Why was throwing stuff, including potions so poorly developed? I think most of u would probably agree, this was an area poorly tested and expanded on when D2 came out. Why did throwing weapons suck until the xpac? Why wasnt this 'fixed' in classic? Why can't u buy throwing potions at the vendors? The game certainly uses them: the Cats in act2 deserts toss all sorts of damaging potions ur way. Was throwing ANYTHING an afterthought during development, tossed in at the end? Or did some PooBahh at Blizzard say: "Wait, look at the possibilities, throwing all sorts of crap, lets not expand on it till Diablo3. And thats an order!." :cyclops: Anyone here remember the snafu where dual wielding potions by a barb caused some bug or the game to crash??? I remember after that lots of barbs appeared in chat channels with 2 pots in hand just to scare people :lol: It seems that throwing stuff challenges Blizzard coders. There have been numerous suggestions about new throwing devices: boomerangs, slingshots...Some of those appeared years ago in the Suggestion forum. :idea: Despite all the dire stories, there have been extremely high lvl throwers here in classic. I've seen one! :surprise: and heard about another... They can only do well with a fanatic pally next to them, and, well, a conc pally wouldnt hurt. Finding a fan pally nowadays isnt fun. My classic fanatic bowpally could get by before the evil 1.10 patch, now he is almost irrelevant without a buriza from LoD.