To be exact, it keeps you in range for a longer time, thus allowing easier time for your opponent to hit you (and of course more hits too), whereas you stay in range for longer.Valvolux said:From what I know 'holy freeze' will slow down whirlwind, therefore causing more hit checks. Am I wrong?
Actually, it's a good thing in a few ways:Valvolux said:Cheers Ce Olba, to me this means using 'Doom' against a barb is a bad idea, keeping a barb in range longer, causing more hits is never a good thing. Maybe Morotsjos can explain further, if that isn't beyond him.
yes. it's nearly impossible to make good wws when slowed, and slow often causes lag and 1-2-seconds of whirl-in-place at end of each ww. this is why necs who use decrepify+golem slow are impossible to beat.Valvolux said:From what I know 'holy freeze' will slow down whirlwind, therefore causing more hit checks. Am I wrong?
They do. Might not seem like it since cyclone armor "tankes" a volley or two. But I personally have FAR more trouble dueling a good fb sorc than I do trapsins :|McCOOOL said:Im not quiet sure about that, some trappers told me you need to mb the druid out of the stack as light traps dont 'pierce' stack.