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worth keeping?

Discussion in 'Single Player Forum' started by phatbrava, Jun 3, 2005.

  1. phatbrava

    phatbrava IncGamers Member

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    worth keeping?

    i've rerolled a GC and got a Serpent's GC of Maiming with perfect stats
    thats 59 mana and +4 max dmg
    is it worth keeping or should i reroll?
    what char could benefit this one?
     
  2. FodderCannoned

    FodderCannoned IncGamers Member

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    I think that +9 to max damage is really the minimum that you want on a GC, and then you look for other mods that help melee characters, and mana generally isn't one of them.
     
  3. phatbrava

    phatbrava IncGamers Member

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    thought so...reroll! :)
     
  4. Zhao_Yue

    Zhao_Yue IncGamers Member

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    Do you still have this charm? I wouldn't mind trading for it.
     
  5. Slartibartfast

    Slartibartfast IncGamers Member

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    if you didn't already reroll, you should certainly keep it, 59 mana alone is worth a grand charm imo, with a pair of frosties and a soj (maybe 2) that will turn out as a lot more than 59 mana
     
  6. Thrugg

    Thrugg IncGamers Member

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    Absolutely keep it. You didn't say what ilvl the GC has - unless it's a particularly high one (ie > 91) then a GC is essentially a free resource. For every halfway decent one you probably have twenty crap ones. Reroll one of the crap ones instead.

    As Slarti says, any GC with >51 mana on it is better than any other charm mana source; also, any charm with two mods is better than 75% of charms. I'm sure you have something like a +1 Defence GC lying around you can reroll instead...
     
  7. Llathias

    Llathias Banned

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    funny how i found 2 Serpent's Grand Charm of Dexterity this morning, (54/3 and 54/4). i would've sold them if i hadn't read this thread yesterday, so thanks guys! :thumbsup:

    although i still don't think i would use one. might be good on a sorc, but not sure. anyway, i'll keep them in my ATMA stash till (if) the day when i see their use comes.
     
  8. farting bob

    farting bob Banned

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    I think it would have its most use on something like a necro or a zon, since they dont usually have good mana, no leech (ranged, magic), yet some of there skills need loads of it. (bone spirit, LF, freezing arrow etc).
    Although quite a few builds ive tried could use a mana GC.
     
  9. NSXdreamer

    NSXdreamer IncGamers Member

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    They are useful for some very specific situations. I use two serpent's GC on my ww barb, so with BO that gives me 4 or 5 more whirls before I run out of mana.
     
  10. Zhao_Yue

    Zhao_Yue IncGamers Member

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    Don't forget the ES sorc where mana is their lifeblood.
     
  11. ahcw

    ahcw IncGamers Member

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    Yeah, WW hurts your mana A LOT when you first get the skill since your mana pool is....less than decent. That's when I usually use mana gc's. There are some other situations that I'd use them, but I can't think of any atm. Just keep the charm and use it when you see fit :)
     
  12. HBeachBabe

    HBeachBabe IncGamers Member

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    it's not so much a question of whether that GC is any good (it is) but are you really going to use it rather than a 2nd modded skiller or AR charm? with cube, 2 scroll books and a 2x4 space to pick up items, that only leaves room for 6 GCs. sure there are lots of nice mods available but with limited space, what is the best use of those slots? how often is the best use not a skiller or AR?
     
  13. phatbrava

    phatbrava IncGamers Member

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    havent rerolled it yet, but sorry, i dont trade.


    as we're talking about charms, there's another thing that puzzles me
    im sure there's a logical explanation for this that im not aware of

    Sharp Grand Charm of Greed
    Keep in Inventory to Gain Bonus
    Required Level: 21
    Item Version: 1.10 Expansion
    Item Level: 43
    Fingerprint: 0x6e68c9c0
    +53 to Attack Rating
    +10 to Maximum Damage
    36% Extra Gold from Monsters

    Grand Charm of Maiming
    Keep in Inventory to Gain Bonus
    Required Level: 63
    Item Version: 1.10 Expansion
    Item Level: 80
    Fingerprint: 0xf3854c2c
    +3 to Maximum Damage

    why is there such a great difference in "required level" between these two??
    is it "of maiming" that requires that high of a level?
    cause then i see no use of "maiming" at lvl 63, when you can have "sharp" at lvl 21...
    what is it that im missing?
     
  14. Rugruth

    Rugruth IncGamers Member

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    The point is sharp is prefix and maiming suffix, so you can get sharp + maiming aiming for +13 max damage.

    Of course the level req are a bit weird, but well it happens on a lot of mods...
     
  15. phatbrava

    phatbrava IncGamers Member

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    yeah i know that, but what's the idea behind a +3 to max dam GC is for lvl 63 and a +10 max dam GC for lvl 21?
    that's what puzzles me
     
  16. Thrugg

    Thrugg IncGamers Member

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    When they first designed the charms (for the new expansion, 1.07) they had straight damage mods that were much (MUCH) better. For example, Grand Charm of Maiming, rlvl 37, up to +20 max. Serrated Grand Charm, rlvl 39, up to +20 max. Both together, rlvl 39, up to +40 max (!)

    These completely broke the game of course. I imagine someone at the time thought charms would just add damage to your final total, not right onto weapon damage as they do.

    So they "fixed" them. And in typical overreaction they completely nerfed them into the ground - greatly reduced the bonus and greatly increased the rlvls. To the point where they are useless.

    Luckily, nobody noticed Sharp. At the time, it was relatively lame compared to the pure damage charms. So, it snuck through un-nerfed, and now appears great by comparison.
     

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