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Which attack to use?

I'm going to make a throwing barb, who uses melee when he needs to. Since I'll max double swing to synergize double throw, I need to know if I should use maxed double swing or a lvl 1 frenzy (which will also be synergized by double swing), or if I should max frenzy? I was thinking of maxed throwing mastery, double swing and bo and 1 point in battle command, natural resists, increased speed, axe mastery and double throw. Then split the rest of the points between frenzy, axe mastery, double throw and shout. Also, should I put 1 point into grim ward? it seems quite nice to stand in a safe area while throwing axes at all the monsters backs. The prerequisistes can also be useful if there are lots of bodies on the ground and i have no better use for them. I'm also considering heart carver on switch but throwing barbs have a high competition about their switch. So basically my questions are:
1. Use double swing,1 point frenzy or maxed frenzy?
2. After double swing, bo, throwing mastery and the many one-point wonders, what's the best place to ditribute my points?
3. Is grim ward worth it? Or should I use a heart carver? Or not use grim ward at all?:weep:
4. And also, does anyone know a good non-outdated throwing barb guide? I've seen some (including fallen's), but they're either outdated or don't match my needs
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