Re: Why all the elitism?
I've seen lots of people saying that merely practical gear should still require item runs. I've seen people demand unfindable items like high runes stay in. I've seen others wanting to keep trading instead of using any currency because it requires the player to have more knowledge. I've seen people bashing any respec abilities because it would mean people wouldn't have to rebuild. I've seen pro-PK players spouting some "survival of the fittest" motto.
What gives? Why should any frustrating feature continue to exist when they're making a brand new game? Is there really anything that can be gained by making a game inaccessible to new players?
And this quote from other guy
I agree. Most of us, no matter how much we love Diablo, will not be able to devote ridiculous amounts of time to playing. Jobs, families, other hobbies, etc. will guarantee a lot of us never get that extremely elite, uber rare loot. I'm not saying everything should be too common, as that defeats re-playability and diminishes some of the fun, but IMO there shouldn't be an item that you only have a 0.0002% chance of finding.
Stop whining about elitism the game is probably 50/50 split in this regard, Personally by alot of definitions of people im an elitest sure. What makes me this way? for one im a competitive person whether its a video game or a game about who can hook up with that girl first or who is the best at beer pong etc. Then as far as the elitism goes, I can not be lets say(random numbers) lvl 90 and deal 50000dps and then see someone next to me who is lvl 90 dealing 70000dps when he is same class and items. I can't handle that and thats probably why it doesn't happen. But quite simply I can't be that person who is 2 steps behind that other guy. Why not? Competitive gene? I don't know but I simply feel like whats the point in playing this game if I'm not going to try to be / be, the best at it? I don't play a game to "kill creatures" I play to 1. play with friends with play, 2. KILL / DEFEAT / BE BETTER THAN , the person who is maybe living 20 miles away or further.
are you saying you have never dueled before? If you have guess what, your being an elitest right there. If you have ever PvP'ed more than once, your being an elitest. Unless of course your that guy who makes the summon druid and spams his horrible bear outside while he sits in town.... then I don't know why you play that game still, you might as well jump around the top of the bank in WoW.... WOW THATS FUN.
1. Why no item runs? i mean how else do you get items? every mob in the last zone has a chance of all dropping the best gear and/or exact/only things used to make best items. 95% of people I hope don't like that, its saying hello i have been playing the game for 1 week(even 3-4 months is to soon("taking the average playtime per day being 1-2 hours) taking into consideration how stuff was added to Diablo2 I don't really know if there going to be adding in huge amounts of content every 3-6 months like they do in WoW its an RPG so what / how could they add something in? another act? i dout that, maybe a new way of opening a portal to a dungeon like place, k thats fine with me but that means adding in harder mobs / bosses which means better loot which means non elitest cry because "they can seem to be able to do it" so 4 months in you have every best piece of gear now what do i do, its sorta pointless and D2 was infact like that which is why you got bored and quit and same here.
2. Hr's were way to low thats true but if it was increased just a bit it would of been fine "UNTIL runewords were added" then I agree that it should of been significantly increased. But if you look at it what about the hella godly rare/ some crafted things, i have to say i like the lower rate of those appearing.
3. The trading isn't about not having a currency or requiring more knowledge those are just extras that come with the rest, there was a currency in D2 trading SoJ's than Hr's, and whats even BETTER is pgems could be used as a mini currency of the currency in order to get currency. Like (random numbers) 20 pgems for 1 hr or 1 soj so essentially that helps newbies get currency also. and a couple points.(1). currency in diablo shouldn't be coins(which they already stated they don't plan on it due to uniqueness of the item trading) and (2). It's about the fun aspect and challenge aspect(definition of challenge being you can't enter a game offer someone some crappy thing like stigens set for an 400 dmg grief). If trading is made to easy everyone will run around completely decked, then guess what you will fall to bordem. (like now which it wouldn't be if duping didn't come about) and also auction house system is boring.
4. I agree with respecing should exist, if you couldn't rush in D2 than we would of all died a tragic death when you put that 1 extra point in strength you didn't want to put in.
5. Natural Selection does exist in every aspect of everything whether a game or life.
Now onto the next guy.
1. If you could play lets say 1 hour a day at least or the average incase maybe you spend 3 hour on a weekend when u spend non on a weekday. You could play even less and eventually you will get the same gear as everyone else, no BoP or BoE items + it's not an MMO(meaning you don't need 25 people to do an instance that takes hours to do and hours of wiping on bosses to get the best gear) Im guessing max any boss will require is 3 and thats in the beginning, you will be able to solo any boss by the time ur decked. (this is assuming 5 people max per game like some people have estimated)
2. Well said on "I'm not saying everything should be too common, as that defeats re-playability and diminishes some of the fun", however by saying .0002% you did over-exaggerate. Maybe there should be some items with like a .05% -.5% chance to get. DEPENDING on how D3 is done tho, not really enough is known about what kind of percentages would seem viable.
EDIT
and next guy said this
"But blizzard could always make special PvP places/tournaments that have additional rules concerning items and skills."
1. Items and skills with diff rules = unneeded this isn't WoW where theres a pally with lay on hands to use every game.
2. Special PvP places = good perhaps a whole diff map from D3 thats a game thats up 24/7 and is really more of a PvPvE area that also holds perhaps more people with max party being same as a normal game. (I dout this will happen but personally i love this)
3. Tournaments = Definitely for those of us who like competitive play, however rewards shouldn't be special items that are extra good PvP (like PvP gear with resilience in WoW is horrible). Perhaps rewards just simply title and/or can make your items look diff / glow or something like that.