Steven Hazani
Diabloii.Net Member
For those of you that haven't (or don't see why this is relevant on a D3 board) in Zelda 1 there were enemies called Leader monsters. If you killed them, every enemy in the area would also die.
Now take a look at D3. Know those enemies like trees, beasts, hulks, etc that are often skipped because they just have so much HP in favor of killing larger numbers of lower HP targets? Know those single target skills that, even if they did good damage don't get used because picking off enemies one at a time is too slow and tedious?
Now imagine this same functionality in D3.
Now take a look at D3. Know those enemies like trees, beasts, hulks, etc that are often skipped because they just have so much HP in favor of killing larger numbers of lower HP targets? Know those single target skills that, even if they did good damage don't get used because picking off enemies one at a time is too slow and tedious?
Now imagine this same functionality in D3.