What's better? +15 fire absorb or +26 fire resist

LifePincher

Diabloii.Net Member
What's better? +15 fire absorb or +26 fire resist

When being atacked with fire, what would be better to add?

+15 fire absorb
or
+26 fire resist?

Thanks ;)
 

F1R3STR1D3R

Diabloii.Net Member
From Arreat Summit:
Code:
full damage / %resistance / %Absorb / heal amount / damage taken

1000          0%            0%        0             1000
1000          95%           0%        0             50
1000          90%           0%        0             100
1000          85%           0%        0             150
1000          80%           0%        0             200
1000          75%           0%        0             250
1000          70%           0%        0             300

____

1000          0%            0%        0             1000
1000          0%            40%       0             600 
1000          0%            35%       0             650
1000          0%            30%       0             700  
1000          0%            25%       0             750
1000          0%            20%       0             800
1000          0%            15%       0             850

____

1000          0%            0%        0             1000
1000          95%           40%       20            10  
1000          90%           35%       35            30
1000          85%           30%       45            60  
1000          80%           25%       50            100 
1000          75%           20%       50            150 
1000          70%           15%       45            210
You can decide from that.

If you are talking about direct absorb, I would take the 26% Fire resistance because Direct Absorb only heals that much damage.

Absorb % is just like Fire resistance if you have 0% Fire resist.
 

LifePincher

Diabloii.Net Member
The absorb would be coming from Hellmouth gloves.

Say you have 49 fire resist.

You'd go with gloves that add the +26 fire resist (bringing fire risists to 75) over having the 49 fire resist and +15 fire absorb?
 

F1R3STR1D3R

Diabloii.Net Member
I would take the 26% Resists.

1000 Raw Damage * (1-.75) Fire Resists = 250 Net Damage
1000 Raw Damage * (1-.49) Fire Resists - 15 Fire Nullify = 495 - 15 Fire Heal = 480 Net Damage
 

krischan

Europe Trade Moderator
Absolute absorb works great versus continuous damage (firewall, meteor fire) or a big number of small fire attacks (hydra, Diablo's fire snakes), even if it's a seemingly small number. Continuous damage is dealt once per frame and absorb works on a per-frame base, too. That means, with 15 fire absorb you can effectively ignore 750 continuous damage per second (because you get healed by the absorbed amount).

As long as I can't afford the Tal Rasha set for my sorc, she wears the Rising Sun amulet which has 0.75/L fire absorb together with perhaps 50% fore resist . Neither the Councils' hydras nor the spells from the Bloodlords in hell Durance 3 can harm her - in fact, most of these attacks heal her.
 

helvete

Diabloii.Net Member
Absolute absorb now has a cap to it versus frame based attacks such as firewall. mostly 1/25 or 2/25. = not so great versus continuous damage.
 

RTB

Diabloii.Net Member
helvete said:
Absolute absorb now has a cap to it versus frame based attacks such as firewall. mostly 1/25 or 2/25. = not so great versus continuous damage.
That's MDR, not Absorb.
 

KiRkHaMet

Diabloii.Net Member
is "diablo fire snakes" supposed to mean firestorm ? heh

i dont undestand why so much people don't know this spells name
 

krischan

Europe Trade Moderator
Tne fire snakes look like burning oil he pours on the ground. They consist of many tiny fires and they will all run through a character in melee range, meaning instant death if your resists are bad or instant healing if you have the right amount of resists and non-percentual fire absorb.
 
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