Why all the elitism?

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Risingred

Diabloii.Net Member
Re: Why all the elitism?

1. Simply because you enjoy endless Meph runs does not mean everyone else does.
What's the difference between running a meph run or just running an entire durance of hate run? Either way, you'll be running runs. Run. I like that word.
Were the drop rates broken? Most definitely. Anybody who plays SP can tell you that.
Items are more than a means to defeat Baal in hell, though. They add more to a game than stats.

3. Item quality is not a source of real difficulty. I don't really like saying it, but most of the difficulty in Diablo 2 is fake difficulty in the form of "Do my numbers beat their numbers?"
True, but...

What's wrong with putting more emphasis on skill rather than time spent in slot-machine item runs? In Diablo 2, having high-end gear is essentially the same as having cheat codes.
It's called an "artificial barrier". I don't see why endgame can't require both because, again, if you can clear Hell Diff. with just skills then endgame is pretty damn poor and short. Unless you think they're going to come up with something pretty awesome other than just replaying content on harder difficulty levels, which I doubt. You're getting three games for the coding/art price of one.


 

Nextt

Banned
Re: Why all the elitism?

1. Ever notice that people dupe items and willingly accept dupes in trades?

2. Item finding is not the only thing giving the game longevity. I've played D2 for years, and guess what? I hate grinding. Instead, I make different character builds. I try out more varied characters, new ways of playing with existing ones.

1. I forgot there was an icon on the item that said "This Item has been duped".

2. I find this condescending because by making different character builds = making new characters and leveling them. That in itself = grinding. I also leveled several characters other than my 1 99 i had a couple 85's. That was only because of the ability to cheat the rushing system. Had that not been an available thing I wouldn't of played for so long because it would of been very boring to me. I hate leveling, I only level because its a necessity up to a certain level.

So instead of using my time to make 8 characters up to lvl 70 or 80 etc, I spend that time I would of spent leveling those characters on getting gear, items, doing trades, Etc.

In ANY game that someone decides to simply level a bunch of characters instead of focus on 1 until he is at a high end part of his gear. You are obviously not going to be one of the people who stand a chance against the person who spent much more time on his toon than you.

So I'm going to use a WoW example since most people can relate to it. I can give another game if needed.

"in the beginning" The person who decided to have 4 level 60's or 4 level 70's or 4 lvl 80's, guess what, they were not the good players. They had mediocre gear because they didn't focus on 1 character. And more than gear they didn't have the SKILL to play the class because they didn't spend TIME playing that class, they spent there TIME leveling up 4 other characters to a mediocre level.

Now with WoW being out for so many years now those mediocre players are beginning to finally get a little bit closer because somehow they kept playing. And instances now are jokes so more power to them. But people like me are rdy to quit from it being to easy.

"However I think that a game where it could take 2 hours to kill a boss, or theres this one game where the boss used to take 30 hours to kill(srsly i think it was lineage 2) That is ridiculous, thats not challenging, if it was you wouldn't be able to live for 30 hours, let alone 2. This just means he had HELLA hp, but was easy to be able to live for so long."


 

Gorny

Banned
Re: Why all the elitism?

^^ I bet you were one of those people who played almost 24/7 and mommy had to take away the keyboard and mouse and you had to go buy another.
 

[cK]Extreme

Diabloii.Net Member
Re: Why all the elitism?

^^ I bet you were one of those people who played almost 24/7 and mommy had to take away the keyboard and mouse and you had to go buy another.
Says 18,000 posts and a 99.

There's no reason for that attitude, grow up.



 

phool

Diabloii.Net Member
Re: Why all the elitism?

2. I find this condescending because by making different character builds = making new characters and leveling them. That in itself = grinding.
Playing the game in an arduously repetitive fashion - doing runs - is grinding. Making new builds with their own unique requisite playstyles is clearly not. But this is a purely semantic point.

my 1 99 [...] I hate leveling, I only level because its a necessity up to a certain level.
bahahahaha. Even a bvb wouldn't call 99 a necessary level.

"in the beginning" The person who decided to have 4 level 60's or 4 level 70's or 4 lvl 80's, guess what, they were not the good players. They had mediocre gear because they didn't focus on 1 character. And more than gear they didn't have the SKILL to play the class because they didn't spend TIME playing that class, they spent there TIME leveling up 4 other characters to a mediocre level.
Ah, the desperate excuse of the insecure player who knows that if they were put on an equal footing with other players who spend more time playing and less time grinding their true incompetence would become manifest - or why else would they complain? It's patently untrue that skill = constant*f(time) where the constant is universal to every player no matter how they play the game or their background and the whole idea in bundled with a wealth of flawed assumptions. Why should a gamer who obsessively levels to max and acquires the best gear in the realm via extensive pvm get an autowin vs a high level and well geared player who's spent dozens of hours honing their skills in pvp against the full range of builds and players the realm has to offer?

Risingred said:
It's called an "artificial barrier". I don't see why endgame can't require both because, again, if you can clear Hell Diff. with just skills then endgame is pretty damn poor and short. Unless you think they're going to come up with something pretty awesome other than just replaying content on harder difficulty levels, which I doubt. You're getting three games for the coding/art price of one.
You can clear Hell difficulty with just skills in D2 and it remains an astonishingly popular game a decade after release. Items in D2 made the difference between playing cautiously on high tier builds and playing with your eyes closed on any build.

D2's real endgame was in cultivating epeen, pandering to a item collection, pvp, or self-imposed challenges via self-imposed rules.



 

Nextt

Banned
Re: Why all the elitism?

Playing the game in an arduously repetitive fashion - doing runs - is grinding. Making new builds with their own unique requisite playstyles is clearly not. But this is a purely semantic point.


bahahahaha. Even a bvb wouldn't call 99 a necessary level.



Ah, the desperate excuse of the insecure player who knows that if they were put on an equal footing with other players who spend more time playing and less time grinding their true incompetence would become manifest - or why else would they complain? It's patently untrue that skill = constant*f(time) where the constant is universal to every player no matter how they play the game or their background and the whole idea in bundled with a wealth of flawed assumptions. Why should a gamer who obsessively levels to max and acquires the best gear in the realm via extensive pvm get an autowin vs a high level and well geared player who's spent dozens of hours honing their skills in pvp against the full range of builds and players the realm has to offer?


D2's real endgame was in cultivating epeen, pandering to a item collection, pvp, or self-imposed challenges via self-imposed rules.

WARNING VERY LONG POST I SPENT 30 MINUTES WRITING IT WHILE LISTENING TO BILL MAHER(And No I don't need anyone who says something like OMG BILL MAHER FAN blahblah I probably only agree with 50-80% of what he says, but 100% of what he says is interesting even if some of what he says is very.... different, but as always lots of good stuff said :), mixing comedy and politic's, Great times

EDIT: Plus 10ish minutes of editing(mainly adding more / changing some words) not fixing comprehension when your typing 120+ wpm I"m to lazy to care about that.


IN B4 WALLOFTEXT!

1. Sure first part is true didn't say it wasn't grinding is part of 95% of games, however 2nd, in order to make that character with a bunch of diff builds etc etc that means they have to level it up. By doing the grindy rush's(unless they played through which i dout) and the grindy baal runs.

2. I didn't say 99 was necessary, read other posts and you would see i talked about what was nice about d2 was a lvl 85 stood a chance against a lvl 99 to where you could make the item difference nothing, and stats by a small amount that a players "skill" could determine the outcome. Who said I have a level 99 because I grinded baal runs manually? Hell no. It's actually my 2nd 99 , as my first 99 was a longer time ago who got banned. Again I didn't spend that time getting him 99, but It wasn't grindy baal runs then either, but GRINDY COW RUNS WEEE! then later on 40 hex + quark bow , or on my barb quark sword. MMM cow 1 shot dead, those were actually fun times, other than the fact that only 2 classes existed since none others stood a chance, bowzon(and of course the java duels!!! WEEE JAB) and barb (which most will say a barb didn't but thats because they were all bad)

3. 1st, how does skill not relate to time? Umm um sorry i forgot that you see people younger than 20 playing pro baseball. Oh wait thats right, thats because usually it takes YEARS to get BETTER. Oh thats right we have doctors with a high school diploma, wait no we don't they do 10 more YEARS after that.
Oh what this is a game and is totally different? No, More time = More knowledge. As you gain knowledge you gain skill. and you gain knowledge over time, not all of a sudden in a 2 week time frame.

Therefor Time = Knowledge = Skill Which in turn again = more knowledge like perhaps moving the mouse not as quickly, strafing instead of running 1 way. Or in other games like perhaps AION, don't use all these fatty nukes on a healer right away(which can be a chanter or cleric both who stand a chance in a pvp perspective), use some medium . low dmg moves. they will think, oh he doesn't do to much dmg and try to deal a lil bit of dmg because you can't heal but they can. Then they will be about 40-50% hp when they start healing, BAM nuke them, stun them, silence them, etc.

ANOTHER EXAMPLE, you don't start playing counterstrike and getting 90% of your kills as headshots (unless your playing source which w/e thats a bad game) it takes TIME. There will never be anything that doesn't take time to reach a higher level of skill or knowledge.

your quote here "where the constant is universal to every player no matter how they play the game or their background and the whole idea in bundled with a wealth of flawed assumptions. "

No one said that, infact it couldn't be more untrue. Theres some people that could spends years on something and just suck no matter what. While some people might be as good as the best players in there game/server within 1/2 the time it took the other people to get there. However its highly unlikly that lets say the best "guild/legion/clan" that have been the best raiding/pvping or w/e they are doing for the past 3 years together. That all of a sudden some random guild/legion/clan made out of a group of people who just turned a plausible level for w/e it is there doing be it pvp or pve, and all of a sudden pass them up.

Sure thats not impossible. But I can guarantee you it would only happen with at least a group of friends on vent who spend alot of TIME, and were the best at there stuff in the other game before coming to this game. Example if Ensidia(which I'm only using this guild as an example because they are the most known guild/clan,etc known world wide by gamers wether they like WoW or not) personally I don't like them cause they don't like USA and have this EU e-peen but at the same time I don't care because they arn't in the USA, anyways. If there whole core raid went to ANY game similar to WoW be it where WoW originated from (Linage , all other MMO's) or what originated from the Idea of WoW and other MMO's with new ideas (AION, Blade and Soul(i think) ) they have a 99% chance of being the best guild/legion/clan in that game they play because of the TIME they spend granted them KNOWLEDGE which in turn granted them SKILL.

Now your quote "Why should a gamer who obsessively levels to max and acquires the best gear in the realm via extensive pvm get an autowin vs a high level and well geared player who's spent dozens of hours honing their skills in pvp against the full range of builds and players the realm has to offer?"

Who said this? I think they should be even, I stated about vanilla wow where pve gear = best pvp gear, yeah sure that was because WoW was made where they couldn't go and offer the same PvP gear as the PvE gear, it wasn't going to work like that.
So in WoW your left with the ridiculous opposite where the person with the best "GEAR" from PvP gets an autowin against the person with the best "GEAR" of PvE. Skill is not played into this factor.
I would love D3 to make these factor into each other, but non MMORPG games that are just ARPG are not usually made into some "Even PvE and even PvP type scenario"

Aion does a pretty amazing job in this catagory(why im gonna play it, at least till d3 which is like 2 years away anyways), essentially the abyss where you PvP (or other places there have been added in now) that have no max amount of people, they arn't instanced its like world PvP but still catagorized within a massive radius so you can't just kill someone at lvl 10 leveling, you get most of BEST gear from abyss. However they also have instances for the PvE lover that some gear is better than what you can obtain from PvP and vice versa, while some gear is virtually the same. So it isn't a nessecity, but by doing both you will be given a "Minuscule" advantage.

"D2's real endgame was in cultivating epeen, pandering to a item collection, pvp, or self-imposed challenges via self-imposed rules"

Well yeah, and guess what, it was obviously considered fun by the majority or D2 wouldn't still have as many people as it does now. Or it wouldn't have so many people wanting a D3.

Perhaps not the e-peen as i think it is used to much, even by me. For instance for me its personally a E-Pride. I could care less about how someone else views me in a game wether they see me as "the person with the most time, the best, the person who uses cheap advantages, the person who cheated to level, the person with no job/life, ETC" it doesn't matter. (which i do have a job/life im not saying all of these relate to me just things people like to say to those who are often times #1)

All that matters is saying "I'm the best at least at what I do and I prove it by having the most points, or kill/death ratio, or high accuracy, or w/e it is the rankings is done by" This is not E-Peen, But E-PRIDE! In the end its just a game so what does it matter to be #1 in a game?

Well sorry to tell you but if that person who is #1 in a game, puts that time into something important in life. they will succeed very far.

For the 95% of people who didn't read this because it was to long all you need to know is, Time = Knowledge = Skill, prove in examples above if you read :)
Basic Principal of life and everything including things outside of life(for those who consider a game outside of life) is How Much Time And Effort You Put Into Something Is What Your Going To Get Out Of It. Or in layman's words Put TIME into gaining knowledge on the molecular bioscoplicle organisms and you can become a bio engineer (or w/e i don't know) and put TIME into gaining knowledge about a game , how ur skills works, what to do during x to have the outcome be y etc etc I can add but my post is way to long already -_-



 
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Risingred

Diabloii.Net Member
Re: Why all the elitism?

You can clear Hell difficulty with just skills in D2 and it remains an astonishingly popular game a decade after release. Items in D2 made the difference between playing cautiously on high tier builds and playing with your eyes closed on any build.
I dunno...maybe I suck but I have a real hard time with my new sorc in hell because of immunities. I made a lightning/cold build and I have little in the way of fire ability. I'm gathering gear now for the build but it's a slow process.

D2's real endgame was in cultivating epeen, pandering to a item collection, pvp, or self-imposed challenges via self-imposed rules.
I don't get the whole "epeen" thing. I know what the word is supposed to mean, but I'm an item collector and I play offline. I can't show that gear off to anyone or brag about it. I don't see what's wrong with item collecting, and I think it's great when there's self-imposed challenges. Especially when it's done in a circle of friends or a tight community, such as the classic "live off the land" challenge.
I mean, there's only so much that a game can offer for ten years before you start to get creative in order to still want to play, know what I mean? Most games I play, I don't bother to replay unless they truly grab me. The only one in recent memory since D2 was mass effect for me. Other games, I usually don't even bother finishing. But I've been playing D2 on and off since release. That really says something about the core mechanics of the game being truly great, and the fact that nobody has knocked D2 off the ARPG throne yet.
Hell, I'd say that none of the clones have even beat out D1 yet, which may just be my favorite game of all time.


 

Sass

Diabloii.Net Member
Re: Why all the elitism?

I mean, there's only so much that a game can offer for ten years before you start to get creative in order to still want to play, know what I mean? Most games I play, I don't bother to replay unless they truly grab me. The only one in recent memory since D2 was mass effect for me. Other games, I usually don't even bother finishing. But I've been playing D2 on and off since release. That really says something about the core mechanics of the game being truly great, and the fact that nobody has knocked D2 off the ARPG throne yet.
Hell, I'd say that none of the clones have even beat out D1 yet, which may just be my favorite game of all time.
I agree with much of this.

Twilight Princess is my fav console game, uh, ever. Replay? Kinda low actually :(

Gear is straight forward, and it just requires skill. I can't really strive for anything in terms of game (well, catch bugs and Poes, but no "runs" or grinding).
 

Mav451

Diabloii.Net Member
Re: Why all the elitism?

Well Zelda franchise is the epitome of skill-based ARPG. The items are straight up via dungeon or caves...the problem is that if the game is too easy (Twilight Princess) it loses some of that charm. My complaint with TP is that it WAS too easy. I died, what, once or twice? Who dies only once or twice in a Nintendo game? Mind you I'm speaking from an 1980's perspective, and not the current Mario Party generation :(

Regardless, I'd prefer that Blizz errs on the side of difficulty and not make the same mistake that Miyamoto did in making TP too damn easy. The question is if the difficulty is blatantly b/c of a lack of wealth (cue D2 post-1.10).

On that note, I think the DS Castlevania series (specifically DoS) is my top for ARPG. There's leveling, grinding for souls, and obviously finding items - assuming you don't cheat and GameFAQ lol.
 

tetracycloide

Diabloii.Net Member
Re: Why all the elitism?

Time = Knowledge = Skill, prove in examples above if you read :)
This is not only not true but also ignores why people play games. People play games because they are not like life, not because they work the same way. Furthermore time spent on one task does not make someone better at another unrelated task just like mindlessly running pits shouldn't make the player character better at PvP or end game PvE (ubers).

There are plenty of ways to earn rewards in real life other than just putting more time into it and it would be nice if diablo 3 improved on diablo 2 by adjusting the loot system so more time wasn't the only way to aquire gear. Uber tristram was a step in the right direction, highly chalanging on many builds (although imbalanced for smiters) and took a finite amount of time to gurantee a reward.


 

Knight_Wolf

Diabloii.Net Member
Re: Why all the elitism?

This is not only not true but also ignores why people play games. People play games because they are not like life, not because they work the same way. Furthermore time spent on one task does not make someone better at another unrelated task just like mindlessly running pits shouldn't make the player character better at PvP or end game PvE (ubers).

There are plenty of ways to earn rewards in real life other than just putting more time into it and it would be nice if diablo 3 improved on diablo 2 by adjusting the loot system so more time wasn't the only way to aquire gear. Uber tristram was a step in the right direction, highly chalanging on many builds (although imbalanced for smiters) and took a finite amount of time to gurantee a reward.
Nicely said .. it is 100% true that time investment doesn't result in skill directly ... the equation could be more like this IMO in most games.

(Reflexes)*(Experience+Creativity)=Skill

Experience of course comes from time investment and careful observation of the game systems .... and it is also a 100% wrong notion that skill based games are short lived .. nonsense .. Starcraft lived for 10 years ... Street Fighter 2 is still being played till today in tournaments, got an HD remake online support and Street Fighter 4 is a recreation of the SF2 style (a depart from SF3 system) .... and it's a very technical game that requires a lot of skill ... time investment will help familiarize you with the game system and characters but it will never alone let you win.


The Example of Uber TRistram is great really ... they need to exapnd on it and make a whole challenge mode that keeps thrwoing random powerful combinations of uber monsters at players and measure their skill by calculating how long did they survive, how many kills did they score and how many potions they used ... etc etc

A mode like that should be accessible to all players above level 40 ... it will be a great test for skill since it's very hostile and random and you know very well you will die eventually ... how well you play will be the only measure here .... and skilled players will indeed be rewarded for their skills with good gear.

Here is an example of how it works.


Survival mode.

-You start at stage 1 by killing large groups of normal monsters for 5 stages as a warm up.

-Stage 6 is a random mini-boss

-Beat it and you get a good random blue item

-Stage 7 to 10 throws tougher packs of monsters at you .. large numbers and more variety .. and combinations that you don't see in the normal game.

-The stages keep getting tougher and tougher that at later stages (50 and above you can be facing 4 mini-bosses, and act boss and 40 minions all at once ... all with unique modifiers too .... BEAT THAT :crazyeyes:

-Stages could go up to 200 or 400 and can be extended beyond that using patches easily.



Important survival mode mechanics

-Die in any stage and you lose all the prize items you gained (and all other items you picked up in survivial battle) and is thrown back 20 stages

-You can exit the mode at any point if you wish to keep the items you gain ... but you pay an exit fee (lots of gold) .. if you don't have it you lose the items upon exiting.

-All players above level 50 can enter this mode .. solo or in a team .. in teams things get tougher much faster.

-This mode has tons and tons of longevity since the potential for countless random monsters combinations and random unique monster modifiers that can't be used in the actual normal on any difficulty game.

Hope .. really hope they implement something like that .. THAT requires skill not just flat time investment .. and also encourages team work .. not to mention is heaps of fun, random and full of surprises.


 
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Usufruct

Diabloii.Net Member
Re: Why all the elitism?

Here is an example of how it works.

-You start by killing large groups of small monsters for 5 stages as a warm up.

-Stage 6 is a random mini-boss

-Beat it and you get a good random blue item

-Stage 7 to 10 throws tougher packs of monsters at you .. large numbers and more variety .. and combinations that you don't see in the normal game.

-Die in any of those stages and you lose the item you gained (and all other items you picked up in battle)

-You can exit the mode at any point if you wish to keep the items you gain ... but you pay an exit fee .. if you don't have it you lose the items also.

-The stages keep getting tougher and tougher that at later stages (50 and above you can be facing 4 mini-bosses, and act boss and 40 minions all at once ... all with unique modifiers too .... BEAT THAT :crazyeyes:

Hope .. really hope they implement something like that.
No offense, but that sounds crappy to me. It's like Diablo II had unprotected sex with Major Stryker and for some reason didn't abort the hideous arcade game hybrid they got pregnant with.



 
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