Which is the better anti-caster? I've read over the C/C WW and Mageslayer kicker guides and I've dueled quite a few myself but I'd still like your opinion on which you feel is better against the current top mage classes in PvP. Those being Hammerdins, Wind Druids, Necros, and to a lesser extent most sorcs. Take into account this is for public dueling, so as with most of my queries anything goes. From what I can tell: Against Necros (Bone specifically): - WW does nicely as its uninterruptible and lets you keep on the move while doing your damage so you can get in and out. - Kickers I've been able to deal with more easily since they are static right in front of me. Normally I can out tank them and Spear them to death. Against Hammerdins: - WW I'd think would be dangerous if you WW too far since you'll end up in the hammer field right after WWing. - Kickers can stay safe from the hammers if they position themselves correctly. Against Wind Druids: - Not quite sure, but I'd imagine WW is better since it has an area of effect as opposed to the kicker which has a pretty high chance of hitting the Druid's minions instead of the intended target. Also, same deal with the kicker staying still as against the necro. I don't think any class wants to stand still in front of a Wind Druid. Against most sorcs: - I've seen both builds rip apart most sorcs, but as with the Druid and the Necro standing still to attack seems like it would be dangerous. Especially against fballers.