Re: which sorcress?
1) Any wand that gives +1 or more to Glacial Spike. You will then set this as your switch weapon and hotkey both.
2) An act 2 Holy Freeze mercenary (nightmare defensive).
3) Tal Rasha's helm, Shaftstop and any elite 4os polearm with Insight. If you must have slow then use Reaper's Toll. This is sort of the entry level for Hell survival. If you can do better like andy's visage + eth bugged Fortitude runeword + Infinity runeword then do it but I'm guessing most people wont so ehhhh.
The idea is really very simple: you build up your Lightning damage so you can kill non immunes stupidly fast and your merc will kill all the Lightning immunes for you. How fast he can do this depends on his level, his gear and how awake you are.
With the above items my merc is packing a modest 502-2209 damage, 2027 life, has 10% life leech and 69% all resists at level 90 so theres lots of room for improvement on the gear front. He is quite fast at the moment and never dies except to hard hitting super uniques packing Amplify Damage and of course the bane of mercenaries: Iron Maiden.
When you see your merc getting mobbed by lightning immunes, you switch weapons and freeze as many of them as you can with the splash radius and wait for your merc to finish up. You cannot freeze champions, super uniques or bosses, but you can slow their damage per second (DPS) to a point where your Merc can negate some or all of the damage by attacking with life leech. On occassion you will see him getting swamped and actually start healing as he is attacking.
Teleport on the spot to bring your merc to you instantly. Do this whenever you see him taking alot of damage. If its severe enough then teleport a safe distance away to drop a heal/rejuv pot on him if you have to before going back. Your merc should never die in combat provided you aren't a sleepy head.
By the way, I use a Light sorc to hell rush guildies. It is very fast and lightning immunes are never an unavoidable problem. They just slow you down. However, a well built light sorc with a decent amount of +skills kills so fast anyway that I never really see the downside.
If you have decent gear to twink your character with, I personally find Light sorc is alot faster and easier to play in Hell than Meteorb. Meteorb is alot more viable untwinked and it scales better in games with lots of players though.
You deal with Lightning immunes using the following:Interesting reading i went with the pure orb tele build in the forums for me starting out but finding hell meph real hard.
Looking now to build another sorc for rushing mainly yet finding it hard to decide also on what way to go.
Looking for reasoning behind the pure light sorc idea isnt she as weak as other 1 spell class sorc for hell?
1) Any wand that gives +1 or more to Glacial Spike. You will then set this as your switch weapon and hotkey both.
2) An act 2 Holy Freeze mercenary (nightmare defensive).
3) Tal Rasha's helm, Shaftstop and any elite 4os polearm with Insight. If you must have slow then use Reaper's Toll. This is sort of the entry level for Hell survival. If you can do better like andy's visage + eth bugged Fortitude runeword + Infinity runeword then do it but I'm guessing most people wont so ehhhh.
The idea is really very simple: you build up your Lightning damage so you can kill non immunes stupidly fast and your merc will kill all the Lightning immunes for you. How fast he can do this depends on his level, his gear and how awake you are.
With the above items my merc is packing a modest 502-2209 damage, 2027 life, has 10% life leech and 69% all resists at level 90 so theres lots of room for improvement on the gear front. He is quite fast at the moment and never dies except to hard hitting super uniques packing Amplify Damage and of course the bane of mercenaries: Iron Maiden.
When you see your merc getting mobbed by lightning immunes, you switch weapons and freeze as many of them as you can with the splash radius and wait for your merc to finish up. You cannot freeze champions, super uniques or bosses, but you can slow their damage per second (DPS) to a point where your Merc can negate some or all of the damage by attacking with life leech. On occassion you will see him getting swamped and actually start healing as he is attacking.
Teleport on the spot to bring your merc to you instantly. Do this whenever you see him taking alot of damage. If its severe enough then teleport a safe distance away to drop a heal/rejuv pot on him if you have to before going back. Your merc should never die in combat provided you aren't a sleepy head.
By the way, I use a Light sorc to hell rush guildies. It is very fast and lightning immunes are never an unavoidable problem. They just slow you down. However, a well built light sorc with a decent amount of +skills kills so fast anyway that I never really see the downside.
If you have decent gear to twink your character with, I personally find Light sorc is alot faster and easier to play in Hell than Meteorb. Meteorb is alot more viable untwinked and it scales better in games with lots of players though.
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