what to max? (Skellimancer) Hmm... So I made a skellimancer, and didnt touched bone spells, poinson spells or wasted spells in mages and revives. I got a clay golem, decripefy, max warriors and mastery (both level 27) and sometimes I walk with 4 mages and some revives just to take the hits, but most of the time I am able to walk here and there without too much trouble. I can do nightmare and hell act1 solo. But in act 2 I get into problems with the small areas like the maggot lair and arcane sanctiary. I put 1 spell into attract just for those 2, and now that I am gaining levels I dont know what to do next. I am thinking of maxing poison nova or bone spells for some extra damage where my skelets wont do enough (arcane, maggot lair, bosses..) Is this a good idea? What should I max then? I dont really want to max corpse explosion as I think thats kinda boring and I got time, I dont mind that my skelets take hours to kill something so I rather max nova or bone spells but because I am walking with +2 summoning items they wont be better than level 20. Am I wasting spells if I make them 20 or are they enough for the regeneration when they are level 20? What should I do? Max my golem? amplify damage? or a bone or nova spell?