Widowmaker PvP Assassin Plans - Gimme your opinions I'm making a Bowsin for PvP. tl;dr is my style, so if you like a quick read then just skip down to "My Initial Plan" and "Questions" where I have my planned skill/gear setup so you can make comments. There's no real set guide on this sort of build, but I'm interested in sparking a discussion for purely selfish reasons in that I'm leveling up an Assassin to be one of these right now. I've read a few guides, including TienJe's idea on how one could work and also a little bit here and there on websites. I'll organize this as well as I can. I'm not a professional PvPer, I just hang out in pubs and do it on the casual. I'm not looking for a macho PvP character either, I don't mind dying here and there as long as the play style is fun and I feel challenged and engaged. ===== Le Goal ===== A PvP Assassin who uses a Widowmaker as her method of fighting. Not as a WW switch, but as her primary method of downing the opponent's life. ===== Possible Approaches ===== Defensive: After maxing Venom, maxes out lightning traps and synergies with all the extra points. LS ends up being about 12 skill points weaker than a traditional trapper, but has a method of more aggressive attack than a traditional trapper. Essentially TienJe's defensive-styled Bowsin. Has gear oriented towards trap damage to match a more moderate Venom damage. Note: I've already decided that I wouldn't go with this build, since I dislike defensive play, but still a cool option given how much Widow opens up your options for adding damage and aggression. Summary: Max Venom, Max LS + Synergies + Fireblast Offensive: This was TienJe's basic idea behind an aggressive Bowsin. Using teleporting, mindblasting and WoFing like a ghost but keeping your distance to lay down arrows. WoF and WoI maxed for squeezing as much damage as possible out of your stunlocking tools. Has gear more focused on Shadow Disciplines for Mindblast length and Venom is the only killer in your arsenal. Summary: Max Venom, Max Mindblast, Max WoF/WoI Shadow Support: The approach I'm considering trying out first, which isn't following either approach perfectly but is similar to the Offensive build. The idea behind this one is to have a very strong Shadow Master with you to provide a hailstorm of Mindblasting and some good damage accompaniment. WoF is given a single point for stunning purposes, letting +skills do the rest. Equipment is geared towards having a great number of points in the Shadow tree for high Venom damage, a powerful Mindblast and a powerful sidekick. Summary: Max Venom, Max Mindblast, Max Shadow Master Kick Support: I've read that this might also be a good plan. On one switch, you're the Bowsin shooting Venom arrows. On the other switch, you're a kicker with dual-claws for block who rushes in when their health has been downed for a death blow with Dragon Flight/Dragon Talon. Since you already have Shadow Dancers on, your kicking damage is up to snuff. Minor points are tossed into traps for stunning and distracting. Gear is split between maxing Venom's damage and having a strong enough kick. Summary: Max Venom, Max Mindblast, Max DT, respectable blocking % Overall, I'm most interested in the last two setups. I dislike having a CtA in my cube, it's clumsy and I'm lazy. ===== Breakpoints and Stuff ===== I've read that you can only hit a 9-frame attack with a Widowmaker, so 9-frame it shall be. You can hit this breakpoint with only a single point into BoS and your usual skiller/gear setup. I think lvl 12 is the necessary level with no IAS. Hit-Recovery may be an important issue for this kind of 'sin, given that they're going to be lacking a block. Having a 4-frame would be fantastic to avoid being locked up by some barb. I may have to settle for the 5-frame 48% and some skillful teleporting. Any ideas on how to get some good-enough FHR would be appreciated, or if its important. Faster Cast needs will depend greatly on what sort of build one goes with. I'm still uncertain on this. More about this when I discuss resistances, since the choice of helmet and amulet will greatly hinge on FCR. Help appreciated on what a good minimum FCR should be for a build that Mindblasts often. ===== Resistances ===== Note: I am not even bothering with the Anya quests. Since I know death is inevitable in pubs and I dislike t-bans, I'd rather know my real resistance total than rely on a bugged quest for my first fight. A big issue for this build. I've heard most bow-users don't really stack resists, but I'm very afraid of those Fisters and Auradins whom I cannot accurately describe with a swear-filter built in. For your average 'sin, this is not an issue due to Fade but a Bowsin needs BoS for arrow-spam, maneuverability and fast traps. I'm split between a double-Um'd 2/20 coronet and a Kira's for resists + FHR. Without the Kira's I'll need some VERY nice resistance/life charms. With the Kira's, I'll be casting Mindblast in molasses. I'm absolutely stuck on what I should go with. Could a blue [email protected]/+3 Shadow with FCR amulet compensate for the loss of the coronet? Or should I use both depending on who I'm facing? ===== Socketing The Widowmaker ===== Poison facets, open wounds or knockback? I'm leaning towards knockback for the stun effect. Poison facets aren't much of a kick unless you're talking Plague Javelins or Poison Novas, and even then only in quantities of 2 or 3. Open wounds sucks on ranged weapons. If anyone can argue why I shouldn't Nef the Widowmaker, let me know. Knockback gloves I'm setting aside in favor of Trag's Claws for the FCR and poison damage plus resists. Can't be beat, IMHO. I'm saying Nef on the Widowmaker unless there is a better option. ===== My Initial Plan ===== I'm a masochist and level up to the 90s for all PvP chars. Stats: Str: Base Dex: Minimal Vit: Like whaaaaaaaaaaat En: This stat gets lonely if you don't mention it outside of the sorc forum Skills: Max Venom Max Shadow Master Max Mindblast 16 into BoS for the max FRW% 1 into Blade Shield for discouraging melee attacks the remaining go into WoF Gear: Weapon - Nef'd . . . maybe, but naturally a Widowmaker Switch - CtA/Spirit or Kicker Claws depending on build Helmet - Kira's or 2/20/UmUm coronet Amulet - Kira's or +3 Shadow/FCR amulet Armor - Enigma with Bramble for prebuff Belt - Arachnid's Mesh Rings - FCR rings with resists or BK for the minuscule life bonus and skills Gloves - Trag's Claws Boots - Shadow Dancers Charms - At least 8 Shadow Skillers with life/FHR/resists. Anni. Torch. Life/Resist SCs. Glaringly Basic Strategy: Teleport defensively spamming arrows and laying WoF. Mindblast-lock them combined with WoF, spam bursts of arrows while they're trapped, tele away. Repeat until they die. Shadow Master provides clone-copy distraction, much Mindblasting and is a formidable fighter in her own right given the correct circumstances. ===== Questions ===== Which build would you go with? Would you do your skills differently? Is my gear sound? What rings would you use? Is Arachnid's a better choice than, say, a Verdungo? What would you socket the helm/Widowmaker with? How can I deal with the inherently low resistances of this build? Which opponents will be hardest to face with this build? Is there anything I'm missing, have wrong or need to correct?