An interesting thread in the Demon Hunter forum asks which DH passives should be "baked in" to the character, basically making them full time abilities. The whole thing was spurred by a blue post about Monks: The most commonly proposed solution is to simply bake One With Everything directly into the Monk's class. In essence, give the passive away for free. This has a few issues. We don't currently bake a mechanic like this into other classes, so it would be something that’d need to be explained to new players or otherwise exist as a hidden bonus. It also represents a big boost to one class that's inequitable with the other classes. http://www.diablowiki.net/Wizard_passives http://www.diablo3ladders.com/skills/mostused/wizard [TABLE="class: skillUsage passive"] [TH="class: headerHeader addTextShadow, colspan: 3"]Passive Skills for Wizard in Softcore[/TH] Pos Skill Percent 1 [TD="class: left"]Critical Mass(Passive)[/TD] 64.82% 2 [TD="class: left"]Glass Cannon(Passive)[/TD] 46.97% 3 [TD="class: left"]Cold Blooded(Passive)[/TD] 36.09% 4 [TD="class: left"]Evocation(Passive)[/TD] 31.47% 5 [TD="class: left"]Blur(Passive)[/TD] 29.75% 6 [TD="class: left"]Astral Presence(Passive)[/TD] 28.51% 7 [TD="class: left"]Galvanizing Ward(Passive)[/TD] 27.86% 8 [TD="class: left"]Unstable Anomaly(Passive)[/TD] 6.46% 9 [TD="class: left"]Temporal Flux(Passive)[/TD] 5.71% 10 [TD="class: left"]Arcane Dynamo(Passive)[/TD] 5.01% 11 [TD="class: left"]Illusionist(Passive)[/TD] 4.43% 12 [TD="class: left"]Prodigy(Passive)[/TD] 4.23% 13 [TD="class: left"]Paralysis(Passive)[/TD] 3.45% 14 [TD="class: left"]Conflagration(Passive)[/TD] 2.51% 15 [TD="class: left"]Power Hungry(Passive)[/TD] 2.51% [/TABLE] Wow, now that's a tale of halves and have nots. Critical Mass is the only real outlier at the top, but once you get past Galvanizing Ward things just drop off a cliff. Deservedly. Paralysis and Temporal Flux are weird and I think relics; why do just Fire and Arcane get the stunning effect singled out in passives? Because cold chills by default and during development Lightning caused a stun when it hit with a crit. So the devs wanted all 4 elements to have a stunning option, and needed to add passives for two of them. Maybe combine those two into one passive, add Lightning also, and lower the proc? Or tie it to crits? Something. Arcane Dynamo seems needlessly complicated and unsatisfying in the mechanic. Would it be more fun working like Frenzy or Sweeping Wind, where it charged up from fast hits in succession and provided a buff that lasted until you didn't get any hits for some time? Prodigy and Power Hungry are poor man's versions of Astral Presence and could be combined or removed entirely, as even decent quality gear does much more for AP recovery than those passives. On the whole, Wizard passives seem half-baked. There are a few good ideas and some have a big impact, but then you've got a bunch of filler. Add stuns to specific elements, add damage to specific elements, add minimal amounts of AP in weird ways, etc. Seems like a lack of vision or creativity on these; where are some more with interesting proc effects, or some that proc from health orbs? Maybe the removal of skill trees hurt these, since that seems to have ruined the bonuses to entire families of skills, other than some that boost by element type, but unimpressively. That said, Wizard is the class I've played the least of these last few months, so hopefully some of you guys have better or more creative ideas than me about what new passives the wizard could use, or how existing passives could be improved or combined or baked-in? Similar threads are now running for all five classes: Barbarian Passives, Monk Passives, Witch Doctor Passives, Demon Hunter Passives.