Wizard and Monk Resource Ideas Here are my ideas for the wizard and monk resources! Wizard: Engraving The resource orb will look like a pentagram with 5 symbols between/at each point. The wizard will have two types of spells: engraving spells and consuming spells. Engraving spells will activate a symbol (or possibly more than one depending on the spell/talents) when used. Each activated symbol will increase damage done but will also add a chance of damaging the wizard when spells are used. The chance of self damage is low with one symbol activated and the chance of happening and damage done increases dramatically with more symbols activated. Consuming spells will "deactivate" symbols depending on how long the wizard charges the spell (hold down button and then release or tap button to consume no symbols). Consuming the symbols will grant a bonus effect depending on the spell used. Consuming more than one symbol will increase the effect or possibly cause a different effect depending on the number of symbols consumed. Consuming spells have a really low chance of activating the first symbol if used when no symbols are currently activated. Monk: Chi The resource will have two types: Yin and Yang. The monk will have 3 of each type and recharge at a fixed rate (which both could be altered by talents). Similar to a Death Knight's rune system. The monk could have various possibly combos: a Yin combo, Yang combo, or a mix Yin-Yang combo. Yin combo: using two Yin attacks in a row enabling a Yin finisher to be used. Yang combo: using two Yang attacks in a row enabling a Yang finisher to be used. Yin-Yang combo: using a Yin and then a Yang attack enabling a Yin-Yang finisher to be used which consumes one Yin and one Yang chi.