What to do with Jah I recently traded for a Jah. I have wanted Enigma for sooo long. Now that I'm so much closer, I suddenly realize that Enigma isn't the end-all be-all armor that I thought it was a couple of years ago. I have a Fortitude armor for my physical damage people, and various nice armors for casters. Ormus' Robes, Vipermagi, Tal Rasha's, and a 1.07 Arkaine's Valor. So, Enigma would only make a big difference for the following builds: Hammerdin, Fishymancer, Windy Druid And.. that's it? Amazons cast too slow. I hear Assassin's traps disappear during teleport. Hammerdin and Windy Druid are kind of boring, so that leaves me with getting Enigma for a Fishymancer. And I kind of prefer my poisonmancer. He might prefer Bramble. So I started looking at the other uses for Jah. There's Fury Jah + Gul + Eth +209% Enhanced Damage 40% Increased Attack Speed Prevent Monster Heal 66% Chance Of Open Wounds 33% Deadly Strike Ignore Target's Defense -25% Target Defense 20% Bonus To Attack Rating 6% Life Stolen Per Hit +5 To Frenzy (Barbarian Only) No crushing blow means Grief is almost always better. It could be used on my whirlwind assassin, but she gets depressed, comparing herself to my barbarian, and wishing her merc had infinity to help her lightning traps. Enigma Jah + Ith + Ber +2 To All Skills +45% Faster Run/Walk +1 To Teleport +750-775 Defense (varies) + (0.75 Per Character Level) +0-74 To Strength (Based On Character Level) Increase Maximum Life 5% Damage Reduced By 8% +14 Life After Each Kill 15% Damage Taken Goes To Mana + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level) Very nice - I'm surprised to find I don't really have much use for it. Famine 4 Socket Axes/Hammers Fal + Ohm + Ort + Jah +30% Increased Attack Speed +320-370% Enhanced Damage (varies) Ignore Target's Defense Adds 180-200 Magic Damage Adds 50-200 Fire Damage Adds 51-250 Lightning Damage Adds 50-200 Cold Damage 12% Life Stolen Per Hit Prevent Monster Heal +10 To Strength Great physical damage, and tons of non-physical damage. Grief is considered better for most builds because sword swingers tend to multiply physical damage a lot more than other. This might be a spectacular weapon on a paladin for vengeance. Or on a melee sorc. When I've looked for advice on this weapon, it seems to be looked down on. I don't understand why. Brand 4 Socket Missile Weapons Jah + Lo + Mal + Gul 35% Chance To Cast Level 14 Amplify Damage When Struck 100% Chance To Cast Level 18 Bone Spear On Striking +260-340% Enhanced Damage (varies) Ignore Target's Defense 20% Bonus to Attack Rating +280-330% Damage To Demons (varies) 20% Deadly Strike Prevent Monster Heal Knockback Fires Explosive Arrows or Bolts (15) This looks like a great weapon. But I've read a lot of high end bow comparison arguments, and this one tends to get left out. I'm guessing it's because Faith and Windforce are better. Destruction 5 Socket Polearms/Swords Vex + Lo + Ber + Jah + Ko 23% Chance To Cast Level 12 Volcano On Striking 5% Chance To Cast Level 23 Molten Boulder On Striking 100% Chance To Cast level 45 Meteor When You Die 15% Chance To Cast Level 22 Nova On Attack +350% Enhanced Damage Ignore Target's Defense Adds 100-180 Magic Damage 7% Mana Stolen Per Hit 20% Chance Of Crushing Blow 20% Deadly Strike Prevent Monster Heal +10 To Dexterity Maybe some kicksin build would use this? Wouldn't rift be better? I'll save up until I can get BoTD instead. My merc will eventually always prefer Infinity, Pride, Reaper's Toll or Faith Dream 3 Socket Helms/Shields Io + Jah + Pul 10% Chance To Cast Level 15 Confuse When Struck Level 15 Holy Shock Aura When Equipped +20-30% Faster Hit Recovery (varies) +30% Enhanced Defense +150-220 Defense (varies) +10 To Vitality Increase Maximum Life 5% (Helms Only) +50 To Life (Shields Only) +0.625-61.875 To Mana (Based On Character Level) All Resistances +5-20 (varies) 12-25% Better Chance of Getting Magic Items (varies) This is what I'm leaning towards making. You kind of need the helm and shield both to make it worth it. I sadly can't think of a build that would prefer it, by itself, over some other helm. Maybe I should just hold on until I have a second Jah. Faith 4 Socket Missile Weapons Ohm + Jah + Lem + Eld Level 12-15 Fanaticism Aura When Equipped (varies) +1-2 To All Skills (varies) +330% Enhanced Damage Ignore Target's Defense 300% Bonus To Attack Rating +75% Damage To Undead +50 To Attack Rating Against Undead +120 Fire Damage All Resistances +15 10% Reanimate As: Returned 75% Extra Gold From Monsters Here's another option. My fishymancer would prefer an Infinity-wielding merc for the crushing blow and bonus to corpse explode damage. I could make Pride, but I'm using some high cb polearm now to kill Baal faster. He's a real problem to kill quickly for fishymancers, despite his minions dying quickly. So that leaves this for my strafer's merc. Not as much bonus damage as Pride, but it lets me move faster. I think I'd prefer to make Pride over this one. In either case, only my strafer's merc would ever wield it. Windforce outdamages it. Ice 4 Socket Missile Weapons Amn + Shael + Jah + Lo 100% Chance To Cast Level 40 Blizzard When You Level-up 25% Chance To Cast Level 22 Frost Nova On Striking Level 18 Holy Freeze Aura When Equipped +20% Increased Attack Speed +140-210% Enhanced Damage (varies) Ignore Target's Defense +25-30% To Cold Skill Damage (varies) -20% To Enemy Cold Resistance 7% Life Stolen Per Hit 20% Deadly Strike 3.125-309.375 Extra Gold From Monsters (Based on Character Level) I've tried frost maidens. Frost arrow makes for a great support skill. Spamming it takes up tons of magic, and it's annoying to click on everything individually. It's too bad, because this has incredible mods on it for a frost maiden. Last Wish 6 Socket Swords/Hammers/Axes Jah + Mal + Jah + Sur + Jah + Ber 6% Chance To Cast Level 11 Fade When Struck 10% Chance To Cast Level 18 Life Tap On Striking 20% Chance To Cast Level 20 Charged Bolt On Attack Level 17 Might Aura When Equipped +330-375% Enhanced Damage (varies) Ignore Target's Defense 60-70% Chance of Crushing Blow (varies) Prevent Monster Heal Hit Blinds Target +(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level) Spectacular crushing blow. Maybe on switch with BotD for killing bosses? But no, I'd want a polearm BotD. Might aura means you can put Faith on your mercenary instead of running with a Pride-Might merc. I'm not a big fan of life tap, until we get ubers in single player. Insanely expensive. Phoenix 4 Socket Weapons/Shields Vex + Vex + Lo + Jah Weapons 100% Chance To Cast level 40 Blaze When You Level-up 40% Chance To Cast Level 22 Firestorm On Striking Level 10-15 Redemption Aura When Equipped (varies) +350-400% Enhanced Damage (varies) Ignores Target's Defense 14% Mana Stolen Per Hit -28% To Enemy Fire Resistance 20% Deadly Strike +350-400 Defense Vs. Missile (varies) +15-21 Fire Absorb (varies) Shields 100% Chance To Cast level 40 Blaze When You Level-up 40% Chance To Cast Level 22 Firestorm On Striking Level 10-15 Redemption Aura When Equipped (varies) +350-400 Defense Vs. Missile (varies) +350-400% Enhanced Damage (varies) -28% To Enemy Fire Resistance +50 To Life +5% To Maximum Lightning Resist +10% To Maximum Fire Resist +15-21 Fire Absorb (varies) I understand this is usually on switch. Dual Grief whirlwind is better than Grief/Phoenix, right? Other than when whirlwinding, I've heard the casting delay is unbearable. Well I wrote this mostly for myself as I was trying to sort out what to do. I think I've decided to just hold onto the Jah for who knows how long and hope for a second one so I can dual dream. Feedback and experiences appreciated.