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what u guys think of my Crafted Belts?

Discussion in 'Barbarian' started by modollodom, Mar 9, 2004.

  1. modollodom

    modollodom IncGamers Member

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    what u guys think of my Crafted Belts?

    i have crafted a blood craft belt with a mesh belt today.

    stats like;

    def: 38
    10% chance to cast lvl 3 nova
    24% fast hit recovery
    3% blood leech
    10% open wounds
    44 life
    29 to max stamina

    what u guys think?
     
  2. Halciet

    Halciet IncGamers Member

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    s'alright, for a craft belt. Verdungo's and such still blow it out of the water though :/

    -Hal
     
  3. MFdoom

    MFdoom IncGamers Member

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    sorry ppl but what does blood leech mean?
     
  4. Halciet

    Halciet IncGamers Member

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    He meant life leech, where x% of the damage you deal is restored to your own health.

    -Hal
     
  5. memememe173

    memememe173 IncGamers Member

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    It needs either some resist or some strength for it to be really stand out
     
  6. sorcyone

    sorcyone Banned

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    I rate that a 16. A Verdungos I rate 21 - 28 depending on stats so it's a good belt for those of us who can't afford a Verdungo's.

    That being said, I don't craft blood belts. It is not one of the best formulas, and IMHO the pruby could be better used on ring/amulet/glove/boot/Beserker axe.


    Note: I give items a linear value. It gives me a quick way to decide whether to keep rares/uniques I find. The value is the equivalent of sc (small charms) I would need to achieve the same stats, and based on the usefulness and availability of that stat too. For stats not on charms, I derive the value from other items, eg. 1 socket = 4sc im armour, or 6sc in shield or weapon.
    I value for each character class, and highest of those is the item value. So the above belt (for baba) is roughly :

    def: 38
    10% chance to cast lvl 3 nova 0
    24% fast hit recovery 4
    3% blood leech 3
    10% open wounds 6
    44 life 3
    29 to max stamina 0

    While Verdungo's :

    Verdungo's Hearty Cord
    Mithril Coil
    Defense: 125-158 (Defense: 58-65) 1
    Required Level: 63
    Required Strength: 106
    Durability: 16
    16 Boxes
    +90-140% Enhanced Defense (varies)
    10% Faster Hit Recovery 2
    +30-40 To Vitality (varies) 6-8
    Replenish Life +10-13 (varies) 2
    +100-120 Maximum Stamina (varies) 0
    Damage Reduced By 10-15% (varies) 10-15

    total 21-28

    Valuation for some stats such as open wounds is not linear, so 10%OW = 6sc, 25%OW=8sc, since OW is triggers a timer.
    You can also factor in item requirements, so a spear for a baba I value dex requirement as 10Dx = -1sc. (5St/Vi=1sc so 10Dx=2sc but 10 Dx also gives 50 AR (attackrating) = 1sc)

    Note this also lets you value skill levels, making it easier to decide which skill to raise.

    I also find the valuation useful in optimising equipment -> I try to use the highest total valuation with the combination that also gives me the stats I need.
    I'll bet you could lump in some linear programming from applied mathematics if you were serious about it.
     
  7. banditto1969

    banditto1969 IncGamers Member

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    oops wrong post
     

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