Why do I suck at end bosses? I haven't played Diablo 2 in a few years, but as I'm taking a break from World of Warcraft because it was too addictive (hah!), I'm rekindling an old flame. I haven't played much of 1.10 before this, and as I've always liked Necromancers and heard they got quite the boost in this patch, I'm currently leveling a skelemancer. Once I get my army built up, these guys will tear through anything with a little help from Amp Damage. If I accidentally get three packs of monsters on them, they're able to handle it no problem.The exception, like stated in the thread title, is end bosses. I first ran into this problem with Andariel. Maybe it was the poison she spews forth, but my poor skeles dropped fast. I had to quickly search around the room for corpses and luckily she was mostly dead before I had to rebuild my army. Strangely enough, I didn't have this problem with Duriel. I figured the Decrepify was working its magic and all would be well from then on. Once again, facing Mephisto, I had to call a hasty retreat and townportal it when all my skeletons went down. I blame the Dark Lords and their walls of flame for that one, and even though there was no one around, it was so embarassing to go back to the spider forest to rebuild my army from scratch and try again. For some reason the Dark Lords had moved to the beginning of Durance 3 so I got to fight them and Mephisto solo and all went well. Diablo hit me like a ton of bricks. The minion packs from the seals weren't too bad at all really. As long as I kept up the Amp Damage, they succeeded, even if it took them a while to hack through the hordes. Going into Diablo himself, I had 9 skeletons, 1 skeleton mage, 1 clay golem, and Amplisa, the rogue mercenary from Act 1. I had kept her equipment up to date (she had some nice rares) and she'd served me well, especially with her cold shot. "Not even death can..." I trust I don't have to complete this sentence. My army and I charged into Diablo. My plan was basically to sit back and Decrep him while keeping an eye on my golem. I thought the 13 of us could handle one little Lord of Terror no problem. I was wrong. Pink Lightning of Death wrong. The first blast wiped out six (6!) of my skeles, along with my clay golem. I supposed that having the skeles stand single-file on one of the points of the pentagram wasn't such a great tactic. I revive the golem, wondering how often he'll do that. He did that again immediately after, killing Amplisa and my remaining skeletons. My golem died shortly after. I tp'd it out of there, took the River of Flame waypoint, and tried again. I managed to get Diablo out in the open so that my army was surrounding him on all sides instead of facing him head on. This was so the PLoD wouldn't do nearly so much damage. Things were going great and we got him to under half until the PLoD came out again. Nearly a full wipe, I had to go to town to restock and regroup. Fortunately, there were still some death knight corpses lying around and I used those to get a small army together. Once more with the decrepevery few seconds until we got him past the D in Diablo. My skeles died shortly after, and I came up with a new strategy. I picked up the remaining mana potions in the Chaos Sanctuary and I would use my golem to distract diablo while I kept him decrep'd and Amplisa would do the damage. It was hard to get this set up at first, as when you're not face to face with Big D, he uses those moments to use his long range attacks, his rivers of flame, circles of flames, and of course the PLoD made a few more encore performances. Eventually I got the golem to stay alive for more than a second at a time, I went to decreping and kept an eye on my merc. It was slow going, but this worked until I ran out of mana potions. My next strategy was to just run around like a flayer, hoping that my merc would get the ocassional shot off. To my unholy surprise, this is what did it. I was almost dead when my computer lagged. The sweet lag of Diablo's death animation! I had finally done it after losing nearly 3 whole armies and all of my license to call myself a decent Diablo player. Long story, but I just had to get that out there. It should also be noted that I play on /players 8, even for end bosses, but I didn't expect anything like this. I'm level 34 and I have 23 points in Raise Skeleton, 12 in Skeleton Mastery, 2 in Summon Resist, 1 in Amp Damage and 1 in Decrepify. Is there a better strategy than just to sit back and decrep bosses? Diablo was insane.