What would you fix on Necros? Looks like there will be a ladder reset although whether any time in the near future is anyone's guess. So what the heck, let's throw some ideas around and maybe we can post them on Bliz' suggestion forum later. http://www.battle.net/forums/thread.aspx?fn=d2-general&t=1007110&p=1&tmp=1#new1007110 Clearly the non clay golems need an upgrade. Frankly, I think the golem synergies should be yoinked and each golem should be beefed up individually. If I put 40 points into one minion, it should be my star player. If I put 100 points into it, it should be ready to solo diablo clone by itself. So how about a fire aura and melee damage value that's not a joke, attack ratings that can actually hit in Hell, and a serious denerfing overhaul of the blood golem. Fix it so Iron Golems only get lost when they die. Not between games. They should be toys for everybody, not just the rich. Ditch the thorns aura in favor of a stronger attack or give it a huge upgrade. Weaken is silly. 50-60% damage reduction including magical attacks and reduced movement speed (but not attack), not just 33% for physical. That's just pointless when you get decrepify and it pales in comparison to using amp to simply kill things twice as fast. That or make it stack with other curses. The time limit and AI clumsiness of revives feels more like a game flaw than a drawback. Let's give those guys the teleporting ability of all other minions that get left too far behind and either increase their duration or make them permanent until death while reducing the number of revives you can actually have. A speed bonus from Skeleton Mastery would be nice too. I'm tired of watching Enigma players getting the most out of their revives while they're really more of a temporary luxury for us unenigmatic types. Fix the charged item/marrow walk bug but remove one skill from the synergies while beefing the rest up a bit. A bonemancer shouldn't have to completely sacrifice diversity to get a beefier attack. Even with a decked out marrowed Bone Necro, Hell remains challenging.