Will the unannounced classes have mana?

Strills

Diabloii.Net Member
Will the unannounced classes have mana?

As the title says, do you think the two coming classes will have mana?

First of, I think one of the coming classes will be some kind of Assassin/Amazon with daggers, bows and stealth.. I don't think mana would fit this character, instead some kind of system which makes the char want to end the fight as fast as possible (due to most likely low vitality amounts and maybe also high dps).

A fitting system for that would be that the char when in combat only gets around 25% of normal regeneration for mana or whatever. This makes the character really strategic to play as you have to know before you enter battle how to spend your mana. Also if this char would be stealthy and fast, maybe he could escape from battle for a few seconds in an effective way to get 100% regeneration for a while to quickly fill up the mana globe.

Well, too much text, I'm sorry :]

What do you think the two next classes will use, and how will it work?
 

Ishtor

Diabloii.Net Member
Re: Will the unannounced classes have mana?

this is not wow, to iclude other things than manna like energy and rage would be dumb. what every the next classes are they should have mana in my opinion.
 

Farmrush

Diabloii.Net Member
Re: Will the unannounced classes have mana?

this is not wow, to iclude other things than manna like energy and rage would be dumb. what every the next classes are they should have mana in my opinion.
oops too late.

also,

*compares everything to wow*


 

Strills

Diabloii.Net Member
Re: Will the unannounced classes have mana?

I don't even play WoW, neither have I played it for more than say 1 hour at my friends' place.

Also as I am sure you know, they have included another kind of mana for the Barbarian. Why wouldnt they do so for one of the coming classes?
 

NASE

Diabloii.Net Member
Re: Will the unannounced classes have mana?

this is not wow, to iclude other things than manna like energy and rage would be dumb. what every the next classes are they should have mana in my opinion.
Why? There are many reason to assume that mana won't be the ideal energy source for the following characters. Then why force them into a system that may not be optimal.



 

Ishtor

Diabloii.Net Member
Re: Will the unannounced classes have mana?

i did not know about the barbarians Fury system, so in learning that it is very possible that they will use other energy sources for the next to class, i would say atleast 1 of the 2 will not use mana.

at the same time i still dont like at the moment, my opinion might change when i see how it works. all classes in the first 2 games used mana, i think it should follow suite.

but someone did point out regeneration of man will be much harder, and more than likey the reason for this change.
 

Akse

Banned
Re: Will the unannounced classes have mana?

Man sucks balls for barbarian and other physical classes. They don't want items with mana or energy stats or anything related to mana. They want strenght and hp, this was the case at least in D2 where mana for barbarians was working somewhat ok but not really fitting there.

Only thing that made the physical classes work with mana was the leech which also made the stat MUST to have for every physical class if you inteded to use any skill more than 5 times in a row or such.
 

SlechtWeerBeer

Diabloii.Net Member
Re: Will the unannounced classes have mana?

Mana worked because of Leech (as Akse said). They're taking Leech out. There goes your blue bubble :<

Either the Roguassazon has something to sustain Mana spending or they think of something the vocal minority hates. My guess is the latter.
 

naequs

Diabloii.Net Member
Re: Will the unannounced classes have mana?

as there are - in my opinion - most likely a rogue and a paladin class to come i think i the rogue class MIGHT have energy like WoW's rogue (e.g. barb). But since theyre keeping it quite quiet about new classes, i think they may be testing around whether to use mana or not.
 

NASE

Diabloii.Net Member
Re: Will the unannounced classes have mana?

care to elaborate for those of us who don't play wow?
 

squid knight

Diabloii.Net Member
Re: Will the unannounced classes have mana?

care to elaborate for those of us who don't play wow?
if you're really interested in the prediction/conception of diablo 3 classes, it maybe worthwhile for you to familiarize yourself with WoW's classes. the same company that made them are doing diablo's classes as well, and it's been said numerous times that the two games take ideas from one another.

http://www.wowwiki.com/Class


 

5zigen

Diabloii.Net Member
Re: Will the unannounced classes have mana?

In WoW the Warrior and Rogue have unique ability using resource pool.

Rogues have "energy" which is permanently capped at 100 (though raisable through items) and regenerates at a rate of 10 energy per second. all of their skills cost between 10 and 60 energy. Increasing the regeneration rate can be done through talents.

It's a kind of ok system, but at high levels it can limit the player more than mana or rage, as mana / regen for casters increase but their ability cost dont, casters get to do more damage overall as they gain power.

Warriors have "rage" which is also a bar that starts at 0 and increases up to 100 (can not be increased) by taking damage or dealing damage, as well as other ways through a couple skills and talents.

Warriors are more of a positive feedback loop, because the more you hit the more rage you gain, so, the faster your attack speed bonus, the better your rage generation. Therefore at high levels warriors are often very powerful with rage (though it has been sort of toned down from the past when they were tops because rage was calculated based on damage, not base weapon speed.)

I doubt any character in D3 will have a non-mana system entirely. The barbarian system is VERY similar to the warrior system in guildwars, which uses mana AND some "fury" type thing which builds as the warrior attacks. IMO this is a better system than pure rage, and it would work well with a ranger/assassin character as well as the barbarian.

In all, the use of mana for these classes is dependent on a couple things, what mana regen is like and how often orbs drop. Also, you should note that from a theoretical point of view, barbarians will be much better than say wizards, because they can do damage while they have no mana. But knowing blizzard that will only really be an issue until level 10 or so when mana regeneration increases enough. Though without on demand potions, it might be interesting how it will work out.

Hopefully blizzard will have mana recovery skills / passives for all classes. For example, if the barbarian has something (a skill or passive) that refills his mana orb by x% when he kills a mob. Or, another type of "finishing" skill that would restore life and mana (like cobra strike in D2). These solutions are much better than simply implementing leech or removing mana from the classes, because it adds another layer of depth to the play (and I know some people hate depth and want to 1 button click their way through the game, but that doesn't lead to a very robust gameplay experience.)
 
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