Speederländer
Diabloii.Net Member
What would you do?
You're a level 95 WW assassin (WW/kick actually but assume WW for the sake of argument) with 25 unused stat points. Where to put them?
You have a WW with a 5200 attack rating and the assassin has 3550 life.
Each point spent in dex gets you 41 AR. So 25 dex = 1025 AR giving you 6225 total AR at lvl 95 without enchant or anything else. On the other hand, 25 vita gives you 132 life, bringing your total to 3682.
Assume nothing else changes. It's option 1 or option 2.
Which would you take and WHY?
I have my likes and dislikes about both but I want to get some well thought-out opinions on the matter.
NOTE these points:
1. 5200 AR at clvl 95 hits well vs. everything but high def chars. Another 1K AR won't make a big difference anyway. When you DO hit high def chars, it's 95% of the time when they are moving and their defence drops to zero, making ANY AR equivalent. I.e., 5200 vs. 6225 doesn't really equal a big gain vs. someone with 20K AR. You have to try to hit them when they are moving (either via tele/WW or whirl-away) in either case.
2. 132 life really isn't that much of again when you are already at 3550 life. So why not get some more AR? 132 life vs. maybe a 5% or better improved chance to hit generally vs. all low defense classes.
You're a level 95 WW assassin (WW/kick actually but assume WW for the sake of argument) with 25 unused stat points. Where to put them?
You have a WW with a 5200 attack rating and the assassin has 3550 life.
Each point spent in dex gets you 41 AR. So 25 dex = 1025 AR giving you 6225 total AR at lvl 95 without enchant or anything else. On the other hand, 25 vita gives you 132 life, bringing your total to 3682.
Assume nothing else changes. It's option 1 or option 2.
Which would you take and WHY?
I have my likes and dislikes about both but I want to get some well thought-out opinions on the matter.
NOTE these points:
1. 5200 AR at clvl 95 hits well vs. everything but high def chars. Another 1K AR won't make a big difference anyway. When you DO hit high def chars, it's 95% of the time when they are moving and their defence drops to zero, making ANY AR equivalent. I.e., 5200 vs. 6225 doesn't really equal a big gain vs. someone with 20K AR. You have to try to hit them when they are moving (either via tele/WW or whirl-away) in either case.
2. 132 life really isn't that much of again when you are already at 3550 life. So why not get some more AR? 132 life vs. maybe a 5% or better improved chance to hit generally vs. all low defense classes.