where to put my skill pts?

chien

Diabloii.Net Member
where to put my skill pts?

Ok, I am a poisonmancer. I've maxed PD, PE, and PN and 1 point each in all curses and 1 in teeth, CE, Clay G and G Mastery. Now I am lvl76 with 9 unused skill pts. Just wonder what is the best for me? I am using partial trang's set (belt, glove, shield and armor) and blackbog dagger with nat boot. I just wonder, is it good to start put points in Skelly and SkellyMastery? or put points in BW, BP? or use the marrowwalk "feature" :lol: ? BTW, I am using a HF merc. Thanks for your help :)


Chien
 

Neothin

Diabloii.Net Member
if CE doesnt have enough range for you, try bring that up a bit :D

skeletons wouldnt be too bad of an idea either... take for example, HoS's venom/skelemancer that he has
 

chien

Diabloii.Net Member
Yeah, I have a pure skellymancer with maxed CE with lots of fun :clap: But, for the points I have (assuming I can lvl him to 85+), I can't max both SW and SM. So, is maxing BW or BP good as a good decoy while I spam PN? or you guys still think half max SM, SW work better? Thanks!


Chien
 

HarbingersOfSkulls

Diabloii.Net Member
chien said:
Yeah, I have a pure skellymancer with maxed CE with lots of fun :clap: But, for the points I have (assuming I can lvl him to 85+), I can't max both SW and SM. So, is maxing BW or BP good as a good decoy while I spam PN? or you guys still think half max SM, SW work better? Thanks!


Chien
Why would you need CE when PN does all the work anyway?

I got Skeletons with my Venomancer, since Trang's is made for a venomancer/summons anyway.

HoS
 

somewhatdamaged99

Diabloii.Net Member
chien said:
Ok, I am a poisonmancer. I've maxed PD, PE, and PN and 1 point each in all curses and 1 in teeth, CE, Clay G and G Mastery. Now I am lvl76 with 9 unused skill pts. Just wonder what is the best for me? I am using partial trang's set (belt, glove, shield and armor) and blackbog dagger with nat boot. I just wonder, is it good to start put points in Skelly and SkellyMastery? or put points in BW, BP? or use the marrowwalk "feature" :lol: ? BTW, I am using a HF merc. Thanks for your help :)


Chien

If you are a poisonmancer, then lower res is your best friend, so maybe get that to 16 points (with +skills) for maximum -61%.

Then you can not go wrong with putting ALL remaining points in corpse explosion

somewhatdamaged
 

chien

Diabloii.Net Member
Ok, thanks for all your helps :) Finally, I dump all the points to SW and 1 to SM. (about 12 SW and 4 SM now). I have 6 skelly to be summoned now.. but they are rather weak... almost get whipped out in Hell pretty quick.. guess I'll need to put more points before I can see the usefulness. BTW, do I need to switch my HF merc to Might Merc? Thanks!


Chien

PS: currently, I have +7 or +8 for Poison skill because of Trang's set the the unique dagger and Sazabi's helm (for its +1 and +lit and fire res).. My PN did about 3.7-3.9k/ 2 sec.
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Might will help the Skellies, but they will still be pretty weak. I would wait a while with the switch until you buff the Skellies some.
 

JoJeck

Diabloii.Net Member
chien said:
Ok, thanks for all your helps :) Finally, I dump all the points to SW and 1 to SM. (about 12 SW and 4 SM now). I have 6 skelly to be summoned now.. but they are rather weak... almost get whipped out in Hell pretty quick.. guess I'll need to put more points before I can see the usefulness. BTW, do I need to switch my HF merc to Might Merc? Thanks!


Chien

PS: currently, I have +7 or +8 for Poison skill because of Trang's set the the unique dagger and Sazabi's helm (for its +1 and +lit and fire res).. My PN did about 3.7-3.9k/ 2 sec.
One technique that could make your skellies a lot tougher is to buff them up with special summoning gear. I have Arm of King Leoric and a +3 summoning head on weapon switch and in my stash I keep a + 3 summoning Circlet and + 3 amulet. So before an expedition I take that gear to raise my army and golem. Try that to get a +8 boost to SW and SM and summon resist if you have the gear.
 

Neothin

Diabloii.Net Member
Vajar said:
Skeletons cannot be prebuffed, just like druid furries. This was a change in 1.10. Using the Arm to summon them and switching to Beast would be not any different than using Beast to summon them (once the game does a check on your skills - doesn't happen instantly).
using the +summoning skills gear to prebuff wont help at all :(
 
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