Wolfhowl Summon Charge Synergies and Additional Questions Wolfhowl gives Dire Wolf charges, Beast gives Grizzly charges (along with more to Lycanthropy and added Werebear skill) along with 40% increased attack speed and Fanaticism aura, and Crescent Moon gives Spirit Wolf charges with only 20%IAS. This still synergize each other, but few questions if using this gear: Since CM is slower than Beast to even them out in attack speed I should use weapons that are 20% apart. With the only similar weapon they can both use being axes then is the correct choice a three-open-socket war spike for CM and a 5oS ettin axe for Beast? A pure Druid summoner build, Hunter, uses Spirit of Barbs (pun), a Thorns Desert Warrior and Iron Maiden charges, however seeing as these are charges and not just a character using replenishable mana (takes a lot of money to repair items) this design would probably be more offensive than the Druid, especially with Fant. Should the Pride-wearing Might Desert Warrior, Wisp Projector (for SLvl5 Heart of Wolverine, not SoB), and Atma's Scarab (for Amplify Damage) be the combination? For all the specialty designs a specific character build is ideal, and a Wolfhowl-wearing Barbarian should be able to change into wolf/bear form at will. The most +skill items would help this, but with this being mostly a summon assistance design could a pure Frenzy build work with this combination well, given such a characcter normally uses an Ice Wolf (i.e. only switch to a Might Warrior if you have the runes for Pride, and then only if you don't want to make another character)? I've done a quick scan of the Wolfbarb build guide in the other section, but short of reading those many pages (I'll get around to it when I'm finished inventory) I'm pretty sure it was devoted specifically to wolf instead of summon variant. Any other help would be appreciated.