If you are playing Untwinked and rerun areas then Insight is the weapon. This is how I play. It is vastly better then anything else you can hope to find. I will go with two situations. And I am talking about as an offensive Weapon. The Meditation Aura is just a freebie.
Act I Nightmare. 4 Open Socket Partizan and the Runes Required to make Insight. Untwinked this is extremely powerful for so early in the game. It actually is better then almost all two handed exceptional Elites and the better ones cannot be dropped until late Act 3 Nightmare and Act 4 Nightmare. Not to mention the attack rate bonus on Insight is higher then alot of level 20 Melee Skills.
Now lets take upped Normal Uniques. First you have to find the unique then use the upgrade Recipe. The upgrade Recipe has the same requirement of a Sol Rune. The only Uniques that can compete are Bonesnap and the Unique Great Maul. (Name slipped my mind) You will have a much harder time finding the Uniques Untwinked then the Partizan.
It is the Whirlwind Weapon untwinked for early Nightmare. I use it on my Fanatic Avengers. (20 Vengeance, 20 Fanaticism) It is a good Bezerk Weapon. Not only do all three of these builds benefit from the damage they are all Mana hungry melee builds that benefit greatly from the Aura.
It is also the staple of my Ambulancedin build.
Now in mot cases it is simply used for Mercs to benefit caster players. But in the above situation it is the melee weapon if you are Untwinked going two handed.
It is much stronger then Honor. And Honor is harder to make. Not to mention 5 Socket Weapons cannot drop until Hell, And it is extremely annoying using the Cube recipe to get 5 sockets in early Nightmare. The Runes and Gem required to add sockets to a weapon are of the same value as the Runes required to make Insight. And if you don't get 5 sockets it is a waste. So you are most likely going to use your socket reward which is best saved for Uniques. And that reward is useless if the weapon has a max of 6 sockets.
My biggest problem with Spirit and Insight is that they are designed for Hammerdins with Act II Mercs. The most ununique and most found set up on Battle-net. Buy the way I hate mercs and want them gone if they add another patch.
4 Open Socket Paladin Shields drop in Act 1 Nightmare. You can go base strength and make it early. While other characters will need to invest in strength and can't get a Shield until Hell or possibly late Act 5 Nightmare.
Paladins can make it in a War Scepter with 3 to Blessed Hammer and 3 to Concentration. This is the Hammerdin Weapon. Necro's and Sorceresses have much better options since they can't make it in Wands or Orbs and most Sorceresses go Orb, Shield over Staff. Not to mention the life boost is way to high.
It is great for a War Cray Barb going all Vitallity and Dual Wielding Spirit Crystal Swords.
When these two Rune-words were added they had a certain thing in mind.
Make nearly everybody use an Act II merc.
Make the Hammerdin more godly.
Make every single build have base Energy. (This is my biggest problem with the game)
Since Energy ends up being a useless stat people rarely invest in it. And since they don't they have Mana Problems on occasion. Since most Noobs on Battle-net go cookie cutter caster with no Energy, they were whining and complaining about running out of mana all the time. So they made Insight with them in mind.
However I still think "White" is more overpowered then the two Rune-Words above. Not to mention it was designed with only one Character in mind. You can shop 3 to Bone Spear from Normal act II. Then get the runes in 50-100 Nightmare Countess runs.
Act I Nightmare. 4 Open Socket Partizan and the Runes Required to make Insight. Untwinked this is extremely powerful for so early in the game. It actually is better then almost all two handed exceptional Elites and the better ones cannot be dropped until late Act 3 Nightmare and Act 4 Nightmare. Not to mention the attack rate bonus on Insight is higher then alot of level 20 Melee Skills.
Now lets take upped Normal Uniques. First you have to find the unique then use the upgrade Recipe. The upgrade Recipe has the same requirement of a Sol Rune. The only Uniques that can compete are Bonesnap and the Unique Great Maul. (Name slipped my mind) You will have a much harder time finding the Uniques Untwinked then the Partizan.
It is the Whirlwind Weapon untwinked for early Nightmare. I use it on my Fanatic Avengers. (20 Vengeance, 20 Fanaticism) It is a good Bezerk Weapon. Not only do all three of these builds benefit from the damage they are all Mana hungry melee builds that benefit greatly from the Aura.
It is also the staple of my Ambulancedin build.
Now in mot cases it is simply used for Mercs to benefit caster players. But in the above situation it is the melee weapon if you are Untwinked going two handed.
It is much stronger then Honor. And Honor is harder to make. Not to mention 5 Socket Weapons cannot drop until Hell, And it is extremely annoying using the Cube recipe to get 5 sockets in early Nightmare. The Runes and Gem required to add sockets to a weapon are of the same value as the Runes required to make Insight. And if you don't get 5 sockets it is a waste. So you are most likely going to use your socket reward which is best saved for Uniques. And that reward is useless if the weapon has a max of 6 sockets.
My biggest problem with Spirit and Insight is that they are designed for Hammerdins with Act II Mercs. The most ununique and most found set up on Battle-net. Buy the way I hate mercs and want them gone if they add another patch.
4 Open Socket Paladin Shields drop in Act 1 Nightmare. You can go base strength and make it early. While other characters will need to invest in strength and can't get a Shield until Hell or possibly late Act 5 Nightmare.
Paladins can make it in a War Scepter with 3 to Blessed Hammer and 3 to Concentration. This is the Hammerdin Weapon. Necro's and Sorceresses have much better options since they can't make it in Wands or Orbs and most Sorceresses go Orb, Shield over Staff. Not to mention the life boost is way to high.
It is great for a War Cray Barb going all Vitallity and Dual Wielding Spirit Crystal Swords.
When these two Rune-words were added they had a certain thing in mind.
Make nearly everybody use an Act II merc.
Make the Hammerdin more godly.
Make every single build have base Energy. (This is my biggest problem with the game)
Since Energy ends up being a useless stat people rarely invest in it. And since they don't they have Mana Problems on occasion. Since most Noobs on Battle-net go cookie cutter caster with no Energy, they were whining and complaining about running out of mana all the time. So they made Insight with them in mind.
However I still think "White" is more overpowered then the two Rune-Words above. Not to mention it was designed with only one Character in mind. You can shop 3 to Bone Spear from Normal act II. Then get the runes in 50-100 Nightmare Countess runs.