What makes Prevent Monster Heal not work? Got a new skellimancer up to hell. Can do Baal pretty easy on 1 player, but on 8 players my guy gets stopped cold (literally) by Achmel, the second minion pack. Every skel being frozen and decepifies is bad enough, but all the monsters have life regen even though I'm wearing nature's peace. It's not just the summon guys, either. The mages, which can't leech life from casting, regen as well. What's causing it?