What is the point of PvP? A simple question really. However I feel the answer isn't as simple. With the current PvP system, is there any point to duels anymore? With the presence of hacks and dupes and bots and all the other shortcuts to effort that are available. I want to hear some opinions about the set up of player vs player, and how y'all see it. After endless mfing and questing, baalruns out the wazoo, Pvp is where you SHOULD be able to take your char and test it vs the open public. But can you really go toe to toe with another and get a fair shake? Will you be wrapped with bone in the middle of your duel with someone else? Or perhaps laden with a blizz storm as your zealer is swinging it out with another zealot? Should I not be able to choose to NOT fight someone, the same way I can choose to not party with someone? If only it were that simple. But its not. Why not? Is there any reason for the madness, and what comes from it? Usually in the end its the guy that buys his items on ebay and has shortcut his way to glory, that will own the duel. Leaving the others no recourse but to leave the game in hopes of a good duel somewheres else. Some char classes don't match up with others. Godly elite zeal Pvp's often times have all neg resist. Built this way to stand strong in melee fights. One sorcy with a chip on his/her shoulder can run a whole game full of zealers out. They were there before the sorcy came, having fun and dueling straight. Then enter the BM'er. He announces his presence with a roaring sweep of bad mannered strife. What I'm getting at is how do you guys see it, if they switched to mutual hosteling? How would this impact the dueling arenas? My opinion is that it would reinvigorate the duel rooms. Many many of the guys I used to duel with, seldom travel into pub duels anymore. Because they ask "why?", "whats the point man, they full of jerks". You rarely "duel" anyone as it is. A duel by definition is a physical contest between two parties to establish superiority. In D2 a duel is 8 people running around trying to catch the other off guard and swipe him to the ground when hes not looking. Then prevent him from playing anymore by guarding his only hopes of redemption, his body. A duel in D2 is fighting 2-7 people at once. A duel in D2 is 8 people flying around jacking each other up unfairly as can be, then spamming the hate filled massages of "noob remake ez cry sit town S/E". In the case of mutual hosteling, I doubt the language of antagonism would undergo any change. But the definition of the word "duel" would come to be. No longer can one end another's game by any means necessary. Now they have to fight square or not at all. I know the typical retorts for this proposition, and they are all flawed beyond reason. I could just leave the game if I don't like it. But thats not in the best spirit is it? I could only duel private with my friends. But what fun is that after a while. The same people day in and day out. And then what if they aren't on at the time? No duel I guess. What if its just because I suck and I'm no good at making chars? Or what if Its actually because I choose to be different and make a ww sin or pure zealot, but cant evade the constant bm casters that invade the melee games I make? There must be a better way. A way that all can be happy. Allow the GM duelers to have their duels without interruption and BM tactics being levied against them. Allow the BM'ers to have their 'all for one cage match' duels when ans where they want. There must be choice. There must be order. But there isn't and blizz seems to lend hand to that which cripples this game. The cheaters, the BM'ers, the hackers have at it. While the good guys look on scratching their heads at all the foolishness.