Will I stand a chance?

Joergermeister

Diabloii.Net Member
Will I stand a chance?

Hey guys... had about a month of downtime from the game and just got the 1.11 patch last night. I found my first couple of keys and was just wandering if my assassin setup will do descent against all these crazy new monsters. She is a TS/DTer with 20 in PS and CoT as backup and has beat D-Clone in 1.10 solo twice. Her setup is:

Shako
CoH
Highlord's Wrath [just haven't got that Mara's yet ;)]
Ravenfrost
Dwarf Star
Thundergod's Vigor
Upped Gores
P diamond SS
Dracul's
Shaeled Bartuc's
5MA GCs
4 20 life scs
anni
other random scs

She has about 1300 life, 60 fire resist, 75 cold resist, 85 lightning resist, 72 Poison Resist....

Will I stand a chance, or are there any gear changes you think I should make? I really wanted to give soloing the new monsters a shot, so any guidance would be appreciated before I dive in headfirst. Thanks guys.

*NiteHawk
 

Clawback

Diabloii.Net Member
I'm certainly interested in this as well, since I'm dusting off my Kicker to have run at these new ubers.

From what I've seen and heard, you need to stack the %^& out your resistances to hande Tristram. (Meph uses Conviction) I figure I'll try out a combo of COH, Sancuary, T-Gods, and Fade (with accompanying charms, Anni etc).
I'll have a Guilliume Face (um'd) for the 35% Cb.

What I'm curious about is the Weapon Choice.

If I understand Crushing blow properly, it removes 1/8 of a Boss/Champions Life before the actual Weapon damage is applied.
(I believe that there's some background math involving the Number of players in the game that decreases the actual damage due to sloped scaling, - i.e in an 2-8 Player game the calculated damage would be divided by a certain value).
I'm thinking that when fighting Monsters with "off the chart" life values (ie, these new Ubers), the actual weapon damage would be almost irrelevant (it's minor compared to the Hitpoints your facing), and that the real goal is to trigger Crushing blow as often as possible.
With that in mind, I'm considering a "Last Wish" Phase Blade to reach 100% cb and maximize IAS, and Angelics to ensure I hit as often as possible.
Also, I'm thinking of swappin out my Gores for a pair of Marrows to use the Life Tap Charges.

I'm a bit worried about DR with this setup, but Life Tap may solve that problem.
Also, i need to research if PMH transfers to Kicks from the Weapon.
 

Deaths Jaws

Diabloii.Net Member
ok if ur stresing out about resists in tristram make sure u got a 50% jade talon with a 15% res all jewel as well as enough lit res sc's/cold res sc's to push u over to 150% res in hell for those 2 elements.

once u have that sorted THEN equipe ur skiller gc's as ive found if u have loads of skills (even fade) and just scraping in at 75% res all u will hit 10%- -30% res all once mephs conviction kicks in...yes its that bad (or seems to be...my pally with over 2.5k life and 90% res all (75% shown..15% stacked) he takes about 1/4 of his life per meph strike and goes into hit recovery for the 4-6 frames...long enough for him to get raped by the undead around meph) so get ur stacked resists up!!!

once u got ur resists sorted then (assuming a physical build) stack up on as much crushing blow as u possibly can without sacrificing resists..forget skills just concentrate on resists and crushing blow. if ur a caster try to get meph stuck in one of the houses and spam blizzard/orb/watever at him were he cant hit u with anything but the blizzard he has.


all the others are easy as pie once u get started on them...just hit em hard and hope like hell they dont hit bak too hard...hap juv pots ready!! health ones take too long especially in trist now.

just my pointers. a kicker should have max res anyways and a lot of crushing blow...try to get the gloves with life tap also and ur set :D life tap = a good 2 mins extra life :D long enough to kill 1 or 2 ubers if ur crushing blow kicks in :D

happy hunting
 
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