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Whirlwind against a Wall

Yo, I'm just curious how other people handle this. I just dueled a windy with my ghost and it came up. Normally when you triwhirl on a ghost, you go around the opponent in the a very tight triangle. However, in one of our duels I had him namelocked and hit by a trap right next to the river by town (it was a bridge map) so I tele'd on him and started whirlwind. Of course, you can't make a triangle when the top of it is against a wall. I ended up doing tiny WWs back and forth that passed through him (as opposed to around like they are supposed to). This kept him in place enough to almost kill him, but he popped out of the WW with 1 life (or so) and tele'd away. So my question is, if you get someone against a wall with WW, which is the best option:

1) Small WWs through him (trying to stay in range the whole time ofc)
2) A "smushed" triangle (execute the bottom of the triangle but pass through him at the top)
3) Don't bother

This is especially important in pubs, for example, my opponent might have been able to town before I could mb him. Imput?
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