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Discussion in 'Barbarian' started by SkylineFanatic, Mar 22, 2004.
What does crushing blow do?
This is a chance of reducing a monster's health by X% in a single blow.
-vs. Players: 1/10th
-vs. Hirelings: 1/10th
-vs. Champions, Uniques, Bosses: 1/8th
-with missile weapons, default: 1/8th
-with missile weapons, vs. Players: 1/20th
-with missile weapons, vs Hirelings: 1/20th
-with missile weapons, vs Champions, Uniques, Bosses: 1/16th -The life removed is also scaled with number of players. So that if a monster has 450% more life due to 8 players (or whatever the value is) the life removed is further reduced by the same amount (450% would equal multiplying by 4.5 so the life removed by Crushing Blow is divided by 4.5).
Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive. Crushing Blow Items stack in most cases. In 1.10 Crushing Blow is calculated before your normal damage. So, before doing the damage that you would normally do, there is a chance you will reduce the health of the monster by X% then normal damage apply to the resulting lower life. If you have more than one item with Crushing Blow, the probabilities will be added together. There will be one random check for a Crushing Blow. There is no check for each separate item, so one can not get multiple Crushing Blows in one attack.
ALRIGHT Thanx man :thumbsup:
how about open wounds?
Spectacular description on Crushing Blow! :thumbsup:
Can anyone do the same for Open Wounds? This particular feature sounds something similar to Prevent Monster Heal but I'm not sure what the difference is. :scratch: Can someone explain them both?
Learn about Special Magic Effects
then whats the difference between critical strike and deadly strike?
Nothing, aside from the fact that they stack in a strange way and that you can only get Critical Strike from skills, and deadly from items.
deadly strike is applie first, meaning that critical strike applies to the remainder not affected by deadly strike. the result is that 50% deadly + 50% critical is only 75% chance to do double damage. it is also claimed that deadly strike/critical strike is capped at 95% anyway.
lets say you have between 0 and 100% chance to do double damage
20% deadly strike gives you 20% chance to do double damage, thus 80% of your attacks are *not* doing double damage
you also have 50% critical strike mod.
the critical strike mod applies to the % of attacks which are not already doubled, the 80% left over. thus, of those 80% swings which are not doubled, the 50% mod makes half of them double damage, adding 40%
20 + 40 = 60% chance to do double damage, even though you have 20% deadly strike + 50% critical strike mods/skill bonuses. it does not equal 70%.
at the top end critical strike is pretty weak. consider that a maxed mastery gives about 20% critical strike. if you already have 90% deadly strike, this critical strike will only apply to the remaining 10%, so 20% of 10% is only 2% more chance to do double damage, moving it from 90% to 92%. lame!