IM and blood golem gave lots of damage
Lightning mastery reduced cost of lightning spells
Fanat only added speed?
There were no immunities?
No charms, jewels, runes, class-specifics ethereals, or circlets
No socketed uniques, sets, rares, magics
Only plain throwing weapons existed
Vendors only sold plain and socketed items
No exceptional uniques
No elites
Enhanced damage/defense, faster cast, and faster run mods didn't list how much in %
Grim helms, lances, hoyl water sprinklers and something else wouldn't drop
No unique monsters in the blood moor or bloody foothill
You could gamble sojs with a manald and nagel
Mercs had no EQ, and disapeared if you left a game or changed acts
Hammers were bugged and affected by conc
Hammers were fixed and no longer worked with conc
1 skill point = 1 skeleton
You couldn't walk through minions
Rockfleece was the only physical damage reduced by % item
No absorb
Guided pierced up to 5 times
People ran the chaos sanc
People ran the bloody foothills
People ran cows
Few bothered doing their forge quest
People almost exclusively used rares
People used cruel weapons
Whirlwind wasn't dependant on weapon speed