What jewels to use on my 14 assassin... +9 max's or some rares (listed inside)

Matt

Diabloii.Net Site Pal
What jewels to use on my 14 assassin... +9 max's or some rares (listed inside)

I just made a really sexy armor...
(light plate, 91 defense)
Lvl 8
27 max
9 cold resist
and get this... all the jewels are RED! Woohoo! I love matching jewels, looks great, espically red ones!

Anywho.
I have a bunch of jewels left over, and a bunch of stuff still to socket.

I need to socket my hat (i have a crown, but ill probably use some sort of dmg/-req jewel in the clegs, so then only the crown would need 55 Str, so ill wait for a mask there) with 3x 9 max's.
Now, that leaves me with the following:
To be socketed:
Bone shield of Deflecting (2)
Clegs sword (1)

Jewels:
1x 9 max (I will get 2 more if the verdict is use these over rares)
4x 8 max (I want perfect jewels, these will go to merc or another dueler, or both)
3 rare jewels:
6% ED, 4 min dmg, -15% Req
3 min, 7 mana, 11% Dmg to mana, -15% Req
4 min, 4 str, 5 dex, -Req.

all the rares have -req, so I would like to drop one of them into the clegs sword, because it is by far the highest req of any item, but I'm set on using it. (also have a few 5 str larges to help here)

I was thinking this will be best for me: the 3 min, 7 mana, 11% DtM, -req jewel in the clegs sword, its min is only one lower, and other mods are better, making this my best rare jewel. (plus, DtM is VERY helpful!)

Then, I was going to get 1 more 9 max jewel, and use that with the one I already have to make an 18 max BSoD, that lowers my str needed overall by using a -req jewel in the Clegs sword, gives me DtM, plus, the min on the jewel is nice too. In addition, I still use 2 9 maxers, so I dont lose out on damage too much.

I figure, the loss of a 9 max jewel in the clegs is evened out by the fact that I have perfect jewels everywhere else, and the jewel replacing it has some awesome mods.

thoughts?

-Matt
 

Relativity

Diabloii.Net Member
Maybe i'm just naive, but wouldnt the 4 min / -req be better? The 5 dex would give you 12.5 life (i think? sins get 2.5 life per vit?), and the 4 str would give you 10 life = 22.5 extra life. I've never had much experience with DtM, is it really that much better? And the mana is just gravy.
 

Matt

Diabloii.Net Site Pal
well, its not all about how much life I can get out of them, its balancing +max dmg, obviously important to kill things more effectively, with other mods. (DtM is a good example... you will run out of mana before TOO long as a LLD character, so if you fight toe to toe, like my assassin will, DtM helps replenish your mana very quickly, making it not an issue, and -req is obvious, its just a balance issue, not nessecarily a quest to get the most possible life, no point in having 4000 life if you do 1-2 damage, obviously an exxageration, but you know what i mean ;)
-Matt
 

Ka0s047

Diabloii.Net Member
I would still agree with Rela, you will get more life, and dmg with the other jewel. But if your worried about mana, then yes you should go with the other jewel. Ive never played a lvl 9(i asume) sin. So i dont know how they are mana wise.
 

PawnOfChaos

Diabloii.Net Member
Hmmm... assuming this is a ts sin you shouldn't have any mana problems whatsoever. TS always has a low mana cost, you should never run out (also assuming you're using norm attack as your release).

I would go with the +4 min. The extra stats are gravy, freeing up charm space for more life, not to mention the extra life from the stats themselves.

I'm confused though as to why you would prefer the +3 min, then claim that the +4 is worse because of some damage/life balance act. % to mana doesn't help your damage, extra stats and another 1 min do. The +4 will get you MORE damage and MORE life, and mana problems don't exist on a lld sin. If anything, use the better jewel and keep mana pots in a row of your belt.

Another thing, is this more for pking than dueling? I tried dueling with a ts sin last ladder (lvl 9) and I found that the only thing in the games were chargers, and I couldn't do anything against them. Now... if you can find a nice barb or sacrifice pally to duel, you should do quite well, otherwise dueling is going to be slow for you.

Pking now with a lld sin is probably going to get you more ears then it used to in 1.09. Sure, the sin isn't as good these days (they removed mastery bug), but most people's view of a pker is that of a pally. You may get quite a few ears due to people forgetting that they too can kill.
 

Matt

Diabloii.Net Site Pal
Pawn, the reason I was saying I prefered the other jewel was that, while its +min was one lower, it had better second mods for the situation i was using it in. Let me explain.

This jewel is going in my clegs sword. Clegs sword, needing 55 Str before any socketing, is my highest Str Req item, therefore, 4 strength does me no good, because I dont need ANY strength above what is required for the sword itself.

Between 25 dex on CK boots, 10 on Angelic combo, some from charms, and a very high blocking shield, at only level 14, I am certian my blocking will be max'd before another 5 dex from that jewel is factored in, making +5 dex a useless mod as well, and they both have -req on them.

Therefore, I see it as a difference of 1 min dmg on the two, plus 7 mana, and 11% DtM on the other jewel. I agree, that under most conditions, the 4 str/5 dex jewel is better, however, I wont need ANY additional stats, they will do me no good, and in that situation, I think that jewel outwieghs the dex/str one.

My other option would be to go up to 55 strength, screw -req in the sword, and use a crown for a hat.. (a little extra defense, and when i drop the -req mod on jewels, i can get a little more +max dmg in on the sword)

I'm not worried about dueling chargers, I duel quite often with various builds, and I find most chargers are easy to rip apart (and yes, I have dueled the very good, 1 handers, not just lame snappers with no skill) Chargers rely on a 1 hit ko, which with a good amount of life and blocking, they wont get, if I charge up on something else, and pop it on some poor charger with sub par life charms, hes toast. When you have the experience dueling chargers, and know how to fight them (and I do) they are not really all that hard, I'm not worried about them as much as a good lvl 16 jabber or zealot.

I'll do some pking, probably anywhere from act2-pre baal runs, with BoS+CK boots, ill be moving faster than any pvmer until level 20 (damn those sanders boots!) and Ive honed my hunting skills in the past, I'm ready to cleave off some ears with her :winner:

-Matt
 

Relativity

Diabloii.Net Member
Matt said:
4 strength does me no good, because I dont need ANY strength above what is required for the sword itself.
Oh, I didn't realize that. You should go with the jewel you were thinking of then.
 

turnips

Diabloii.Net Member
Mana isn't an issue, damage to mana won't be much help since you'll have like 30 mana to start...max damage is key. And if you run into a zealer I suggest you run, 14sins used to be the shizz, but now they're just not as good as a well built zealer pal. ie. if you see a pal who's lvl16 wearing studded armor and sporting a long sword, you best run.
 

PawnOfChaos

Diabloii.Net Member
Yes, that makes sense. The only hole I see, and its a small one, is that the 4 str on the jewel still makes a difference. You simply need to put on str charms to gear the sword, then take them off once its on, then that 4 str will count, meaning a bit more life. Now, that is a very small difference, but then again I still see no need for mana of any kind whatsoever. IIRC, ts always costs 1 mana... so @ lvl 14 you should have a base mana of 40-50, which is plenty, not even requiring mana pots during a duel.

I think my biggest problem with my previous sin was that I went the classic route with an eth 3 sock blade talon. My max 3 ball was something like 1500 at lvl 9. Which isn't enough to kill any good dueler (my lvl 18's have 800+ life if at all possible). Perhaps cleg's adds a whole new dimension to this. I'd love to hear how she works, since sins were always my fav when it comes to lld, and making chargers (even though I go 1-handed) just isn't as much fun for me.

About javazon's and zealots, you're big hope against them would be to knock off a 3 ball right away, while probably not killing them, they may panic and fumble around, thats when you pursue and kill. I know you have a bunch of dueling experience as well, so you no doubt know how to do things. I guess i'm just glad that people are using non-pally chars to lld. I have lvl 18 jabber up and running already, and i'm still out looking for more gear for more guys. My most successful pk/dueler last season may have been my unfinished lvl 39 headstriker pally (about 7.5k charge 1 handed, missing a bunch of jewels), but sins always have a special place in my heart.

In 1.09 my lvl 9 sin Ear-Fetish managed to rack up over 50 ears before I decided I wanted to remake, and therefore dueled a lvl 19 throwbarb who had a rep. All the dodging I could do didn't stop him from hitting... Ah well, i'm OT now with memories.

Good Luck on that sin, whatever gear choices you make.
 

Sip

Banned
Hey matt!

I would definately go with the ed/min/-req jewel in the sword and then get another 9 maxer for the bsod.
 

Matt

Diabloii.Net Site Pal
Yeah, youre probably right Sip. I see Pawns point for the str/dex jewel over the mana jewel, and of the two, I would probably use that one over the mana one now.

However, -req is a great mod, which is on all of them, 4 min is the most on any of them, and ED will probably beat out an extra 9 stats (which I dont need, as I said earlier, though Pawn is right about the strength bug thing, so 4 stats or 6% ED, I'll opt for the ED)

Thanks everyone :)


NEW QUESTION:

How much BoS should i invest for the following:
30% IAS from Deaths combo
Clegs sword.

How much BoS is needed with that setup?

-Matt
 
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