which sorcress?

Robobaby

Diabloii.Net Member
Re: which sorcress?

Interesting reading i went with the pure orb tele build in the forums for me starting out but finding hell meph real hard.

Looking now to build another sorc for rushing mainly yet finding it hard to decide also on what way to go.

Looking for reasoning behind the pure light sorc idea isnt she as weak as other 1 spell class sorc for hell?
You deal with Lightning immunes using the following:

1) Any wand that gives +1 or more to Glacial Spike. You will then set this as your switch weapon and hotkey both.

2) An act 2 Holy Freeze mercenary (nightmare defensive).

3) Tal Rasha's helm, Shaftstop and any elite 4os polearm with Insight. If you must have slow then use Reaper's Toll. This is sort of the entry level for Hell survival. If you can do better like andy's visage + eth bugged Fortitude runeword + Infinity runeword then do it but I'm guessing most people wont so ehhhh.

The idea is really very simple: you build up your Lightning damage so you can kill non immunes stupidly fast and your merc will kill all the Lightning immunes for you. How fast he can do this depends on his level, his gear and how awake you are.

With the above items my merc is packing a modest 502-2209 damage, 2027 life, has 10% life leech and 69% all resists at level 90 so theres lots of room for improvement on the gear front. He is quite fast at the moment and never dies except to hard hitting super uniques packing Amplify Damage and of course the bane of mercenaries: Iron Maiden.

When you see your merc getting mobbed by lightning immunes, you switch weapons and freeze as many of them as you can with the splash radius and wait for your merc to finish up. You cannot freeze champions, super uniques or bosses, but you can slow their damage per second (DPS) to a point where your Merc can negate some or all of the damage by attacking with life leech. On occassion you will see him getting swamped and actually start healing as he is attacking.

Teleport on the spot to bring your merc to you instantly. Do this whenever you see him taking alot of damage. If its severe enough then teleport a safe distance away to drop a heal/rejuv pot on him if you have to before going back. Your merc should never die in combat provided you aren't a sleepy head.

By the way, I use a Light sorc to hell rush guildies. It is very fast and lightning immunes are never an unavoidable problem. They just slow you down. However, a well built light sorc with a decent amount of +skills kills so fast anyway that I never really see the downside.

If you have decent gear to twink your character with, I personally find Light sorc is alot faster and easier to play in Hell than Meteorb. Meteorb is alot more viable untwinked and it scales better in games with lots of players though.


 
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BaQ

Diabloii.Net Member
Re: which sorcress?

Hmm, I am going to use full tal set + 2 nagel rings + fortune gloves + war travellers + lidless with white perfect gem + all resist. Is it good for meteorb? I am not sure about one thing please help me :
1. Use lidless all the time, give to strenght only slight to get war travs and tal armor, give to dex for block for lidless , rest in vita , 0 energy.
or
2. Change for spirit monarch later, give enought strenght to get it , give 0 dex , rest vita , 0 energy. ?
Please tell me whats better.
Next question is what sorc would be better with that items - meteorb or light.
If meteorb please tell me how should i do with that shield things and how should i use my 110 skill points.
And with that build what merc should I use. I think act 2 but don't know which is good normal , nightmare , or hell . And attack or defense. Thanks for someone who helps me :>.
 

aquaman

Diabloii.Net Member
Re: which sorcress?

full tal set has 50% FCR
if you have 20% magefist + 35% spirit = 55% FCR you get 105% FCR which is enough for next breakpoint. Skills: +2 All from spirit and +1 Fire from Magefist
if you have 20% lidless then you have enough for 63% FCR breakpoint but more difficult to get to 105%. Skills: +1 All from Lidless.
 

Hornedtoad

Diabloii.Net Member
Re: which sorcress?

Use upped viscerant's and max block... With a few charms you'll be max resists, max block and still get +1 skills from shield.

You don't get 105% fc breakpoint though. I use a 5% fhr sc and 12% fhr gc for 42% fhr also...
 

lumpor

Diabloii.Net Member
Re: which sorcress?

Ice Bolt may only give 2% per point, but after 20 points that's 40% - which is significant since FO hits many times where a Fireball only hits once. I'm sure it adds up, but no one seems to have tried it.

I don't see why taking a few from Firebolt and Meteor to synergize FO would be a bad idea. People only look at the hard numbers - yeah it says 2%, but FO works a lot differently than a one time blast from a Fireball. Ever notice how when you put points into it, it's damage doesn't increase by a lot (on your skills screen) but its killing power seems to get exponentially better in actual use?
You don't understand. Basic math:

10 x 2 + 10 x 2 + 10 x 2
Is the same as:
30 x 2

Say the tens are ice bolts from your orb, and the 30 is a fireball. Frozen orb's damage is more spread out, and the total damage is the same. So 1 multiplier (in my calculation the multiplier was 2) will help the same. The only difference is that frozen orb's damage is more spread out, but a multiplier will boost both's damage my the same amount.

You're getting addition and multiplication mixed up

There are more bolts, but since each does less damage, the synergy will only boost each bolt a little bit. Since fireball does alot of damage, a multiplier will increase the damage alot. In frozen orb's case, one multiplier will increase the damage of many bolts a little, while in fireball's case, one multiplier will increase the damage of a single fireball alot.

So in short, the same multiplier will do the same thing to both spells.

But wait, frozen orb's synergy is only 2%, while fireball's synergy is 14%!

So the meteor synergy helps much more.

Add that fireball will be your main attack, and you have a winner! Also remember that the difference between a low level cold mastery and a high level cold mastery is smaller than the difference between a low level fire mastery and a high level fire mastery. With +skills, you'll only need 1 point in cold mastery


 

BaQ

Diabloii.Net Member
Re: which sorcress?

Hey, I am going to make such meteorb sorc:

light:
telekinesis -1
teleport -1
static field - 1

cold:
prereqs - 5
frost orb - 20
And here i have a question ( should I add 1 to cold armor and/or 1 to cold master or not?)

fire:
warmth - 1
fire bolt - rest
fire ball - 20
prereqs - 3
meteor - 20
fire master - rest

And here again question, If i dont add any point to cold mastery and cold armor i can add 20 fire bolt , 18 fire mastery or 18 fire bolt, 20 mastery or just both 19 or something like that :p. If I add to one of them or both I have less points (1 or 2 ) for fire bolt and fire mastery. Please tell me if I should add a points to cold armor and cold mastery, and how should i spare my points between fire mastery and fire bolt.

Eq:
full tal set, 2 nagels rings ( maybe sojs later :p), waterwalks ( but change for war travellers when I find), fortune gloves and lidless with perfect white gem ( but when I get anni and torch I switch on spirit monarch 35% fcr ( because of strength needed) and on mage fist to get 105% fcr BP.

Stats:
str - 106-116 ( WT - 10 , anni and torch ( if perfect - 20 both = 40 str then I need 106 strenght for spirit m) If anni and torch about 15 each - then I need more then 106).
dex - base
vit - rest
ene - base

Merc - act 2 nightmare defense (cold aura) with insight cv , andy face and leviathan or shafstop armor ( later I try to get somethig better for him)

What do you think about this? I just need help with that skill points ( cold armor / mastery and fire bolt/mastery).
 
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BaQ

Diabloii.Net Member
Re: which sorcress?

Sorry for double post but could someone help me, Please :> ?
 
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