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What to do after finishing Campaign

Discussion in 'Diablo 3 General Discussion' started by Excalibur, Jul 9, 2016.

  1. Excalibur

    Excalibur IncGamers Member

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    Hey guys,

    I recently finished the campaign and I am already level 70 Barbarian. What exactly should I do now? Keep playing the campaign or move to adventure mode? Usually what do players do? I am quite impressed that it was so easy to max the level and I am quite confused on how to proceed.

    Thank you!
     
  2. Mage Slayer

    Mage Slayer IncGamers Member

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    Go to adventure mode and never look back. Story mode is fun to play through once or twice, but it's much less rewarding than adventure mode. Getting to 70 is really just a prelude. The real game is gearing up your level 70 character, getting paragon levels and climbing difficulties/greater rifts.
     
  3. Excalibur

    Excalibur IncGamers Member

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    Alright thanks. So I basically focus on adventure mode hoping to find some better gear through the quests? Any basic tips you have for a barbarian?
     
  4. Mage Slayer

    Mage Slayer IncGamers Member

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    To find items initially you want to be doing Rifts (from the obelisk in town). Rifts have a higher legendary drop chance and give bloodshards you can use to gamble with Kadala. They also have a chance to give you Greater Rift keys. Greater rifts are the better option for legendaries once you can do high level ones, but initally you'll want to do them to obtain and level up legendary gems.

    Bounties are mainly done for the Kanai's cube crafting materials exclusive to the bounty bags. You might want to hold on until you're clearing Torment 7+ since you get more materials at higher difficulty levels. Generally even most solo players do split bounties in multiplayer games, so you only have to do roughly a quarter as many yourself to get all the act bags. Just remember to only claim the bags when that act has a bonus on it. If in doubt let another player do it.

    You'll want to get Kanai's cube from the Ruins of Sescheron sooner rather than later, but it's not an immediate priority if you don't have legendary items to extract from or materials to do it with.
     
  5. Excalibur

    Excalibur IncGamers Member

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    Thank you very much for mentioning the Rift. I wasn't aware of it at all. I already did one and found my first Green item! There were also like 5-6 treasure goblins in the same area throwing Gems constantly. I was impressed.

    One more thing I would like to ask. Is there anything I can do with all the legendary items I find? Purples ones are legendary right? My stash is quite full right now and I don't know which items are neccessary for future use. Can you take a look and tell me if there's any need to keep those I have stored in stash?

    [​IMG]
     
  6. Mage Slayer

    Mage Slayer IncGamers Member

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    Goblin packs are awesome (rift only though). You'll find there are lots of specialised types of goblin in adventure mode. And sometimes you'll find multiple packs of goblins on top pf each other. Over twenty is not unheard of!

    First of all, buy more stash tabs, you have enough gold and you'll find plenty more. Also, sell all gems below Marquise to clear some space. And teach your Blacksmith those crafting plans (just right click on them while you have his window open). Duplicates won't drop once he's learned them. Legendary items are the brown/orange ones.

    Barbarian is my least played class, so I can't speak with authority. That said, none of those items look like common ones used for endgame builds. (I don't recognise the belt you have equipped, so that might be a good one.) You may want to keep one of each legendary with a power (orange text) for cube extraction, even if the item isn't great. You'll want to keep your Bovine Bardiches, though. If you put them in the cube they open a portal to the cow level. (Just pop one in and hit transmute.) Puzzle Rings are similarly useful, but take you to the Vault.

    If the item doesn't have a power it's probably safe to salvage it (always salvage items: gold is plentiful, crafting mats not as much.) There are a few without powers that are useful that roll affixes that are not normally available on that item slot. Off the top of my head, Vigilante Belt is good for some builds because it rolls cooldown reduction.

    You don't really need all those follower tokens. Have you been gearing up your follower? Click on their portrait to get their menu.

    Also, unless you are running a thorns based build, you ALWAYS want an emerald socketed in your weapon(s). It's a huge damage boost.

    If you're not familiar with the options of adventure mode, I recommend reading these two pages on the official site.
     
  7. Mage Slayer

    Mage Slayer IncGamers Member

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    Oh, and an unrelated note, but the single most important tip for new players! If you haven't already, go into your options menu, in the gameplay section activate Elective Mode and Advanced Tooltips. Elective mode allows you to assign (almost) any skill to any button and use multiple skills from the same category.
     
  8. Excalibur

    Excalibur IncGamers Member

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    Silly me, totally forgot about the stash tabs! I bought more tabs, sold unnecessary stuff and my stash is nice and clean!

    I am pretty sure most of my hear is poor. The belt is a legendary which unlocks all runes for the Frenzy skill. Quite useful since I use frenzy.

    Alright, I already started doing it. No clue yet what those crafting materials will do but I am pretty sure they will come handy later on.

    I didn't really invested much time on those. I had a templar for the entire game and he was a tanky one. I replaced him with an Enchantress (by googling she was said to be the best) but she dies way too quickly. Any suggestions?

    Done!

    Thank you!

    That seems very good to be true!. What's the catch behind this? I mean, why wouldn't everyone use Elective mode?


    Thank you very much!
     
  9. Dacar92

    Dacar92 Community, Amazon, DH Moderator & Inc Clan Officer

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    Nearly everyone uses Elective mode. I guess those who are not aware of it don't since it's not turned on by default. They don't seem to give it much pub either. There's no catch. It allows you to map skills as you would like them mapped.
     
  10. Mage Slayer

    Mage Slayer IncGamers Member

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    Eventually, you'll be able to get a legendary follower token that causes them to take no damage. In the meantime, give them items with plenty of defensive stats. Cooldown reduction is good too, because it applies to their skills. Follower damage is terrible even with good gear, so it's not really worth stacking damage stats before you have the immunity token. They mainly exist for buffs and crowd control.

    The catch is that the design team have an obsession with accessibility and a very odd idea of how to achieve it. The intent is to prevent new players from making terrible skill choices (eg no generator, all high cooldowns, no defense, etc) Thus they hide the Elective Mode option away even though it is absolutely required to make several of the set bonuses work, which of course never confuses players. In fact, I'm not sure I've ever seen a frequently used end-game build that was possible without EM.
     
  11. Valeli

    Valeli IncGamers Member

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    Yeah. No catch.

    It was one of the poorest design decisions I've ever seen to have it off by default, and then made into a (fairly) hidden toggle.
     
  12. Excalibur

    Excalibur IncGamers Member

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    Wow, nice! I enabled it but I need to experiment before I make any changes. Few more questions.

    What exactly is Horadric Cache? I have plenty of those and not quite sure what to do them.

    What exactly do you mean by that? Cube, do we havea cube in D3? :D

    I am currently farming Rifts in Torment difficulty. What expectations do I have for finding a good weapon?

    There's a quest in adventure mode given by a "ghost" character mentioning about finding an artifact in the Sher..something ruins (Act 3 top right location).
    There aren't any further instructions, can you help?
     
  13. Valeli

    Valeli IncGamers Member

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    Horadric cache's are rewards for completing all of the bounties in an act. Click on them and they'll burst open giving crafting items and more like a magical pinata.

    The cube is Kanai's Cube. It's like the horadric cube, but not. You can use it to extract legendary properties, reforge items, and do a whole bunch of stuff. If you put a puzzle ring in it you'll get a portal to open to a bonus level full of gold and fun. That quest from the ghost of Khule is how you get it. There's not really much to the quest, just go to the act, open your map, and travel to the ruins of Sesheron (spelling). The cube is in there somewhere, and it's something you really ought to find post-haste.

    The ability to put legendary items on your gear makes you much stronger than a fresh lv 70 char.
     
  14. Excalibur

    Excalibur IncGamers Member

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    Alright, thanks a lot for you help. I slowly start to understand a lot aspects of the game but there's plenty more to learn and I am beginning to have more and more questions.

    So I found a Infernal Machine of Fright. By googling it seems like it's something similar to the Uer Tristram in D2. What would you suggest to do with it?
    Also, what the difference of an empowered greater rift and a greater rift?
     
  15. fsj

    fsj IncGamers Member

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    http://www.diablowiki.net/Infernal_machine

    Info on the D3 ubers.

    Empowered rifts simply give you the chance for 4 upgrades on your legendary gems at an additional gold cost, as opposed to the 3 on a "regular" greater rift.
     
  16. Excalibur

    Excalibur IncGamers Member

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    Thanks mate!
     

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