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Wind Druid, using decrep and amplify

Discussion in 'Druid' started by PDXBoy, Mar 12, 2004.

  1. PDXBoy

    PDXBoy IncGamers Member

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    Wind Druid, using decrep and amplify

    OK, I know that in hell, my wind druid needs to rely on amp and decrep to kill PIs and other immunes. Presumably good poison (i have a 275 poison in 6 secs) helps too. But -- sorry to be newbie on this --- HOW do I use amp and decrep? Is my druid carrying the weapon and giving a hit and run? Or does the skill attach to my tornado? Should the weapon be my merc, instead?

    On that note, I really like my barb merc, even though no other sage advice on his forum seems to think barbs are good mercs for a wind druid...

    Thanks for advice.
     
  2. junglejim

    junglejim IncGamers Member

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    Put Reaper's Toll on the Act 2 merc of your choice. It has a 33% chance to cast Decrepify per hit and this merc hit's frequently enough that it is nearly always in effect.

    I put an eth upgraded Shaft Stop (I don't have a Zod or I'd use this :lol: ) + Crown of Thieves on him and he's nearly indestructible.
     
  3. proudfoot

    proudfoot IncGamers Member

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    Yeah a Reaper's Toll is an excellent option.

    However, being a Wind Druid and all, shouldn't you have some decent Hurricane Damage? Hurricane=Cold, so maybe that's a way to answer PIs.

    Good luck!
     
  4. Æ’enris

    Æ’enris Banned

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    Gogo hurricane.
    I hope you meant cold/phys immunes.
     
  5. GIR

    GIR Banned

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    If by "him" you mean your Merc, ethereal items don't lose durability on Mercs, so no Zod needed for him.
     
  6. Choogy

    Choogy IncGamers Member

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    Reapers toll is very nice
    I second it :D
     
  7. wind

    wind IncGamers Member

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    Reaper's Troll is one thing I haven't found, so I use Kuko as a weapon switch in the meantime. It works rather well as an alternative.
     
  8. junglejim

    junglejim IncGamers Member

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    Quick clarifications to my earlier post...

    I do use the eth upgraded Shaftstop on my merc, because I don't have a Zod. If I had a Zod, I'd use this armor on one of my melee characters.

    Although my merc uses Reaper's Toll to break the PI on monsters, I don't need this unless the critter is PI + CI. If the critter is PI but not CI (e.g. Act 1 ghosts), my Hurricane usually kills it before my merc can.

    Hurricane is also an "area of effect" spell, good against packs of PI critters.

    Interestingly I occasionally have trouble killing single CI critters because of the 'nado aiming problems. Sometimes it seems that no matter how you reposition & reaim, you just cannot get the 'nado to hit certain targets, Argh!
     

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