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What's the exact definition of Monster Regen Rate,What does it by a magnitude of "2"?

Discussion in 'Necromancer' started by core1000, Jan 29, 2004.

  1. core1000

    core1000 IncGamers Member

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    What's the exact definition of Monster Regen Rate,What does it by a magnitude of "2"?

    What's the exact definition of Monster Regen Rate,What does it by a magnitude of "2"?

    1) How is Monster Regen Rate measured?
    2) What Units?
    3) HP / Frame ?
    4) HP / Sec?
    5) % of Total HP / Frame?
    6) % of Total HP / Sec?
     
  2. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    This is a really tricky question. It used to be in the Statistics forum, but ever since the crash...

    Currently I am trying to see if I can find the info again. It had something to do with frames.
     
  3. core1000

    core1000 IncGamers Member

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    % Total HP / Frame would be scary
    Regen Factor = 2
    Imagine a 32,000 HP Monster, regenerating 640 HP Per Frame.
     
  4. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    After many perilous searches on the world wide web, I finally found something on the matter. It was not easy and I saw some pretty gruesome things (damn those Pop-Up's), but I have the info. I did edit it a bit and changed some of the words and am in no position to quote the original author (don't know the name).


    Replenish Life +x is a simple linear rate, meaning Units per Frame. There are 256 Units in a Hit Point. There are 25 Frames in a Second. The formula for the number of Hit Points per Second becomes:

    HP per Sec = (Regen × 25) ÷ 256

    In which: HP per Sec = Number of Hitpoints in a Second
    Regen = the "x" in Replenish Life +x


    So Replenish Life +10 would give you (10 × 25) ÷ 256 = 0.97 Hit Points every second.

    The same applies to regeneration rates.
     
  5. Ruvanal

    Ruvanal IncGamers Member

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    Mad Mantis that is the way a ring of Replenish Life functions, but it is not what the DamageRegen factor that is used in figuring the monster life recovery. The closest answer would have been 5 from the first post.

    Monster Life recovery = MaxLife*DamageRegen/4096 per frame of game time.

    Example the DiabloClone (and why most players need to use PMH or poision on him).
    MaxLife = 642700
    DamageRegen=2

    recovery = 642700*2/4096 = 313.818 life per frame of game time or (x25) 7845.46 life per second.
     
  6. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Thank for the info Ruvanal. It was really hard trying to get some solid info on this.
     

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