attack Rating
+17 to Life

Fine Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x50d8be9c
Item Level: 80
Version: Expansion 1.10+
+1 to Maximum Damage
+18 to Attack Rating
Adds 1 - 23 Lightning Damage

Cobalt Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0xd973ef85
Item Level: 80
Version: Expansion 1.10+
Adds 1 - 24 Lightning Damage
Cold Resist +8%

Steel Small Charm of Sustenance
Small Charm
Required Level: 49
Fingerprint: 0x3b1dc667
Item Level: 85
Version: Expansion 1.10+
+28 to Attack Rating
+13 to Life

Steel Small Charm of Sustenance
Small Charm
Required Level: 49
Fingerprint: 0x8efbe51c
Item Level: 85
Version: Expansion 1.10+
+25 to Attack Rating
+15 to Life

Graverobber's Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0xc4b84e48
Item Level: 85
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+21 to Life

Steel Grand Charm of Balance
Grand Charm
Required Level: 35
Fingerprint: 0x93961f08
Item Level: 80
Version: Expansion 1.10+
+12% Faster Hit Recovery
+117 to Attack Rating

Key
Fingerprint: 0x49383699
Item Level: 84
Version: Expansion 1.10+

Harlequin Crest
Shako
Defense: 113
Durability: 11 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x48666206
Item Level: 74
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+123 to Life (Based on Character Level)
+123 to Mana (Based on Character Level)
Damage Reduced by 10%
Damage Reduced by 7
50% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Sol Rune

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0xe42910c
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
30% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Chains of Honor
Wire Fleece
DolUmBerIst
Defense: 816
Durability: 32 of 32
Required Level: 63
Required Strength: 111
Fingerprint: 0x46ddfa7a
Item Level: 80
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Wraith Loop
Ring
Required Level: 65
Fingerprint: 0xda9cd2d
Item Level: 80
Version: Expansion 1.10+
+4 to Maximum Damage
+37 to Attack Rating
8% Life stolen per hit
Lightning Resist +22%
Fire Resist +25%

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x78a2a0a8
Item Level: 85
Version: Expansion 1.10+
+244 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Immortal King's Detail
War Belt
Defense: 194
Durability: 24 of 24
Required Level: 29
Required Strength: 110
Fingerprint: 0x21b75bdb
Item Level: 85
Version: Expansion 1.10+
+36 Defense
+25 to Strength
Lightning Resist +31%
Fire Resist +28%
Set (2 items): +105 Defense
Set (3 items): +25% Faster Hit Recovery
Set (4 items): +100% Enhanced Defense
Set (5 items): Damage Reduced by 20%
Set (6 items): +2 to Masteries Skills (Barbarian Only)

(2 items): +50 to Attack Rating
(3 items): +75 to Attack Rating

Immortal King's Pillar
War Boots
Defense: 126
Durability: 24 of 24
Required Level: 31
Required Strength: 125
Fingerprint: 0x22803762
Item Level: 86
Version: Expansion 1.10+
+40% Faster Run/Walk
+110 to Attack Rating
+75 Defense
+44 to Life
Set (2 items): 25% Better Chance of Getting Magic Items
Set (3 items): +2 to Combat Skills (Barbarian Only)
Set (4 items): +160 Defense
Set (5 items): Half Freeze Duration

(2 items): +50 to Attack Rating
(3 items): +75 to Attack Rating

Immortal King's Forge
War Gauntlets
Defense: 238
Durability: 24 of 24
Required Level: 30
Required Strength: 110
Fingerprint: 0xf0c3e242
Item Level: 85
Version: Expansion 1.10+
12% Chance to cast level 4 Charged Bolt when struck
+65 Defense
+20 to Strength
+20 to Dexterity
Set (2 items): +25% Increased Attack Speed
Set (3 items): +120 Defense
Set (4 items): 10% Life stolen per hit
Set (5 items): 10% Mana stolen per hit
Set (6 items): Freezes target +2

(2 items): +50 to Attack Rating
(3 items): +75 to Attack Rating

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Scroll of Town Portal
Version: Expansion 1.10+

Scroll of Town Portal
Version: Expansion 1.10+

Scroll of Town Portal
Version: Expansion 1.10+

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Call to Arms
Flail
AmnRalMalIstOhm
One Hand Damage: 3 - **
Durability: 30 of 30
Required Level: 57
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x479c37ac
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
269% Enhanced Damage
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+5 to Battle Command
+4 to Battle Orders
+4 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Homunculus
Hierophant Trophy
Defense: 198
Chance to Block: 52
Durability: 20 of 20
Required Level: 42
Required Strength: 58
Fingerprint: 0x84a28763
Item Level: 85
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+2 to Necromancer Skill Levels
+30% Faster Block Rate
40% Increased Chance of Blocking
+179% Enhanced Defense
+20 to Energy
Regenerate Mana 33%
All Resistances +40
+5 to Mana after each Kill

WrathOfMages's Kingslayer
Decapitator
MalUmGulFal
Two Hand Damage: 170 - 475
Durability: 37 of 40
Required Level: 54
Required Strength: 189
Required Dexterity: 33
Fingerprint: 0xfa14eee
Item Level: 85
Version: Expansion 1.10+
+30% Increased Attack Speed
247% Enhanced Damage
-25% Target Defense
20% Bonus to Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
Prevent Monster Heal
+1 to Vengeance
+10 to Strength
40% Extra Gold from Monsters
4 Sockets (4 used)
Socketed: Mal Rune
Socketed: Um Rune
Socketed: Gul Rune
Socketed: Fal Rune

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Gul Rune
Required Level: 53
Version: Expansion 1.10+
Weapons: 20% Bonus to Attack Rating
Armor: +5% to Maximum Poison Resist
Shields: +5% to Maximum Poison Resist

Fal Rune
Required Level: 41
Version: Expansion 1.10+
Weapons: +10 to Strength
Armor: +10 to Strength
Shields: +10 to Strength

Mercenary:

Name:       Heather
Race:       Rogue Scout
Type:       Ice - Normal
Experience: 57526604
Level:      81
Dead?:      false

           Naked/Gear
Strength:   133/133
Dexterity:  201/201
HP:         1320/1320
Defense:    1102/1866
AR:         2183/657083

Fire:       153/113/53
Cold:       183/143/83
Lightning:  153/113/53
Poison:    153/113/53

Stealskull
Casque
Defense: 350
Durability: 13 of 13
Required Level: 35
Required Strength: 49
Fingerprint: 0x26841cb7
Item Level: 85
Version: Expansion 1.10+
+10% Increased Attack Speed
+10% Faster Hit Recovery
5% Mana stolen per hit
5% Life stolen per hit
+222% Enhanced Defense
44% Better Chance of Getting Magic Items
Ethereal


Treachery
Wyrmhide
ShaelThulLem
Defense: 414
Durability: 15 of 24
Required Level: 50
Required Strength: 84
Fingerprint: 0xfd5e7bd3
Item Level: 86
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters


Faith
Diamond Bow
OhmJahLemEld
Two Hand Damage: 141 - 172
Durability: 35 of 40
Required Level: 65
Required Strength: 89
Required Dexterity: 132
Fingerprint: 0x7a314159
Item Level: 85
Version: Expansion 1.10+
Level 15 Fanaticism Aura When Equipped
+2 to All Skills
330% Enhanced Damage
Ignore Target's Defense
300% Bonus to Attack Rating
+75% Damage to Undead
+50 to Attack Rating against Undead
Adds 120 - 120 Fire Damage
All Resistances +15
10% Reanimate as: Returned
75% Extra Gold from Monsters
4 Sockets (4 used)
Socketed: Ohm Rune
Socketed: Jah Rune
Socketed: Lem Rune
Socketed: Eld Rune

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Eld Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +75% Damage to Undead
+50 to Attack Rating against Undead
Armor: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking

This means the end for this character. Conclusion is simple: theme worked really well, but my impatience wrecked most of the fun. Things went better again near the end, when I realized my playing style wasn't getting me anywhere. Play in normal and NM was definitely fun.

Thinking about what I can do with this character after he got to Patriarch made me realize that my best bet, not only for this character but for most in the Sept actually, is to convert them to the usual suspects of their class. After all there's some builds I've always wanted to make, but never did. Better than leaving these characters untouched after finishing them, it will be better to respec them to something strong. In the case of WrathOfMages, this will probably be a Skelliemancer, unless I find a Death's Web at some point, which would make me go Venomancer instead. Other characters in the Sept will probably be converted to Trapper Assassin, Hammerdin, ZealBarb (already done so), Windy Druid. Not sure about the Amazon and the Sorc yet.
 
Last edited:

PhineasB

Diabloii.Net Member
Very nicely done. I can relate to the impatience with lower powered characters -- that's the main source of deaths rather than their low-powered-ness. Good luck with the last couple characters in the Sept!
 
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