Why must D3 be a rehash of D2??? I've been reading through all the threads here about people's thoughts on the D3 classes and Skill systems, and it begs a serious question - Why in the nine Hells does everything assume that D3 is just going to be a rehash of D2? Why do they assume that there will be "three skill trees" for every character? Why does every character from D2 have to be "represented" in D3? Why is almost every class idea for D3 considered in terms of "it's a mix of the X and Y from D2"? Come on people! D2 had some ground-breaking stuff, especially in terms of comparison to D1 - even if you take into account the festering turd that was Hellfire. In the buildup to D2 before the classes were announced, who would have thought of the idea of a class who gets a whole ton of minions up and working for them? For it to be any sort of real success, D3 MUST be original in itself - if they just redo D2 and add some fancy graphics then it will flop - just look at Dynasty Warriors to see how a game franchise can suffer from essentially rehashing the same game over and over again. I want to play a game where I need to think, and play the game in the spirit of the character I have created and am developing. What I DO NOT want, is a game where the essential flow is simply to endlessly attack the same enemy over and over again in a desperate hope of finding a certain item; I do not want a game where "rushing" is the norm for people who can't be bothered playing the game in its entirety. Now sure, some of that (particularly the last one) may just be fancy for me, but still worth thinking about. Let's get some ORIGINAL ideas out there - alternate ways the skills can be sorted rather than assuming it will be the same 3 skill trees.