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Which runeword shall I do?

Discussion in 'Single Player Forum' started by bassen, Apr 21, 2008.

  1. bassen

    bassen IncGamers Member

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    Which runeword shall I do?

    Hi

    I just finnished my first part of my HF-rush (by that I mean I have only HF-quested NM) and got several runes which made it possible to make a few runewords.
    This are all my runes (trade-runes and non-trade-runes)



    Code:
    5	Tir Rune
    21	Tal Rune
    14	Ral Rune
    12	Ort Rune
    10	Thul Rune
    8	Amn Rune
    10	Sol Rune
    3	Shael Rune
    10	Dol Rune
    5	Hel Rune
    5	Io Rune
    7	Lum Rune
    2	Ko Rune
    1	Pul Rune
    4	Um Rune
    
    2 Um can I cube to 1 Mal


    Edit: Haha, I just saw I "only" xD miss Lo for Grief =P. Yeah only a Lo =P
     
  2. Head Jumper

    Head Jumper IncGamers Member

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    Re: Which runeword shall I do?

    Strength :laugh:

    No, rly, you can't just pop question like that :tongue:
    Do you want something for merc, some specific class? Caster weapon, fighter weapon?

    My advice is to wait for a hell hf.. first thing i would do is get KoVexPulThul, i forgot what's the name of the rw :laugh: One of the best stuff for casters..
    If you're lucky to get 2 gul.. :wink3:

    edit: yeah, HOTO :D
     
  3. NagisaFurukawa

    NagisaFurukawa IncGamers Member

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    Re: Which runeword shall I do?

    As always, it depends on what kinds of characters you like to make...

    Melee-Oriented.
    1) Oath. <--- Very good.
    2) Duress. <-- Useful.
    3) Stone. <-- Not bad, but expensive.

    Middle of the Road.
    1) Crescent Moon. <-- Limited.
    2) Rhyme. <-- Cheap.
    3) Sanctuary. <-- VERY debatable.

    Caster Oriented.
    1) Spirit. <-- Cheap.
    2) Insight. <-- Cheaper.
    3) Melody. <-- Debatable usefulness.
    4) White. <-- Power.

    Nice to Have.
    1) Edge. <-- Shopping.
    2) Harmony. <-- Speed.

    If you aren't sure... just wait.

    EDIT: Wouldn't a CM PB be better suited for a Shock Zealot? >_>. You will be able to get a 4 frame zeal with a Phase Blade, so kanonfuter's right.
     
    Last edited: Apr 21, 2008
  4. kanonfutter

    kanonfutter IncGamers Member

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    Re: Which runeword shall I do?

    I have had good experiences with a Crescent Moon Phase Blade (Shael + Um + Tir). It is one of the most cost-effective rune words around. I used it on a Frost Zealot, and found that this runeword is highly dependent on base weapon, Phase Blades are both fast and indestructible, making the weapon affordable in repair terms.

    For armors, both Lionhart (Hel + Lum + Fal) and Smoke (Nef + Lum) get their share of going around with my characters. Resistances and stats are more important than actual defense on a lot of builds.

    Insight is a given, but I guess you already have made that one.
     
  5. erics

    erics IncGamers Member

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    Re: Which runeword shall I do?

    My new favorite runeword is Obedience. You'd need to cube some of your ko's and lum's, but you have enough to do it. The highest rune is Fal at char lvl 41.

    Obedience
    5 Socket Polearms
    Hel + Ko + Thul + Eth + Fal
    30% Chance To Cast Level 21 Enchant When You Kill An Enemy
    40% Faster Hit Recovery
    +370% Enhanced Damage
    -25% Target Defense
    Adds 3-14 Cold Damage 3 Second Duration (Normal)
    -25% To Enemy Fire Resistance
    40% Chance of Crushing Blow
    +200-300 Defense (varies)
    +10 To Strength
    +10 To Dexterity
    All Resistances +20-30 (varies)
    Requirements -20%

    I have two in eth cryptic axe's.
     
  6. bassen

    bassen IncGamers Member

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    Re: Which runeword shall I do?

    hmmm

    That's a lot of possible RW's. Obediance would be a first pick if I already didnt had it =P

    However Oath sounds good tho I dont uderstand the better effects of it? I have heard many talk about Oath but never the "in-use-effect", not in theory but practical.

    Which is the very best weapon to make Oath in? The item usually are eth, right?

    Edit: Runewords I have are

    3 Insight (only 2 left since ATMA deleted one, stupid ATMA :angry:)
    1 Obedience
    1 Edge
    1 Strenght
    2 Treachery
    1 Stealth
    2 White
    2 Leaf
     
  7. Neksja

    Neksja IncGamers Member

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    Re: Which runeword shall I do?

    yes yes yes. Eth is the only way, because the RW makes it indestructible. You gain more damage from etherealness than Oath's HoW charges, so eth is the only way.

    Popular choices are Berserker Axe, Cryptic Sword, Scourge, Ettin Axe, Feral Axe, those come to my mind right now. If you don't mind abusing the ability of trading a base weapon from user, who have access to 1.07 weapons (eth gives extra 50% max damage), then try to trade one .07 weapon.
     
  8. Antonio

    Antonio IncGamers Member

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    Re: Which runeword shall I do?

    Don't make runewords just because you have the runes for it. When you need one make one. Also there are other uses for those runes besides making runewords(e.g. upping items, socketing items, crafting...).
     
  9. sirpoopsalot

    sirpoopsalot IncGamers Member

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    Re: Which runeword shall I do?

    Duress gets my vote - a very nice armour for a merc, and it's one of the best options for just about any melee build too.

    Antonio's got a good point too, though.
     
  10. bassen

    bassen IncGamers Member

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    Re: Which runeword shall I do?

    hmm I think I better wait until I really need a RW. Tho my reason was to find a good-all-character-useable-end-game-runeword =O. But I think I'll wait.
     
  11. nebux

    nebux IncGamers Member

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    Re: Which runeword shall I do?

    i made RW when i have runes. i got a CM PB 10 months before a paladin that was able to wield it.
     
  12. Friiser

    Friiser IncGamers Member

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    Re: Which runeword shall I do?

    Make an Insight in an eth polearm, give it to A2 merc for a CL/FO sorc and run countess for even more runes.
     
  13. bassen

    bassen IncGamers Member

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    Re: Which runeword shall I do?

    Ok I have waited until I could make a really good runeword...today I found got a Mal from my Amazon from her HF-quest.

    Before I had miscalcued and thought I could make Ko Vex Pul Thul but sadly I couldnt. So today I was quite happy when the Mal dropped from HF-quest. So which weapon should I socket it in?

    I choose between the Flail in N/El-version. Since it's for a spellcaster shouldnt I go for the N? since you mostly never put Dex points in Spellcasters? or shall I go for the Scourge if I wanan use it on a attacker?

    Since I love spellcasters HotO seems like a good choice =)
     
  14. Milb

    Milb IncGamers Member

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    Re: Which runeword shall I do?

    Just put it in the normal Flail, as a melee weapon it is worthless. You will never use it on any character other than a caster.
     
  15. Tejadia

    Tejadia IncGamers Member

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    Re: Which runeword shall I do?

    Sorry for the OT noob question, but what exactly is HF Rushing? Making a new char and rushing it with another for the HF's or something else? Seems like a waste of time to make chars and do that over and over again...
     
  16. zerth

    zerth IncGamers Member

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    Re: Which runeword shall I do?

    It can get very efficient. Rushing 7 chars in classic (so you wont have to do act5 in any difficulty and reach lvl 20 and 40 to do normal and nightmare ancients respectively)... There is a guide somewhere around here. Not anyone's cup of cheese, sorry, tea though... (certainly not mine to say the least)
     
  17. pharaoh

    pharaoh IncGamers Member

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    Re: Which runeword shall I do?

    Hellforge rushing is rushing new characters through the game (often in earlier versions and/or classic- ie non-expansion- to speed things up), and then completing their Hellforge quests in Hell in v1.10/v1.11 expansion games. Completing this quest yields a perfect gem, some lesser gems, and a rune from Hel through Gul. If you can rush sets of seven characters (eight-player games, with one rusher and seven rushees), the math says you will get approximately one Gul rune per set, on average. I haven't kept a tally on my runs, but this seems to fit with my experience.

    The disadvantage to HF rushing is that it's boring as hell, and you need multiple computers, a friend to help, and/or a modified .DLL file to allow you to run multiple instances of the game in order to do it at any decent speed. You can also use the 'fast user switching' facility of WinXP, but this is a pain in the ***.

    The advantage, though, is the consistent returns. People who run the superchests in Lower Kurast can score up to Ber runes, but they often do many runs without seeing any runes at all, much less high runes. I prefer HF runs because you always feel as though you're making progress. Cubing up these runes is a relatively fast way to get higher runes, though 'relatively' is an important word here. It still takes an awful lot of patience, but it can put some of those high-end runewords within the reach of us mere mortals.
     

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