Why all the elitism?

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Nimbostratus

Diabloii.Net Member
Why all the elitism?

I've seen lots of people saying that merely practical gear should still require item runs. I've seen people demand unfindable items like high runes stay in. I've seen others wanting to keep trading instead of using any currency because it requires the player to have more knowledge. I've seen people bashing any respec abilities because it would mean people wouldn't have to rebuild. I've seen pro-PK players spouting some "survival of the fittest" motto.

What gives? Why should any frustrating feature continue to exist when they're making a brand new game? Is there really anything that can be gained by making a game inaccessible to new players?
 

Risingred

Diabloii.Net Member
Re: Why all the elitism?

Is there really anything that can be gained by making a game inaccessible to new players?
Yes. Eliticism. :p

This is something I don't understand myself. I mean, the trading, sure, some people genuinely liked it. But when certain things are discussed, it's like logic and free thought are just tossed aside.

To each his or her own, I suppose.


 

AtomicJ

Diabloii.Net Member
Re: Why all the elitism?

I agree. Most of us, no matter how much we love Diablo, will not be able to devote ridiculous amounts of time to playing. Jobs, families, other hobbies, etc. will guarantee a lot of us never get that extremely elite, uber rare loot. I'm not saying everything should be too common, as that defeats re-playability and diminishes some of the fun, but IMO there shouldn't be an item that you only have a 0.0002% chance of finding.
 

Fackelare

Diabloii.Net Member
Re: Why all the elitism?

I agree. Most of us, no matter how much we love Diablo, will not be able to devote ridiculous amounts of time to playing. Jobs, families, other hobbies, etc. will guarantee a lot of us never get that extremely elite, uber rare loot. I'm not saying everything should be too common, as that defeats re-playability and diminishes some of the fun, but IMO there shouldn't be an item that you only have a 0.0002% chance of finding.
Why not include it for the people that want to find those items. It is not like all the good items were manditory for Diablo II, except when you PvP ofcourse. But blizzard could always make special PvP places/tournaments that have additional rules concerning items and skills. No reason whatsoever to not include something that only has a 0.0002% chance of finding (unless you ofcourse want to play 5 minutes a day and still be in the best gear imaginable, but is that really a good place to balance around?)

I.e. make the items special, not mandatory. Maybe even only a visual upgrade, as the headwear in Team Fortress 2. They have no function whatsoever and have only a very small drop chance, however once you see someone with said hat, you know their e-penis is big.


 

Nextt

Banned
Re: Why all the elitism?

I've seen lots of people saying that merely practical gear should still require item runs. I've seen people demand unfindable items like high runes stay in. I've seen others wanting to keep trading instead of using any currency because it requires the player to have more knowledge. I've seen people bashing any respec abilities because it would mean people wouldn't have to rebuild. I've seen pro-PK players spouting some "survival of the fittest" motto.

What gives? Why should any frustrating feature continue to exist when they're making a brand new game? Is there really anything that can be gained by making a game inaccessible to new players?

And this quote from other guy
I agree. Most of us, no matter how much we love Diablo, will not be able to devote ridiculous amounts of time to playing. Jobs, families, other hobbies, etc. will guarantee a lot of us never get that extremely elite, uber rare loot. I'm not saying everything should be too common, as that defeats re-playability and diminishes some of the fun, but IMO there shouldn't be an item that you only have a 0.0002% chance of finding.
Stop whining about elitism the game is probably 50/50 split in this regard, Personally by alot of definitions of people im an elitest sure. What makes me this way? for one im a competitive person whether its a video game or a game about who can hook up with that girl first or who is the best at beer pong etc. Then as far as the elitism goes, I can not be lets say(random numbers) lvl 90 and deal 50000dps and then see someone next to me who is lvl 90 dealing 70000dps when he is same class and items. I can't handle that and thats probably why it doesn't happen. But quite simply I can't be that person who is 2 steps behind that other guy. Why not? Competitive gene? I don't know but I simply feel like whats the point in playing this game if I'm not going to try to be / be, the best at it? I don't play a game to "kill creatures" I play to 1. play with friends with play, 2. KILL / DEFEAT / BE BETTER THAN , the person who is maybe living 20 miles away or further.

are you saying you have never dueled before? If you have guess what, your being an elitest right there. If you have ever PvP'ed more than once, your being an elitest. Unless of course your that guy who makes the summon druid and spams his horrible bear outside while he sits in town.... then I don't know why you play that game still, you might as well jump around the top of the bank in WoW.... WOW THATS FUN.

1. Why no item runs? i mean how else do you get items? every mob in the last zone has a chance of all dropping the best gear and/or exact/only things used to make best items. 95% of people I hope don't like that, its saying hello i have been playing the game for 1 week(even 3-4 months is to soon("taking the average playtime per day being 1-2 hours) taking into consideration how stuff was added to Diablo2 I don't really know if there going to be adding in huge amounts of content every 3-6 months like they do in WoW its an RPG so what / how could they add something in? another act? i dout that, maybe a new way of opening a portal to a dungeon like place, k thats fine with me but that means adding in harder mobs / bosses which means better loot which means non elitest cry because "they can seem to be able to do it" so 4 months in you have every best piece of gear now what do i do, its sorta pointless and D2 was infact like that which is why you got bored and quit and same here.

2. Hr's were way to low thats true but if it was increased just a bit it would of been fine "UNTIL runewords were added" then I agree that it should of been significantly increased. But if you look at it what about the hella godly rare/ some crafted things, i have to say i like the lower rate of those appearing.

3. The trading isn't about not having a currency or requiring more knowledge those are just extras that come with the rest, there was a currency in D2 trading SoJ's than Hr's, and whats even BETTER is pgems could be used as a mini currency of the currency in order to get currency. Like (random numbers) 20 pgems for 1 hr or 1 soj so essentially that helps newbies get currency also. and a couple points.(1). currency in diablo shouldn't be coins(which they already stated they don't plan on it due to uniqueness of the item trading) and (2). It's about the fun aspect and challenge aspect(definition of challenge being you can't enter a game offer someone some crappy thing like stigens set for an 400 dmg grief). If trading is made to easy everyone will run around completely decked, then guess what you will fall to bordem. (like now which it wouldn't be if duping didn't come about) and also auction house system is boring.

4. I agree with respecing should exist, if you couldn't rush in D2 than we would of all died a tragic death when you put that 1 extra point in strength you didn't want to put in.

5. Natural Selection does exist in every aspect of everything whether a game or life.

Now onto the next guy.
1. If you could play lets say 1 hour a day at least or the average incase maybe you spend 3 hour on a weekend when u spend non on a weekday. You could play even less and eventually you will get the same gear as everyone else, no BoP or BoE items + it's not an MMO(meaning you don't need 25 people to do an instance that takes hours to do and hours of wiping on bosses to get the best gear) Im guessing max any boss will require is 3 and thats in the beginning, you will be able to solo any boss by the time ur decked. (this is assuming 5 people max per game like some people have estimated)

2. Well said on "I'm not saying everything should be too common, as that defeats re-playability and diminishes some of the fun", however by saying .0002% you did over-exaggerate. Maybe there should be some items with like a .05% -.5% chance to get. DEPENDING on how D3 is done tho, not really enough is known about what kind of percentages would seem viable.

EDIT
and next guy said this
"But blizzard could always make special PvP places/tournaments that have additional rules concerning items and skills."

1. Items and skills with diff rules = unneeded this isn't WoW where theres a pally with lay on hands to use every game.

2. Special PvP places = good perhaps a whole diff map from D3 thats a game thats up 24/7 and is really more of a PvPvE area that also holds perhaps more people with max party being same as a normal game. (I dout this will happen but personally i love this)

3. Tournaments = Definitely for those of us who like competitive play, however rewards shouldn't be special items that are extra good PvP (like PvP gear with resilience in WoW is horrible). Perhaps rewards just simply title and/or can make your items look diff / glow or something like that.


 
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NASE

Diabloii.Net Member
Re: Why all the elitism?

I've seen lots of people saying that merely practical gear should still require item runs. I've seen people demand unfindable items like high runes stay in. I've seen others wanting to keep trading instead of using any currency because it requires the player to have more knowledge. I've seen people bashing any respec abilities because it would mean people wouldn't have to rebuild. I've seen pro-PK players spouting some "survival of the fittest" motto.

What gives? Why should any frustrating feature continue to exist when they're making a brand new game? Is there really anything that can be gained by making a game inaccessible to new players?
You could just as easily ask why some people want everything to be easy. There are as many people that want this as there are people that want elitism. The difference might be that you don't notice this as you are closer to their ideas then you are to elitism.

And even then, I don't get it. It's good that some people ask for elitism. And it's good that some people ask for easy games. That way, the game will balance things out making it interesting for everyone.
take the auto stats: clearly there to make things easy. While the runes will probably be a thing for elitisms. Finding the higher quantity won't be very easy and playing around with different variations of high runes will be even harder. Possibly excluding it for those that only play a few hours per week.

But is that a problem? I don't think so. The game can be more then appealing without the high end runes and without the possibility to experiment with them all. While the auto stats can make this easier for everyone while still holding some modification for those that are elite in that depart.



 

Starving_Poet

Diabloii.Net Member
Re: Why all the elitism?

Some people believe that the game should fit to their vision, and anything Blizzard does that adds things not in their vision should be vociferously fought against.

They don't want to give people the choice to play the way they want because they believe that they are smarter than everyone else.

These same people will grow up to be politicians.
 

sreda

Diabloii.Net Member
Re: Why all the elitism?

I've seen lots of people saying that merely practical gear should still require item runs. I've seen people demand unfindable items like high runes stay in. I've seen others wanting to keep trading instead of using any currency because it requires the player to have more knowledge. I've seen people bashing any respec abilities because it would mean people wouldn't have to rebuild. I've seen pro-PK players spouting some "survival of the fittest" motto.

What gives? Why should any frustrating feature continue to exist when they're making a brand new game? Is there really anything that can be gained by making a game inaccessible to new players?
Well you see, having unfindables and all sorts of frustrating aspects is a natural way of filtering out the no-life losers from the casuals. So the people who spend countless hours on the game, can thus be recognized and their epeens fed.

I will be playing this game countless hours, but whatever Blizzard implements doesn't phase me. I'll still crack your ****ing head in PvP.


 

Nextt

Banned
Re: Why all the elitism?

Some people believe that the game should fit to their vision, and anything Blizzard does that adds things not in their vision should be vociferously fought against.

They don't want to give people the choice to play the way they want because they believe that they are smarter than everyone else.

These same people will grow up to be politicians.
That has nothing to do with people talking about elitism... And if ur saying is about my post my vision is tending to stay more true to the game of Diablo and its how i feel blizzard is probably going to do anyways. They don't wan't to mix Diablo with WoW that much or else they might as well had not made D3. Meaning no auction house or gold currency or special pvp items! and more but im to lazy to write it.

And if you were talking about my post, again not the first person to say I'm going to be a politician when I grow up.


 

Starving_Poet

Diabloii.Net Member
Re: Why all the elitism?

And if you were talking about my post, again not the first person to say I'm going to be a politician when I grow up.
I wasn't referring to your post; but if someone tells you that, it is not a compliment. :whistling:



 

Galtrovan

Diabloii.Net Member
Re: Why all the elitism?

I agree. Most of us, no matter how much we love Diablo, will not be able to devote ridiculous amounts of time to playing. Jobs, families, other hobbies, etc. will guarantee a lot of us never get that extremely elite, uber rare loot. I'm not saying everything should be too common, as that defeats re-playability and diminishes some of the fun, but IMO there shouldn't be an item that you only have a 0.0002% chance of finding.
0.0002% chance... considering what the actual %chance of finding a Ber or higher rune is in D2, 0.0002% would be a very welcome increase!



 

s4nder

Diabloii.Net Member
Re: Why all the elitism?

0.0002% chance... considering what the actual %chance of finding a Ber or higher rune is in D2, 0.0002% would be a very welcome increase!
Indeed. Maybe if it were 0,0002% I'd have found a rune higher than Gul in the eight years of LoD played.



 

Galtrovan

Diabloii.Net Member
Re: Why all the elitism?

2. Well said on "I'm not saying everything should be too common, as that defeats re-playability and diminishes some of the fun", however by saying .0002% you did over-exaggerate. Maybe there should be some items with like a .05% -.5% chance to get. DEPENDING on how D3 is done tho, not really enough is known about what kind of percentages would seem viable.
.0002% is not an exaggeration... Ber and above are worse than that, Zod is in the .00003% range. Rune drops rates in D2 are well beyond freaking ridiculous.



 

Galtrovan

Diabloii.Net Member
Re: Why all the elitism?

Indeed. Maybe if it were 0,0002% I'd have found a rune higher than Gul in the eight years of LoD played.
Yes, they could easily multiply 0.0002% by 10 or even 100 and the runes would still be damn hard to find.



 

s4nder

Diabloii.Net Member
Re: Why all the elitism?

Bashiok has said that the high end runewords were supposed to be a one per realm thing. Thanks to dupers now almost everyone's running (or rather, teleporting) around in an Enigma two weeks after the ladder reset and legit players never see a high rune drop in their lives.
 

Kiroptus

Diabloii.Net Member
Re: Why all the elitism?

The game already can be completed in 3 different ways mindsets, Normal difficult (casual) Nightmare (middle-ground) Hell (Elite players). I wouldnt like to see basic gear being already enough to beat hell difficult it would just be boring, a game like diablo doesnt need to catter to just one or another but you expect that the final moments of the game (in this case, Hell difficult) will require a lot more from the player and thats completely normal.
 

Nextt

Banned
Re: Why all the elitism?

.0002% is not an exaggeration... Ber and above are worse than that, Zod is in the .00003% range. Rune drops rates in D2 are well beyond freaking ridiculous.
yeah thats true, it wasn't really taken in the way of how I had ment to say it.


 

emopanda

Diabloii.Net Member
Re: Why all the elitism?

0.0002% chance... considering what the actual %chance of finding a Ber or higher rune is in D2, 0.0002% would be a very welcome increase!
Well, I have never found Ber but I did found Lo x 3 times in my 8 years of d2, Once in Frigi highlands elitch, One at travincal hell council, and another time in hell council at meph, all hell mode patch 1.11 and 1.12


 
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