What's the max defense on an ebuged APfort?

destructory

Diabloii.Net Member
What's the max defense on an ebuged APfort?

is it 3552? because i have people on the game telling me thats just an etheral fort
 

krischan

Europe Trade Moderator
Re: What's the max defense on an ebuged APfort?

4907 after chilling armor has been triggered.
 

Millipede

Diabloii.Net Member
Re: What's the max defense on an ebuged APfort?

cool i made a fortitude with 3420 def. im glad it wasnt too far off :scratchchin:

edit: oh wait. mine was a hellforge plate, not archon plate
 
Last edited:

Shanksie1337

Diabloii.Net Member
Re: What's the max defense on an ebuged APfort?

3592.5 (however that gets rounded) would have been max on a Hellforge Plate according to my hungover maths.
 

minuses

Diabloii.Net Member
Re: What's the max defense on an ebuged APfort?

524*1.5=786*1.5=1179*3=3537+15=3552

Yes you were right. When armor spawns eth it does not add the +1 like normal.
 

helvete

Diabloii.Net Member
Re: What's the max defense on an ebuged APfort?

524*1.5=786*1.5=1179*3=3537+15=3552

Yes you were right. When armor spawns eth it does not add the +1 like normal.
"Like normal"?
Only armor that spawns with its %ED have the +1

This is why IK armor is always the same defense, while tal armor varies.



 

destructory

Diabloii.Net Member
Re: What's the max defense on an ebuged APfort?

so people tellin me that 3552 is not ebugged are wrong hm.. thanks
 

Shanksie1337

Diabloii.Net Member
Re: What's the max defense on an ebuged APfort?

there is a cube recipe that adds a random number of sockets to an item.

however the "bug" is that any ethereal item thus socketed has it's ethereal bonus counted twice. for example

armour, has 100 def base, so has 150 def as eth, if cube used to add sockets (1-4 random roll) the resulting item has 1-4 sockets but also 150*1.5 = 225 defense.

hence ethereal bugged = ebugged.

note weapons eth damage doesnt get bugged, so only armour (helm, chest & shield) can be "ebugged"

/edit quote from Arreat Summit

Transmute Formula 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas.

Transmute Formula 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

Transmute Formula 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket.

Transmute Formula 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.
so an ebugged item is an ethereal item that has been cubed for random sockets and has unusually high defence (1.5 times infact).
 
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