Why comparing D2:LoD to D3:RoS makes no sense

yovargas

Diabloii.Net Member
Damn, the story and immersion were SO deep in D2.
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*ahem*


Personally, I thought that the eventual addition of immunes often made big chunks of Hell a slog for many characters. Whoever allowed multi-immune monsters to go through deserved a firm smack in the face.

Also, Normal could be really dull - if you needed to horde your points for some later skills (such an awful system) you could be left with really terrible or boring skills for hours and hours on end (if you didn't do rushing stuff, I guess, which I never did).


Isn't Adventure Mode just a rough translation of the previous (D2) system???
You clearly haven't read up on what this is. You should do so. It is 100% unlike D2 (or D3v). It's totally new and really fun. Way more fun than whatever repetitive boss runs people did back in D2.
 
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Mackan

Diabloii.Net Member
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Personally, I thought that the eventual addition of immunes often made big chunks of Hell a slog for many characters. Whoever allowed multi-immune monsters to go through deserved a firm smack in the face.
Immunity was a cool concept. I far prefer such additions compared to D3's boring, linear and predictable mechanics.
 

Mage Slayer

Diabloii.Net Member
Isn't Adventure Mode just a rough translation of the previous (D2) system???
If by rough translation, you mean the same but much better, then yes. The addition of bounties and rifts makes it far more than what D2 had after beating Hell Baal. But I was also referring to dynamic difficulty and adventure mode in concert rather than as separate ideas; i.e. that you can go anywhere and fight anything at any level, not just after beating the final boss for a third time.
 

ADest

Diabloii.Net Member
You have multiple P100s and I'm the one that derives enjoyment from monotony? Well played.
Fair enough. Granted, I never said stacking Paragon points was fun. It's more like work, with Paragon 2.0 points being my paycheck.

You clearly haven't read up on what this is. You should do so. It is 100% unlike D2 (or D3v). It's totally new and really fun. Way more fun than whatever repetitive boss runs people did back in D2.
It was my understanding it was 'Open World', and all waypoints were now accesible across all cleared acts, just like in D2. The difference being you can do Bounties to farm items that can then be used to do Rifts. Which seems kind of strange to me. It's like you have to farm so you can farm. Like Blizzard is telling us "Yo dawg, I heard you like farming, so we put your farming on farming, so you can farm while you farm." But who cares, as long as it brings variety, and is actually rewarding. The Paragon 100 grind was supposed to be rewarding, but it really wasn't because while you do get more items, they all suck. And now Blizzard is saying those items make the Loot 2.0 ones look bad, so my expectations aren't exactly very high right now that it will be rewarding, but we'll see.

Personally, I thought that the eventual addition of immunes often made big chunks of Hell a slog for many characters. Whoever allowed multi-immune monsters to go through deserved a firm smack in the face.
Agreed on that one. It's the D3 equivalent of 'Invinvcible Minions' and 'Reflects Damage', they don't make the game unplayable, but they sure as hell detract from it. To D3s credit, the invincible one was patched out ages ago, and reflects aren't as bad on the PTR now that the dmg isn't so high, and the enemies don't have almost 100% uptime of the mod.

I far prefer such additions compared to D3's boring, linear and predictable mechanics.
Immunes would be bad, very, very bad... Some resists might be cool, though, depending on how they implement it. Nothing should ever be immune to something though, except the player.

You know it's true. D2 delivers a far greater connection between story/immersion and the progression of power in your character than D3 can even dream of at this point. The story and quests are so bad they've (wisely) decided to essentially give up on ever even making it interesting and rewarding and decided to add in that Adventure Mode you were praising. The D3 story and character progression is just so bad they can never get something as easy as the 'Den of Evil' quest going. You do the first quest in D2, gain a level or two while doing it, then go back to town, and get another skill point, and that smooth flow of power progression stays right into Hell. In D3 you get a town portal, and that's it. There's literally no reason to play the D3 campaign mode other than to unlock Adventure mode, and that's just sad.
 

Steven Hazani

Diabloii.Net Member
That's a good point, but I think the core of the "hater" argument is that they want the game to be fun and enjoyable and delighfully addictive and it isn't and that's where the disappointment, frustration, and eventually easily satisfied apathy due to conditioning stems from.
 
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